No Man's Sky

No Man's Sky

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Hello Games  [developer] Sep 6, 2021 @ 1:56pm
Experimental Branch 06/09
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 07/09
  • Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
  • Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
  • Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
  • Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
  • Fixed a crashed related to the ByteBeat UI.
  • Fixed a threading crash.
  • Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
  • Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
  • Fixed an issue that could cause the base building menu to be overly jittery.
  • Fixed an issue that caused the base building menu to be too close to the part being placed.
  • Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
  • Fixed a crash related to NPC navigation.
  • Fixed a crash caused by reloading the game with the quick menu open.
  • Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.
  • Fixed a crash related to base generation.
  • Fixed a number of issues with localised text.
  • Fixed an issue that could cause players to occasionally spawn below the ground.
  • Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.
  • Fixed a number of physics-related crashes.
  • Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).

Experimental Branch 06/09
  • Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
  • Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
  • Fixed a crash caused by a memory trample.
  • Added a Galaxy Map marker to the player's settlement.
  • Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
  • Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
  • Fixed an issue that could cause settlement building timers and states to repeat endlessly.
  • Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
  • Fixed a number of visual polish issues with settlement walls.
  • Fixed an issue that allowed players to delete the freighter room they were standing inside.
  • Fixed a crashed related to building spawning.
  • Introduced a number of physics optimisations.
  • Fixed an issue that caused missing geometry on the underside of some landing pads.
  • Fixed an issue that could prevent legacy saves from loading correctly.
  • Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
  • Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
  • Fixed a number of snapping issues with generators, batteries, solar panels and planters.
  • Fixed an issue that caused the sunlight direction to be incorrect while in space.
  • Fixed a number of collision issues in settlement decoration.
  • Added the 'Report Base' option to the Quick Menu, so that bases can be reported without finding any parts.
  • Fixed a crash related to the Quick Menu.
  • Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Sep 7, 2021 @ 2:35pm
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Showing 16-30 of 183 comments
Bowi Sep 6, 2021 @ 3:12pm 
"Fixed an issue that could prevent legacy saves from loading correctly."

😭THANK YOU SO MUCH!😭
Zaippi Sep 6, 2021 @ 3:13pm 
I have bug in my settlement with a saloon building. When I decide to start it I only get some construction site walls displayed, but not even nearly every walls and objects. And what makes this game breaking one is the fact that there is not that contruction console at all to even start that project... So choosing to make a saloon doesn't generate whole construction site at all and even worse not that console to do anything with it, causing whole settlement process going for stuck..

Hoping fix for this, pls.
Last edited by Zaippi; Sep 6, 2021 @ 3:13pm
NekOz Sep 6, 2021 @ 3:23pm 
Nothing about the underwater bases being flooded after unloading the base and returning to it? Shame :(
Faceplant Sep 6, 2021 @ 3:27pm 
This is not good. After 4 attempts to get the roof built on my latest structure (the last attempt was started just before the update), rather than completing the roof, it reset back to the beginning and is requesting payment for building the base structure.
DiFtz Sep 6, 2021 @ 3:29pm 
Originally posted by Cythal:

Do you want so many Settlement teleport points on your teleport list? That will be too much to manage.

You already have at least more than 10 bases on the list... just more fews settlements on list is nothing.

The game accepts many bases on the list, in addition to space stations.
If you notice , there is a tab just for space stations, in the same way there is a tab for bases. Nothing prevents a new tab called settlements from being created just to list the settlements.

You see, when you become a settlements manager and make wrong decisions, you end up wasting time and resources, then you want to look for another one to start over, but if you find one, the old one is invalidated and you lost time and resources. why not have more than one? the universe is vast and you can only have one? this is very nonsense.
Last edited by DiFtz; Sep 6, 2021 @ 3:29pm
R.Myth Sep 6, 2021 @ 3:34pm 
Cuboid rooms, stairs, floors. I still can't use because of glitches.
Azure Fang Sep 6, 2021 @ 3:42pm 
Still can't snap Access Ramps to doors and Staircases can't snap to the interior of Cuboid Rooms.
maestro Sep 6, 2021 @ 3:46pm 
Originally posted by Azure Fang:
Still can't snap Access Ramps to doors and Staircases can't snap to the interior of Cuboid Rooms.

*headdesk*

I was hoping they'd fix the ramps, but apparently not yet.

Something tells me it's going to be a long, LONG while before it's safe to do any kind of base building with them having to make constant adjustments to buildings.
Bowi Sep 6, 2021 @ 3:47pm 
The fact that they managed to slip a patch on a Monday is pretty good.
Brick Sep 6, 2021 @ 4:08pm 
Originally posted by Grimmslayer73:
Please allow the new build UI tool bar to be pinned to the top or bottom of the screen. It's right in the way blocking a large part of our view.

Exactly that! Pain in the butt when fiddling around with items at the hook.

Also I have still issues to snap roof parts together. Corner parts to wall dito. Seems they don't have snapping points at all :/
To implement stairs somewhere inside is also very challenging.

Would the (Special) ships now also be parked at the landing pad when used the portal at your base? I wonder...
Schlumkatze Sep 6, 2021 @ 4:45pm 
Fixed an issue that could cause settlement building timers and states to repeat endlessly
-- I didn't have this issue before patch 06/09 but now I'm having this issue..... Can someone take a look?
Risbeak Sep 6, 2021 @ 5:21pm 
I'm still having an issue with settlement decisions not ever appearing

Grass doesn't load correctly in large square chunks on many planets

Certain build pieces such as Stone Roof Cap and Stone Support Pillar don't snap
Cosmic Warrior Sep 6, 2021 @ 5:30pm 
I have a glitch where there is no build terminal to start the construction of my Dance Lounge and now I can't progress my settlement on Xbox Series X pls fix :((( <3
Codex Sep 6, 2021 @ 5:32pm 
Settlement Bug.

Go to view construction opportunity and the menu closes itself instantly, in the flash i see 2 options but they look like errors showing ??? and something about UI, its literally half a second glance.

EDIT:

https://steamcommunity.com/sharedfiles/filedetails/?id=2595533934
Last edited by Codex; Sep 6, 2021 @ 5:42pm
PiTCHBLaCK Sep 6, 2021 @ 5:44pm 
So since the frontier update only save i can load up is my very first one from 2016, my main, much bigger one is gone. I did submit a bug report, but posting it here to.
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Date Posted: Sep 6, 2021 @ 1:56pm
Posts: 183