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Rapporter et oversættelsesproblem
What bothers me, is that they made the exocraft slower when they introduced the ability to upgrade them. They should be twice as fast without upgrades.
It seems like they have toned down the holes on most planets since Origins so it is not as terrible as in the past.
Rather then fix the driving mechanics as OP recommends, I would just scrap them all except the land speeder (one that also glides over water) and the sub and actually add some new variants that are fun. And I mean FUN not just interesting to mod out.
The Colossus is just the oddest addition. I am not sure who came up with the concept that players would love to drive around in a big dump truck at slow speeds on planets. They should have added the back-up warning if they wanted to go that direction.
It is telling when most players who do the exocraft tech missions end up doing them in their ship because they just suck to do in the actual exocraft...not fun at all.
I don't agree with scrapping them, I think as they are the designs are fun (though it'd be fun if two players could ride some of them, maybe with one controlling the gun/mining laser and other driving). If they simply controlled better, they'd be much more fun. And just using your ship is kind of not fun, yeah it's faster as it stands and more fluid, but you miss out on all the cool stuff you might have found driving to your destination. Just yesterday i found this awesome massive canyon on an ice planet i would have missed if i took the ship instead of the roamer. My issue is only the controls, personally.
That's what I always do: I only build and upgrade one exocraft, the Nomad. It is generally the most useful as it hovers over surfaces and hence can drive over both land and water. All other exocraft will sink into water and be much less useful except on land. For surveying in particular this is important since hotspots are discoverable over water as well as land, and it's a pain to go diving to survey.
Hotspots over water, btw, I always build up in air, not water. The hotspot extends vertically outward, so you can build extractors in the air over the hotspot even if it is in a deep ocean. Just runs some platforms out to it and put down the extractors, then delete all the extra walkways so only the extractors remain.
The exocraft are not broken, all of them work perfectly fine.
You may have the opinion that they could be improved, and that's ok but don't over dramatize your opinion because it's wrong. Or maybe you don't understand the difference in broken, and improve.
https://youtu.be/SoJSKH7jDzE
In reality, after I build my first mining bases, I rarely use even the one exocraft I do upgrade. I use the one exocraft mainly because mining often takes place on stormy planets, so it makes surveying a little easier. On any game start I'll build 7 or so mining bases within the first few hours, then after that its just jumping from one galaxy to the next.....and the exocraft is left somewhere on a distant planet where I built my last mine.
Only real gripes are the nerfs with Mech release which needs to add slots for hazard protection. The Nomad also has its resistance factor all jacked up since you jump backwards on airless planets :( Should be able to build up speed and make some impressive jumps on regular planets without the jacked up resistance blocking jumping.
If you max out the engines and put them in a square formation you can really get them moving pretty fast.
I setup the Roamer and Mech due to their hazard protections/more space and use the nomad on 'safe' planets only.
That's just like, your opinion, man. It's also incorrect.
Here's some facts:
https://www.merriam-webster.com/dictionary/broken
2: damaged or altered by or as if by breaking (see BREAK entry 1): such as
: not working properly
So, by definition, if something is not working properly - it is broken.
For example:
If your keyboard arrived without keys it's not "to be improved" by having the rest of the keys on it - it is broken.
When a game does not control as it should, it's not "to be improved upon" - it is broken.
The important thing here to distinguish is that if the controls were simply bad, like move forwards mapped to the Page Down key, that would be something to be improved upon, but as it stands, there are essential upgrades missing to the exocraft (Nautilon specifically as specified in the OP) and the controls do not allow the range of motion that the exocraft should have, and absolutely not in the way it should have. Therefore, my point stands. They're broken.
A sentiment echoed by countless players here and on the /r/NoMansSkyTheGame subreddit.
That's not to say i'm just bashing HG, in fact if you read my OP, you can see I've suggested clear paths to improvements, outlining what I personally believe controls should look like. I love it anyway, as i originally stated, and it's not without flaws, but this particular aspect is so flawed it's simply not functioning as one would expect and as i assume was intended.
yeah... broken