No Man's Sky

No Man's Sky

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Evil Nox Jan 19, 2020 @ 6:17pm
Extending base build range.
So from videos I've watched and from personal experience there's never a mineral hotspot and electromagnetic hotspot in perfect position to drop a base between and have enough range to build on both locations with some room to spare.

So when building towards the hotspots i have to drop a couple of walls to extend the base range.

Is that intended to work like that or is it some sort of trick or exploit?

Well, it extends either way and I'm able to build..... For until i leave the system. When I go back, i can no longer build at the extended range. Is this a bug?

What's going on? Is extending base range a thing that is legit and I'm now bugged and can't build further OR is building further a bug and now the range is working as intended.

I need like... 20 more distance that i once had.
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Showing 1-12 of 12 comments
Gumsk Jan 19, 2020 @ 7:07pm 
There aren't really exploits in NMS, since you won't get banned for anything. Just play how you want.

You can have hotspots within range of each other, even all three types, but that is very rare without mods. Power is the most rare at 1/6 chance, so look for that first.

I don't know the programmers, but judging by what they have changed in the past with base building limits and how these numbers are in an easily changed file, I think it is how they intended it to work.

Leaving the system shouldn't affect base boundary extension with items. The base gets a 300u radius, then every item built within that 300u gets its own 50u radius bubble. Just make sure you are standing inside one of those bubbles and you should be able to build normally. If you delete those items, it will make you unable to build again, if you are doing any cleaning up. Also, decorations, I believe, don't create a bubble.

If that doesn't work, you can also use mods. I already posted a link to my own mod earlier today and don't want to look like I'm advertising, so just go to Nexus Mods and look for base boundary and maybe hotspot balancing (I'll be updating the latter soon).
Asmosis Jan 19, 2020 @ 9:20pm 
It's a bit annoying that it resets whenever you reload save or leave system, meaning you have to build everything in one go.
Gumsk Jan 19, 2020 @ 10:12pm 
That shouldn't be happening. The bubbles should stay around the items.
Evil Nox Jan 19, 2020 @ 10:56pm 
So I guess that it's a bug that if i leave and come back that I'm unable to build. It's actually kind of random. Sometimes I can build and sometimes I can't.
My current base extendis up to about 1023 units in one direction from the base icon. To extend a base beyond the basic perimeter of 300u? limit you simply drop an object each time the build menu disappears. Use the camera view to view past the final limit and place items or connect wires or pipes at a distance.

https://steamcommunity.com/sharedfiles/filedetails/?id=1967947035
My nitrogen base sheltered by base objects miles from no where.

To reach a gas mine or electromagnetic hot spot for example over 1000u away the easiest way is to walk the distance dropping batteries or depots along the route. That way you can easily connect pipes or wires and will have built a large storage system to reach the source. At the source you build the generator or pumps and connect them up.

https://steamcommunity.com/sharedfiles/filedetails/?id=1914425865
https://steamcommunity.com/sharedfiles/filedetails/?id=1914425711
https://steamcommunity.com/sharedfiles/filedetails/?id=1914426529

You can hide things in several ways if you want or not (make pipes and wires a feature) or connect the first and last battery deleting everything in between. Now with the terrain edit Restore function it is very simple to crudely hide things underground (and lose things too! ) and easily restore the terrain. It's entirely up to the creator's design choice.

You don't have to do that of course and can drop any base part which extends the base perimeter by a small amount each time. The extension is not all around the base just along the route which may explain why sometimes you might think you can or can not build at certain locations at a later date should you change or add something to your build.

The restrictions keep the general file sizes down of the bases but also allow the player to build beyond the limits if they wish. It's not an exploit. The building seems very well thought out to me and most of the earlier connection bugs have gone.

There is of course room for improving clarity in many areas but generally dropping batteries or depots is a clear visual to following along a route. I have never had any problems saving an returning to a base build to find things missing.

Lastly don't forget you can always drop another base computer and build a mine at the far away location. If it is not going to be visited very often build using a solar power source and fly to it from your main base (or even teleport) to gather any resources from depots when filled.
Last edited by Johnny in the Clouds; Jan 20, 2020 @ 9:38am
Evil Nox Jan 20, 2020 @ 8:14pm 
Well when I said i couldn't build at the extended range i really meant that was the case. For instance, i built floors and extractors in a particular area. Upon returning to the same area i was no longer able to build in areas i already built on previously. I also had not deleted anything. So i guess it was a bug.

I even tried to get around that by plopping down another base computer AND while it let me build, it didn't share power from the other base. I did fear that the bases wouldn't share power so I saved the game first and when it didn't work, i reloaded the save.

I do appreciate the help, it seems that i just get bugged at random and have to portal hop a few times before it let's me build again.
moerty Jan 21, 2020 @ 12:12am 
i build an elevated ramp from the base to wherever i'll need a few days of work done, usually wooden floorboards. this allows me to modify and build at any time i want within 50u of the ramp, when i'm sure i'm done i delete the ramp. it's really the simplest way to avoid headaches, placing parts intermitenly can be unreliable and nothing puts a damper on a build session more than having to re-place the pieces to wherever you want to work again.
Gumsk Jan 21, 2020 @ 1:01am 
Unfortunately, you can never connect resources or snap pieces together between two different bases.
bilbous Jan 21, 2020 @ 5:49am 
Always remember to re-save your base after modifying it.
Evil Nox Jan 21, 2020 @ 11:28am 
Yup, i have a line of walls from my base computer over to the extractors and a save beacon, and teleporter at the end. I save every time just before I leave the area.

I appear to be doing things right, I'm just experiencing a bug sometimes. Oh well, I'll live.
Asmosis Jan 21, 2020 @ 8:03pm 
Do the 50m bubbles go from everything you place, or only unconnected things? Like if i build a long passageway in one direction, inevitably it will go outside the base limit, but not after a set distance.

Does placing standalone objects next to it help?
Gumsk Jan 21, 2020 @ 9:17pm 
Most items (decorations and maybe some others don't work) will create the 50u bubble, whether connected or not. If you mod the base boundary to 1u and place one item in that 1u, you will then have a 50u boundary.
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Date Posted: Jan 19, 2020 @ 6:17pm
Posts: 12