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You can have hotspots within range of each other, even all three types, but that is very rare without mods. Power is the most rare at 1/6 chance, so look for that first.
I don't know the programmers, but judging by what they have changed in the past with base building limits and how these numbers are in an easily changed file, I think it is how they intended it to work.
Leaving the system shouldn't affect base boundary extension with items. The base gets a 300u radius, then every item built within that 300u gets its own 50u radius bubble. Just make sure you are standing inside one of those bubbles and you should be able to build normally. If you delete those items, it will make you unable to build again, if you are doing any cleaning up. Also, decorations, I believe, don't create a bubble.
If that doesn't work, you can also use mods. I already posted a link to my own mod earlier today and don't want to look like I'm advertising, so just go to Nexus Mods and look for base boundary and maybe hotspot balancing (I'll be updating the latter soon).
https://steamcommunity.com/sharedfiles/filedetails/?id=1967947035
My nitrogen base sheltered by base objects miles from no where.
To reach a gas mine or electromagnetic hot spot for example over 1000u away the easiest way is to walk the distance dropping batteries or depots along the route. That way you can easily connect pipes or wires and will have built a large storage system to reach the source. At the source you build the generator or pumps and connect them up.
https://steamcommunity.com/sharedfiles/filedetails/?id=1914425865
https://steamcommunity.com/sharedfiles/filedetails/?id=1914425711
https://steamcommunity.com/sharedfiles/filedetails/?id=1914426529
You can hide things in several ways if you want or not (make pipes and wires a feature) or connect the first and last battery deleting everything in between. Now with the terrain edit Restore function it is very simple to crudely hide things underground (and lose things too! ) and easily restore the terrain. It's entirely up to the creator's design choice.
You don't have to do that of course and can drop any base part which extends the base perimeter by a small amount each time. The extension is not all around the base just along the route which may explain why sometimes you might think you can or can not build at certain locations at a later date should you change or add something to your build.
The restrictions keep the general file sizes down of the bases but also allow the player to build beyond the limits if they wish. It's not an exploit. The building seems very well thought out to me and most of the earlier connection bugs have gone.
There is of course room for improving clarity in many areas but generally dropping batteries or depots is a clear visual to following along a route. I have never had any problems saving an returning to a base build to find things missing.
Lastly don't forget you can always drop another base computer and build a mine at the far away location. If it is not going to be visited very often build using a solar power source and fly to it from your main base (or even teleport) to gather any resources from depots when filled.
I even tried to get around that by plopping down another base computer AND while it let me build, it didn't share power from the other base. I did fear that the bases wouldn't share power so I saved the game first and when it didn't work, i reloaded the save.
I do appreciate the help, it seems that i just get bugged at random and have to portal hop a few times before it let's me build again.
I appear to be doing things right, I'm just experiencing a bug sometimes. Oh well, I'll live.
Does placing standalone objects next to it help?