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翻訳の問題を報告
How do you asses GPU and CPU performance in NMS? If you alt-tab out of NMS to view the Task Manager then keep in mind that NMS.exe pauses in the background so its CPU and GPU usage drops to nearly nothing. You need in-game performance monitoring to see the real picture while the game is running.
On a 13900K and a 4080 I normally see way less than 20% CPU usage and maybe around 50-60% GPU usage while playing NMS according to RTSS overlay and the game runs very well, maxed out with no hiccups. Have you updated your drivers? Also, I'm not familiar with AMD hardware, but NMS is suspected to have issues with E-cores on some recent Intel CPUs. Does your AMD CPU have the equivalent of E-cores? Then look into setting the affinity to force the game to run on performance cores only. Some people say that helped them with low performance and stutters.
In Linux the shaders are still compiled before running the game and as a result the game play is waaaaay smoother than in Windows. Sadly there are a bunch of other things that are annoying about gaming on Linux. Love Linux, used it for 25 years, but I'd still rather play Windows games in Windows; 100% of the performance/functionality, 0% of the effort/troubles. I really miss Win7/XP/2000/98SE though, where I didn't have to disable a load of things I don't want and would never use...
Sigh... rant over.
I noticed yesterday that using the screen shot mode in NMS tanks performance after exiting the mode. Closing the game and restarting it fixes the issue. Totally reproducible and the performance issue seems to be in line with what the OP described. No idea why it happens though.
likely memory leak
I did notice cleaner graphics going from 535->545 Nvidia driver but that may just have been not playing much for a week or so.
That said the longer I play a single save I notice a bit more stutter-lag when first loading the save/chr. drops into the world. Sometimes deleting all the stuff in the cache folder seems to help with that temporarily but eh. After that 2 seconds of first loading stutter it's fine so.
I also have MP off and I like a sense of isolation, so I don't like/go to any systems where there's a ton of other player bases spawning in. I thought I wouldn't see that at all with MP off, actually, but then I went to that Living Ship quest planet with its small player bases and save beacons visible every 10 feet. Ugh, what an ugly sight (and that did seem to affect frame-pacing somewhat even if fps # was stable). Never going anywhere near there again.
Those of you having problems, turn MP off and see if things improve.
I have lower tiered specs than a previous poster (Ryzen 7 5800x, RTX 3050), on windows 10, and also don't notice any real issue after giving it a while to update the all shaders. I also play with MP disabled.
Your AMD literally cannot made anything good. FSR? just half-@ TAA.
If you are gonna start machine shaming, atleast get the parts right...