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Maybe you did do all the repais from outside the ship.. than you left , without an autosave as that ship was active, with your starter ship...
And... save, save, save... often
I have found that when you travel away after only repairing a portion of a single broken component (i.e. you fixed the antimatter, but still needed the wiring looms) this will sometimes reset to a broken state. Make sure you have all that is needed prior to repairing any particular component.
You don't need to fix everything on a ship prior to flying it. It's just like the first ship, fix the pulse and thruster and you are good to go. Once that is done and it has fuel you can summon it to you anywhere on planet. Don't have to mark it, don't have to make repeat trips to the crash site.
Once you have a freighter whenever it spawns the collection of ships will spawn in it's hanger bay.
If you like the looks of the crashed ship, it's easier to scrap it and just buy one in that system. Crashes will be the same ships that normally spawn in the system. Go to a trading post and just wait and one like it will land.
For myself, these are used only to make my initial capital and nanites. I will generally repair the ship in the space station (using the scrap-n-claim method) without reloading a save. Repairing the ship has the added bonus of increasing the value, thereby allowing me to "trade up" as I try to make a minimum of 15m units and 4k nanites. They are eventually scrapped for good.