No Man's Sky

No Man's Sky

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Hello Games  [developer] Sep 9, 2021 @ 12:08pm
Experimental Branch 09/09
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 13/09
  • Fixed an experimental branch only issue that caused frequent creature navigation related crashes.

Experimental Branch Update 10/09
  • Fixed an issue that could cause the expedition reward base parts to be incorrectly coloured.
  • Fixed an issue that caused a visual glitch on a specific character foot model.
  • Fixed an issue that caused parts of Cronos' head to clip with the camera when equipped in first person.
  • Fixed an issue that could cause corrupt data when downloading the expedition details.
  • Fixed an issue that could cause several Exocraft to spawn on the same pad when deployed in multiplayer.
  • Fixed a rare issue that could cause base parts to appear in protected locations.
  • Fixed an issue that could cause Exocraft and Minotaur scans to fail to find a building more often than they should.
  • Fixed an issue that could cause an untranslated variable to appear in some settlement decision text.
  • (Experimental Only) Fixed an issue that caused technology merchants to float or become duplicated within player settlements.
    Fixed an issue that prevented players from seeing the preview of a base part being placed by another player.
  • Fixed a memory leak that could cause a crash after warping.
  • (Experimental Only) Fixed an additional issue that may cause settlement building progress to reset after save/loading.
  • Fixed an issue that could prevent players from being able to place some base parts (such as save points or Exocraft Geobays) within protected areas on the expedition planet.

Experimental Branch 09/09
  • Fixed an issue that prevented settlement NPCs from syncing correctly in multiplayer.
  • Introduced an optimisation to the particle rendering system.
  • Fixed an issue that prevented ByteBeat tracks from playing in Photo Mode.
  • ByteBeat devices deployed to caves now have extra reverb.
  • Introduced an optimisation to base part rendering.
  • Fixed an issue that prevented some base parts from being recoloured.
  • When viewing another player's settlement, their name is now displayed in the UI.
  • Fixed an issue that could tell players to collect products from their settlement while the settlement was still in debt.
  • Fixed a crash related to terrain textures.
  • Fixed an issue that could prevent ramps from snapping correctly to doors.
  • Base part recipes are now available to pin from the grid menu.
  • Fixed an issue that prevented players from landing or summoning their ships near buildings.
  • Fixed a visual glitch with the Exocraft Summoning Station.
  • Fixed an issue that prevent players from summoning their ship from specific landing pads at planetary vaults.
  • Fixed an issue that could prevent Short-Range Teleporters from teleporting the player.
  • Fixed an issue that could prevent plants from growing when planted outdoors.
  • Fixed an issue that required players to construct a roof for settlement buildings that do not have roofs.
  • Fixed an issue that could prevent a construction terminal from spawning at a settlement building site.
  • A teleporter has been added to the settlement Overseer's office.
  • Fixed an issue that could reset settlement building progress when save/loading away from the settlement.
  • Fixed an issue that prevented any decisions from triggering after claiming a second settlement.
  • NPC shopkeepers and access to a Galactic Trade Terminal have been added to settlement marketplaces.
  • Fixed a crash related to the ByteBeat device.
  • Fixed a crash related to the base building menu.
  • Fixed an issue that could cause the Report Base quick menu option to appear when not in a base.
  • Fixed an issue that could cause construction decisions to fail to load.
  • Fixed an issue that prevented the Master of Elements expedition milestone from correctly unlocking the Minotaur Geobay.
  • Fixed a crash related to the expedition log UI.
  • Fixed a number of memory-related crashes on PS4 and Xbox One.
  • Fixed several crashes related to large bases.
  • Fixed a number of console crashes related to memory management.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Sep 13, 2021 @ 9:20am
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Showing 196-210 of 217 comments
Originally posted by HeckinGay:
New issue; freighter suddenly has no power? Anyone? All the old powered structures in my freighter suddenly became unpowered until I replaced them.
nice profile picture
Adrian Sep 13, 2021 @ 3:26am 
Yo, stop posting bug reports here! There's a place for that: https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605

