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Then it's clip size and fire rate for the scatterblaster.
I have one muil-tool and two weapons, scatterblaster and a long range weapon. But I would like to try out whatever that explosive weapon mod is, maybe replace the long range weapon.
All that said I have the bolt caster, the pulse spitter AND the Scatter blaster installed in my multitool for permadeath. The Bolt caster has long range. If you have a personal shield installed in your multi tool and strategically use hills, you can take out a walker with just that and some time without taking any damage.
For the rest I use all 3 weapons. When sentinels are approaching I use the long range of the bolt caster. If I back up while firing I can take out 1 or 2 sentinels before thy get close enough to return fire. When they get closer I switch to the pulse spitter since its good at medium range, and then as they make the final close the scatter blaster finishes off the wave.
Then I hit "R" on all 3 and am ready for the next wave. I never run completely out of ammo during an encounter because I use all three weapons.
On the off mischance that I run out of ammo while taking on quads. You can reload while the personal shield is active. Reloading doesn't drop the shield.
Here's a discussion about using a starter tool with an un-upgraded boltcaster to blow the armored doors, and another post a little way down talks about smoking a dog with the same weapon. My posts are toward the bottom of the thread:
https://steamcommunity.com/app/275850/discussions/0/1743358239830417957/?ctp=2