No Man's Sky

No Man's Sky

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Problems relevant to base building
As title suggest, I am having some hard time with base building. Main problems I have experienced so far:
-Invalid position (I know that some objects can only be put in specific buildings, even if I ignore those there are others I experience this issue)
-Outside Weather conditions in base (this one broke my brain. There are some points in base that temperature continually changes while some other places that are just "outside")
I dont expect devs to solve every problem in a short time but when I look up for the problems I experienced, I can find discussions 3-4 years old which suggests that those problems are around for a while and not taken care of.
So what is your thoughts on this topic? Should I have any hope on devs to deal with those problems?
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Showing 1-15 of 27 comments
Reviera Jul 25, 2021 @ 2:11pm 
Im also having building issues, I recently started over and had Invalid placements and Build limit bugs in a small base,in a 42 space area no less. it was in a constant raining place.
tkwoods Jul 25, 2021 @ 2:51pm 
Originally posted by Kenan the Unkindled:
As title suggest, I am having some hard time with base building. Main problems I have experienced so far:
-Invalid position (I know that some objects can only be put in specific buildings, even if I ignore those there are others I experience this issue)
-Outside Weather conditions in base (this one broke my brain. There are some points in base that temperature continually changes while some other places that are just "outside")
I dont expect devs to solve every problem in a short time but when I look up for the problems I experienced, I can find discussions 3-4 years old which suggests that those problems are around for a while and not taken care of.
So what is your thoughts on this topic? Should I have any hope on devs to deal with those problems?

So in all the topics did you actually read the suggestions to fix the issues or why they occur. Seems you may not have since you are complaining and asking here.

The problems are inward, if something says it's an invalid position then it's not made to go where you are trying to put it. That's not a bug. Figure out where it does fit.

The topic about weather inside has is old and those discussions always point to improper base construction or having to high a roof. Two units high is the limit to fix the weather issue. So there is your fix no devs required.

Without more information, its really hard to suggest solutions.

What terrain are you building on? (Flat, Hill, Mountain, Beach)
What are you building with? (Prefab, wood, metal, concrete)

I have heard that building above a certain height can cause weather to be inside your build, but I personally have not experienced that. I built a 10 story base once and the only issue I had were birds flying inside....

Some of the parts that you use can allow weather inside I have experienced. The triangle concrete part for example, it has open spots, and when I was building with those it allowed the environment to enter the building. So I went back to wood, because I didn't want to mix parts (though thinking about it, metal probably would have been fine with concrete). I know that building close to the water can make your base sway like a boat (that one bothers me when I am trying to place base parts).
Thrackk Jul 26, 2021 @ 2:16am 
Look up the mod "Beyond Base Building" it gets rid of 99% of invalid positions, it is also multiplayer friendly, meaning others can see it. You can also scale almost all of the building parts and recolor.
As for the weather entering into the building, its mostly 3 stories or more that are affected.
Mr. Bufferlow Jul 26, 2021 @ 2:52am 
Best practice is to do and learn. It is not a "everything works" kind of system. Build too open, trouble, Build too big, trouble, Build too high in the sky, trouble.

Part of the fun of that part of the game is figuring out how things work. Surprisingly, a lot of things can work together. If you just approach it as bigger is better....you probably will be disappointed.

Just enjoy experimenting and check out other builders to find out what works and what never works.
Last edited by Mr. Bufferlow; Jul 26, 2021 @ 2:53am
credhc Jul 26, 2021 @ 4:57am 
Originally posted by Kenan the Unkindled:
Main problems I have experienced so far:
-Invalid position

Are you talking about positions being abnormally invalid, such as adding a floor under stairs, or snapping directly a short wall under another...

Or are you suggesting that there shouldn't be any restriction? The latter won't be fixed since that's a deliberate part of the gameplay. The former might be fixed... some day... but don't expect it will.

Without mods, circumventing building restrictions is a puzzle and almost an art, glitch building even adds a 4th dimension to the puzzle, ask youtube for tutorials.

Every invalid positions are a mini game, an opportunity to solve a problem. Cherish it, for it is the only activity in NMS that takes some time to master. If you hate it, use mods. But don't forget that mods won't make you more creative, and that's not the fault of glitch builders or hello games.
Last edited by credhc; Jul 26, 2021 @ 4:59am
Rexxer Jul 26, 2021 @ 8:41am 
Originally posted by Kenan the Unkindled:
-Outside Weather conditions in base (this one broke my brain. There are some points in base that temperature continually changes while some other places that are just "outside")

That would depend on what you are using to build the structure. To ensure weather does not penetrate a building, you must either:
(1) use modular construction
(2) ONLY use official ROOF tiles for a roof. Using the floor panel windows or floor panels as a roof does not qualify and weather will enter.
(3) Use walls. Open air structures will also let in weather.

I noticed this also, but the "leaky" weather actually makes sense if you start reading descriptions of the construction items.

Also, as you move from outside to inside during weather, the effects of that weather do not instantaneously disappear, as would be the case in real life. They gradually disappear over a short period of time.
Happy Monkey Jul 26, 2021 @ 8:53am 
Floor/glass panels will block weather, but they must be at most two levels above you. Maybe roofs work if higher? I haven't experimented, as I don't often use roof panels.

There can be gaps in the ceiling, but I'm not sure what the limitations are. There's some combination of how close wall and ceiling segments are. I had a big room that had weather, and I added a central staircase, and the floor tiles involved in that blocked weather inside the whole room.

