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There is a story line to follow, but it is mostly about learning the lore and history of the universe. Finishing it does change anything and you can completely ingore it.
You decide what you want to do in game and you decide when your done.
Completing the story does not delete your save. You can explore, build, what ever as long as you want
What the heck is Fallen London? Never heard of that.
Also, what does pyrotechnics have to do with this?
Difference is, at present in NMS you go to a monument, you get a link to a ruin, you go to the ruin, you dig up a random treasure, and that 'storyline' is over after 2-3 steps. The Fallen London storylines are 20+ steps sometimes. And you are typically advancing several of them in parallel. Where NMS does have long story threads, such as the Terminals, they're just text logs, and you rarely get to do anything other than read them. What long threads are there in NMS? There are some (I'm avoiding spoilers here), but in Fallen London they're better woven in. But NMS might be big enough to procedurally generate some longer threads, and incorporate custom-written ones too. Hell, I could write some, if the right parts of the game were exposed to let me plumb them in.
However, Fallen London is kind of texty - beautifully presented, but written e.g. as the captain's journal, so you don't get anything where it ends in a spectacular CGI explosion of all the galaxy's mass effect relays at the climax of the storyline. (Or whatever happens in Mass Effect. I've never played it. I know it has big things blowing up at the end, so I assume that's what's happening.)
But this thread got me thinking about the unexpected similarities between Fallen London and NMS which had never occurred to me before. Does that answer your questions?
That's the sunless skies/sunless seas games i think.