No Man's Sky

No Man's Sky

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"Legacy Structures"
Why. The hell. Would you do this?

You kept all the old items and textures in the game instead of doing a hard swap. Just new players can't learn them? (And old players can't learn the ones they missed)? *WHY*?! What on earth is there to gain by making learning those inaccessable? Bet I can still go in with a save editor and 'learn' them that way, so just why?!
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Showing 1-15 of 23 comments
Mr. Bufferlow Sep 13, 2021 @ 7:24pm 
Are you sure? I have all the building parts. You may have to purchase some of the new ones from the Anomaly with salvaged data. Check the Anomaly and you may be able to relax.

Why would you think they would swap the old individual building pieces you used for the new building types? That sounds like wreck your base kind of trouble. (And really hard to program)
Frogkiller Sep 13, 2021 @ 7:26pm 
Why would you think they would swap the old individual building pieces you used for the new building types?
That's why they're called "Legacy". They are no longer available if you don't have them all by now.
PhotriusPyrelus Sep 13, 2021 @ 7:29pm 
Originally posted by Mr. Bufferlow:
Are you sure? I have all the building parts. You may have to purchase some of the new ones from the Anomaly with salvaged data. Check the Anomaly and you may be able to relax.

Why would you think they would swap the old individual building pieces you used for the new building types? That sounds like wreck your base kind of trouble. (And really hard to program)

How would it wreck your base? There are identical pieces of all the old parts with the new parts. A wall's a wall's a wall. It just comes in six different textures...if you have all the old ones.

The old ones are what I'm 'worried' about. They took out any way to learn them. All that's there is Alloy, Stone, and Timber; Metal, Concrete, and Wood are all "legacy" and while I can build what few I've leanred, I can't seem to learn any more. It makes no sense why they'd remove the ability to learn the old ones.
Bowi Sep 13, 2021 @ 7:33pm 
If that's true, it's insulting. I want to be able to learn the old ones too.
Last edited by Bowi; Sep 13, 2021 @ 7:34pm
Daemonjax Sep 13, 2021 @ 7:35pm 
Just use a savegame editor. Should work.
Bowi Sep 13, 2021 @ 7:38pm 
I don't want to use the save editor (I am wired that way. 😅), but I'm playing version 1.13 so I'll just unlock the parts there. I'll download a more recent versions after that to unlock other parts if I decide it's worth the trouble.

That being said, I think they should let legacy parts.

Maybe they could also have legacy starships dock in space stations from time to time.
Last edited by Bowi; Sep 13, 2021 @ 7:39pm
GrandTickler Sep 13, 2021 @ 7:54pm 
just to make sure, these structures you're looking for are not learnable in the Anomaly? cause thats where i saw the structure trees for all materials (timber/alloy etc)
PhotriusPyrelus Sep 14, 2021 @ 8:06am 
Originally posted by GrandTickler:
just to make sure, these structures you're looking for are not learnable in the Anomaly? cause thats where i saw the structure trees for all materials (timber/alloy etc)

For the third <HONK HONK> time, I'm not talking about timber/alloy/stone. I'm talking about Wood/Metal/Concrete. Go. Go there and look. Don't take my word for it. Investigate for yourself. Come back with a Frontiers screen shot of being able to learn Wood, Metal, and Concrete. I'll wait.
Last edited by PhotriusPyrelus; Sep 14, 2021 @ 8:24am
Arctic Ice Fox Sep 14, 2021 @ 8:12am 
Honestly even if they dont want to put them back in for salvaged, it could be fun to add the option to find their blueprints in ancient ruins. Just add a ancient build data card or the like and populate the ruins. you can turn in X number for them. Hell could even make a whole new type of ruin and story for them. Perhaps as leftovers from the gek wars.
Bowi Sep 14, 2021 @ 11:28am 
Originally posted by PhotriusPyrelus:
Originally posted by GrandTickler:
just to make sure, these structures you're looking for are not learnable in the Anomaly? cause thats where i saw the structure trees for all materials (timber/alloy etc)

For the third <HONK HONK> time, I'm not talking about timber/alloy/stone. I'm talking about Wood/Metal/Concrete. Go. Go there and look. Don't take my word for it. Investigate for yourself. Come back with a Frontiers screen shot of being able to learn Wood, Metal, and Concrete. I'll wait.
Daaamn... That sucks...
This is some Early Access ♥♥♥♥. Honestly.
Last edited by Bowi; Sep 14, 2021 @ 11:29am
Bowi Sep 14, 2021 @ 11:30am 
It's like the past never happened.
Bowi Sep 14, 2021 @ 11:34am 
Originally posted by Daonar:
"This is some Early Access ♥♥♥♥. Honestly."

I've been telling people this for the last 3 years, and they keep calling me hater (and other names).
I know. Even Geoff Keighley, who debuted the game during the VGAs later said the game should have been launched in Early Access. I don't understand why people take that statement so personally.
Bowi Sep 14, 2021 @ 11:42am 
Originally posted by Daonar:
But speaking about Early Access, we need better refund policies overall. Any game stated as "Early Access" must be 100% refundable regardless of time passed since payment or playtime. Up to a point when it officially leaves "Early Access" state (and thus becomes governable by customer protection acts and other legal act that protect customer rights in case of paying for a faulty product).
I disagree. I think people are expected to know what they are buying when they pay for an Early Access. My real problem is with the important amount of "finished" games which get a "development roadmap" when roadmaps used to be for crowdfunded games. Some developers will say they don't have any roadmap or they have an internal "secret" roadmap, but it is the same: their game should be in Early Access so people would be able to make a smart and thoughtful shopping decision.
Last edited by Bowi; Sep 14, 2021 @ 11:43am
Tizferatu Sep 14, 2021 @ 11:53am 
Originally posted by Daonar:
"I think people are expected to know what they are buying when they pay for an Early Access"

So how exactly people are supposed to know that they are buying when every early access title has a displaimer that pretty much wavers everything? The final game might or might not be as presented in early access, the features presented might or might not make it, there might or might not be new features, content, everything?

Exactly people people have the right to know that they are paying for. Exactly because of this any EA purchase must be refundable. If the devs have the right to change the game in any way - or just stop developing it and fixing bugs, as they did with Warband 2 - then we as customer must have similar rights to recall the payment.

You don't buy the game if you think there's that risk involved. Read reviews, etc.. and watch videos. Become an informed buyer instead of trying to shift blame away to others for what is ultimately your responsibility.

Since you read the EA disclaimers of at least one game, presumably you read the part where it says you're actually buying the product as is currently, not how it may be in the future.
Last edited by Tizferatu; Sep 14, 2021 @ 11:54am
Hellsmoke Sep 14, 2021 @ 12:02pm 
Originally posted by Daonar:
But speaking about Early Access, we need better refund policies overall. Any game stated as "Early Access" must be 100% refundable regardless of time passed since payment or playtime. Up to a point when it officially leaves "Early Access" state (and thus becomes governable by customer protection acts and other legal act that protect customer rights in case of paying for a faulty product).

I agree completely because early access means they can fundamentally change the game to where it ceases to be what you purchased.
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Date Posted: Sep 13, 2021 @ 6:50pm
Posts: 23