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Kind of a pointless ponder...since we are so OP for whatever we face you really only need C class stuff that is fully upgraded.
Anyone have data to share?
https://www.youtube.com/watch?v=d21l1XCxbPU&t=335s
https://www.youtube.com/watch?v=jFhoapriFnk&t=8s
I also searched through the json file looking for info about this Gek Korvax-infused shield fuc.... er magic and found nothing. While your health number goes up with each upgrade installed (after eating); the max shield stays at 100. <- what I could not find is where there is any indication of what each upgrade module does. All 6 (installed 3 "C" and 3 "A") modules have a "-1" in the "amount" category.
Final Thoughts
The Atlas is clearly at fault....
I installed an x-class upgrade 20 times. 75% of the time, the buff was a very high number., higher than s-class. At the other end, only once was the number as low as the lowest S-class number. Never was it lower. Now we all know that x-class upgrades are better than s-class only very rarely, So this is indirect evidence that lower is better. It would seem impossible that 75% of the x-class were better than s-class. But flip it over, and it seems entirely appropriate that 1 in 20 was as good as the best s-class.
According to the wiki, s-class can give 80-90. X-class can give 75-95.
The observed numbers for my x-class buffs were: 80, 84, 85, 88, 89, 91, 92, 92, 93, 93, 93, 93, 94, 94, 94, 94, 94, 94, 94, 94.
Based on this data, I'm going to swap out my s-class upgrades that have high numbers, like 89 as soon as I can find s-class with low numbers like 81.
Definitely a weird oversight issue on the part of the devs.