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Points taken especially with the staggered burst rate with the Scatter Blaster.
Heaps more still needed to get around these questions though.
Range, accuracy and instant reload with a shortcut.
The charge time before shooting might sound like an annoyance at first but.... you dont really need to charge... against most ennemies just taping the button to fire immediately and repeatedly is enough, giving you the option to use the blaze javelin six-shooter-faning style.
For sentinels, just hold while you aim... on a s-rank alien rifle this will kill basic sentinels in one hit, and armored sentinels or quads in 2-3 hits.
It also strip walker armors pretty fast (one shot per part) and from a long range.
Another plus, it doesnt require specific ammos occupying a slot.... it work with the same things as the mining laser.
Though I also keep a third MT with a scatter blaster, but mostly for supply depots raids and breaking sentinel facilities doors (and so I only craft a bunch of ammo when I know I'm gonna need to do such).
Another trick for MTs dedicated to weapons: Reset a galaxy with them equipped. Once in the new galaxy, dont repair the mining laser. The result is that your weapon multi-tool will always be on the weapon by default when you swap from your mining multi-tool, since it wont have a working mining laser anymore. You can also use this trick to get ride of the photon gun on a starship.
Once you're done you can even just return to the previous galaxy using a space station teleporter....
For modules min-max. On scatter blaster the reload time and clip size should be your focus, since it's the weakest point of that weapon.
The reasoning for the new Galaxy is a common idea and saves a little time but that's it. Repairing anything is penny ante. It takes very small resources to repair a weapon. Players still act like they spending real money. Then get upset when they receive a penny ante reward. I delete resources often because they are not needed. Everything from the resource depot I delete unless I am low on something, no over storing anything. I do those just to take on Sentinels. Hoarding resources is the reason many complain about the inventory. They hoard and they to stock up on useless materials unless you are doing a lot of building. Damage and fire rate are the most important for me. My DP on my rifles is almost 11,400, which I will be lowering for a better burst cool down.
I cannot understand though, if Weapon A scatterblaster has 24 rounds left so will Weapon B have 24 rounds left.
So in battle I cannot just change to the other weapon because that will be nearly depleted.
Its crazy considering their suppose to be two separate weapons.
Yet with the Plasmas one Plasma weapon doesn't affect the other. SO if I have 20 rounds in one it wont affect the 10 in the other when their shot.
However they can stop working when attacking Quads annoyingly....
Moreover the A class does not seem to make any significant difference to a class S with the same value tech....
Just sooo annoying...