Report all your problems there, if you post here it won't be considered.
SirProsik Sep 13, 2021 @ 3:31am 
New patch still no cuboid fixes :(

I recommend sending to the black hole too and I do regularly but I am afraid its almost never considered even when its a bug :(
Last edited by SirProsik; Sep 13, 2021 @ 3:32am
Knottypine Sep 13, 2021 @ 3:44am 
Originally posted by Adrian:
Yo, stop posting bug reports here! There's a place for that: https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605

Report all your problems there, if you post here it won't be considered.
It's either or bud. Read the OP.
AbrahamLure Sep 13, 2021 @ 3:52am 
Still having the crashes - I think I've figured it out though after heaps of testing over the past few days. Seems to happen when buildings are spawning in off-camera.
Solution for now: I'm walking everywhere and making sure to face buildings as they pop in/spawn. This has made the crashes go from every few minutes to every few hours.

Gameplay is very slow now that I'm not zooming around but hey, at least I can explore on foot and refine my stuff in peace. I know the latest patch says it's related to creature navigation, but the crashes still happen for me when buildings spawn in on a planet.

Nvidia 3070ti, if that matters.
Potential Legend Sep 13, 2021 @ 3:56am 
Originally posted by Adrian:
Yo, stop posting bug reports here! There's a place for that: https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605

Report all your problems there, if you post here it won't be considered.
The post actually says you can reply with bug reports to this thread.


Originally posted by Hello Games:
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket
Last edited by Potential Legend; Sep 13, 2021 @ 3:56am
Geldric™ Sep 13, 2021 @ 5:49am 
Quick update on 10/09 #2 patch: so far so good. Finished one Exp save & started a new one & I’m still using a save beacon often but I’m speed running so I’m really pushing the game & menus.

Stopped for a break but will jump back in, in about 90 minutes
SirProsik Sep 13, 2021 @ 6:00am 
There was a patch a little while ago any idea what it fixed? 13/9
Flexible Knot Sep 13, 2021 @ 7:20am 
Originally posted by SirProsik:
There was a patch a little while ago any idea what it fixed? 13/9

It says "Fixed an experimental branch only issue that caused frequent creature navigation related crashes."

So the creatures (and/or NPCs?) spawning in was causing the crashes.

I'm at work right now, for those testing, let me know if the crashing has been fixed!
Geldric™ Sep 13, 2021 @ 7:28am 
^^^ yeah, HG is quite good about putting patch notes for the Exp builds.

@Flexible - were you getting actual crashes or unresponsive/freezes?

I only had freezes
Flexible Knot Sep 13, 2021 @ 7:30am 
Originally posted by Geldric:
^^^ yeah, HG is quite good about putting patch notes for the Exp builds.

@Flexible - were you getting actual crashes or unresponsive/freezes?

I only had freezes

Crashes. Could happen every couple minutes, or things run smooth for a while, and then crash.
Bowi Sep 13, 2021 @ 7:32am 
Hello Games, the dates are wrong in the original post.
Steppenwolf77 Sep 13, 2021 @ 7:50am 
Base Building, especially "Snapping" Small Plates (1x1) and other 1x1 Items is buggy like hell.. :-(
Geldric™ Sep 13, 2021 @ 8:25am 
@Flexible - thanks and so far this new Exp build has been fine, for me. Total playtime so far is 1.5hrs. I'll give it a go again this afternoon.
erdeminoff Sep 13, 2021 @ 8:38am 
A while ago, I left my settlement and went to the Anomaly to get some tech. When I returned, I saw all my settlement buildings were not visible in the settlement area. Then I reloaded my last save and fortunately, they appeared again.
Last edited by erdeminoff; Sep 13, 2021 @ 8:38am
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Date Posted: Sep 9, 2021 @ 12:08pm
Posts: 217