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May you find the most awesome game for you; safe journeys.
Fact remains, I keep coming back to the game every now and then, maybe like once a year, to reap the updates and see what they have to offer. And there is a part of this game that I actually enjoy playing. But I still can't seem to get over this barrier of getting bored because everything looks the same. There is nothing interesting in "space" in NMS. They can actually do some insane ♥♥♥♥, like it has insane potential but they are either holding back, or lack creativity, or there are technical limitations. That is my view on this game.
I have been around before the internet before video games was even a thing when the board game was king . I have seen it all in gaming . I have seen it change adapt and fail . the gaming industry needs another massive industry wide fail like what happened back in the late 70's and early 80's . it would clean the trash from this industry again .
Artists have to eat too. If you want to, you can crowd-fund a game that's made to your specifications. However, games back then were repetitive too, because all games are repetitive.
I've played DOS games you've probably never even heard of, but they were repetitive too. All games have a specific gameplay loop that they boil down to. Otherwise, they'd feel disjointed. Imagine if you were playing NMS and, all of a sudden, the game shoved you into something like Stanley's Parable. It wouldn't feel like the same game at all, because it wouldn't be.
I played in alternate version (to test). I must have played for 15 hours and then I liked it. But I keep wondering if it's worth buying, I don't really like to play skidrow games.
The comparison is just the size of the games, nothing more (maybe missions, side-quests). NMS is an infinite universe made by algorithms, so everything will be new but in the course of gameplay it will become repetitive. Playing on low settings is also another bad thing, but that's not a big deal to me, my problem is getting bored.
I enjoy the game, but I can't play it for more than an hour or two without feeling super bored/ frustrated with it.
The core gameplay is just boring - after the first few hours of a new game you have everything you need to be comfortable. the only goal you have ( besides self imposed get x amount of resource) is get to the center to basically start a new game+ in a "new galaxy" that's pretty much the same as the galaxy you left.
everything ends up taking longer than is fun to do.
having to fly around every system to scan each planet (and than land on it to keep the data) to find the type you're looking for.
after a few dozen planets you've pretty much seen them all, now it becomes a search for a color pallete you like with nothing else to really do on a planet except scan the same things with as different name..
planets are always one biome. theres never a mix of biomes or land features.
to me its a game to pick up every once in while when too tired to play a game that requires effort of some sort or when new features release.
Exactly what made me think, the game doesn't contain a fixed story, a narrative, something that makes you go all the way and then enjoy your sandbox. Finding diagrams to get new alien words so you can better interact with them, but if there is no big citadel, some fixed world that contains cities and populations, I feel that I will be in an empty and aimless place. So, I think it's cool that you can travel between worlds, meet your fauna and everything, we all know that in our universe, if there ever was a chance for man to travel through space, he would find many empty planets just like NMS, but the point is, well HS could make some worlds with civilizations, it could even be with help community, but maybe this is a possibility in the future, and it would also fill a part of the void in the game. I understand that the game has a bit of a lot of realism, I won't say it's 100% realistic, because each planet has its gravity and mass, but sometimes i feel that exploring for too long will bring you a feeling of boredom and that's what I fear.
Anyway, I really believe in the potential of this game, so I'm sad to have asked for a refund, something I might regret in the future or maybe I can change my mind, but if there was a narrative story, something that you were the last human being looking for other human beings in the universe, something that your planet or colony had been destroyed and you had to search for a planet populated by your race, would be more interesting. But also, I understand that doing that would be a lot of work for the developers because they're doing as much as they can with what little they have, they're not a big company, what they did was limited with their budget but with greater grandeur. And I must always congratulate them on the work they have done, as they are one of the few who have taken their game to an incredible level. I understand you and I think you're right, so that was my fear.
And I don't think you gave the game a chance, 2 hours barely get you past the opening tutorial. There are many missions you can do, given by the different aliens, and there are missions you can do, from the Space Anomaly. There is a ton of exploring, and base building if you're into that. There are vehicles' to build, and if you're into multiplayer you can team up and do that thing.
You just didn't give the game any time in all, but that's your choice.
Most games are repetitive, it's true, but you've forgotten that some are fun and others make you sick. In NMS for me there was only one story that would lead you to an ending, even if the main story was only 40h or a little less and with several side-quests and then make the player have fun in his sandbox if he wants to continue. I've also played several games just like you prescribed, so some of the many I try to avoid, others I give it a try, as I just want to have fun.
They always made such a big deal out of 'everything is procedural', but the problem with that is that if you can 'see' the algorithm, everything seems the same, as the OP says.
Some people don't seem to notice, they can genuinely look at the (mile-wide) scale of the planets and that there's always another one to go to and feel like it's endless exploration. And that's fine.
Others, myself included and I think the OP, can see the first dozen or so planets and then we've basically seen them all. I don't see the landscape, I see the procedural algorithm underneath it. I no longer explore for its own sake, because I *know* what I'm going to find on the next planet before I even land.
That said, I do still play this game and enjoy it, just not as much as I did in the beginning (Expeditions really helped with that). But if you can See The Algorithm *and* don't like the gameplay loop, then I guess you might well be better off with something like X4. And that's fine too. :)