I'm working on another, where the roof is a landing pad, which does not block weather, possibly just because it's too high. Building an interior wall, but no further floor/ceiling blocked weather in the whole room.

Arches don't count as walls for the purpose of blocking weather.
Rexxer Jul 26, 2021 @ 9:01am 
Originally posted by Happy Monkey:
Floor/glass panels will block weather, but they must be at most two levels above you. .... Arches don't count as walls for the purpose of blocking weather.

Correct. I forgot that nuance: if you have 2 leaky floors over you, it also effectively blocks weather. But why use leaky materials to begin with? Open arches of course are kind of obvious leaks.

A variation of this idea is the fact that if you have a solid roof over your head, but leaky walls, if you are 2 or 3 panels away from the leaky wall structure, you will also be protected. It's a little like a trading post: if you stand on the sides but under the roof you still get weather, but if you venture further into the interior, the weather dies out.
Nabinkemper Jul 26, 2021 @ 11:28am 
As for invalid positions, if you are trying to place an object on the ground and there are elements (di-hydrogen, Carbon, or Sodium crystals, and other gathered minerals) within the space, it will not work. You will first need to clear the mineral deposits first.

Items such as galactic terminals can only be placed in prefabricated construction items. There is a way to get a galactic terminal, or any other non-conforming item, to work together by glitch building. Look up a couple of videos on the subject. Just because something doesn't work the way you want doesn't mean it's a bug.
Nabinkemper Jul 26, 2021 @ 12:13pm 
Daonar, Glitch building would be better described as an exploit, not a bug.

There are plenty of examples of how some have used the exploit to build incredible bases. But building a base beyond the intent of the interface is not necessary. There are boundaries and limits to base building that, when exceeded, cause adverse effects; as was noted above regarding weather.
credhc Jul 26, 2021 @ 2:44pm 
Originally posted by Daonar:
So just because something doesn't work the way it's intended to work, and instead you need to use a glitch to make it happen - it's not a bug?!!

Logic, anyone?

It is intended to let the trade terminal work only where it can snap (on prefab surfaces). There is no bug here.

The bug is to power it with lights pills instead, and using a glitch to insert them. Which is the only thing that wasn't intended.
Reviera Jul 27, 2021 @ 10:39pm 
currently My issue seems to be the Base Device itself XD I build it and can build under it but ffs I cant build over it, says build limit reached like wtf? cant put anything within 2 Squares of the damn thing after building a platform under it. I have a huge gaping Hole in my basr from where its built, may as well say the device is bugged and say fk this. not much point in playing a game when the one thing thats supposed to let you build, WONT LET YOU BUILD.

To be clear, yes its my only base. No nothing else is near it, just the floor panels under it and Walls around it.
Last edited by Reviera; Jul 27, 2021 @ 10:43pm
Rexxer Jul 28, 2021 @ 9:58am 
Prefabs are different from constructions you make with panels in that they are considered automatically POWERED when they interconnect with other powered prefab units. That is why trade terminals and numbered storage containers snap to them and work, because in theory, they need power also. No separate wiring is needed with prefabs other than a single power in line to one of the prefabs.

Considering every wire segment costs as much to your construction limit as a landing pad, I personally almost never use basic material construction panels any more except for temporary scaffolding, stairways or porches and such.
Originally posted by tkwoods:
Originally posted by Kenan the Unkindled:
As title suggest, I am having some hard time with base building. Main problems I have experienced so far:
-Invalid position (I know that some objects can only be put in specific buildings, even if I ignore those there are others I experience this issue)
-Outside Weather conditions in base (this one broke my brain. There are some points in base that temperature continually changes while some other places that are just "outside")
I dont expect devs to solve every problem in a short time but when I look up for the problems I experienced, I can find discussions 3-4 years old which suggests that those problems are around for a while and not taken care of.
So what is your thoughts on this topic? Should I have any hope on devs to deal with those problems?

So in all the topics did you actually read the suggestions to fix the issues or why they occur. Seems you may not have since you are complaining and asking here.

The problems are inward, if something says it's an invalid position then it's not made to go where you are trying to put it. That's not a bug. Figure out where it does fit.

The topic about weather inside has is old and those discussions always point to improper base construction or having to high a roof. Two units high is the limit to fix the weather issue. So there is your fix no devs required.

Yes I read some relevant discussions about topic and some helped me to understand, such as why I couldnt place any trade terminals.

As I already stated in the original post, I am not talking about "invalid position" of things that are intentionally made that way (like trade terminal). Example: (Any material) Ramp. After so many tries I started to use two half ramps wherever I wanted to put a ramp.

About base building; House part of my last base, for example, is 9*9*4 units, not small but definetly not huge. It is literally a box, nothing extreme. It also consists from 2 floors so roof height is 2 almost everywhere. Here is the funny thing: the part of the house close to the entrance is where I put ramps to reach second floor so height in this part is 4 and temperature here is... actually mostly fine. Mostly. If I raise my height a little (by either using jetpack or ramp) that is where it counts as outside. Strange, right? But it is not over. While 4 height part has no problem for its majority, most of the 2 height part counts as outside. As for the cherry on the top, there are several points which have alternating temperature. I just stand still there, and watch the temperature to keep changing between -30 to 10.
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Date Posted: Jul 25, 2021 @ 1:45pm
Posts: 27