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It's known, but not used very often. Fiddling around with lots of individual artifacts can get tedious quickly. The archive swap is probably useful in the early game, when the difference between a 500k item and a 1m item still matters. But it's a very slow and limited way of making money (and also unrealiable since the new item might be worth less than the old one), and hence not very popular.
I guess I was just lucky that the three bases I built were near those types of trading hubs. It only took me a few minutes to change that first 600k fossil into a 2.2mil fossil.
Couple more questions if I may...
How many times can they be upgraded? Considering your point regarding loss of value, I don't think I will try upgrading my fossil any further since it seems to be close to the limits listed in the wiki (if i am understanding the tables right). But I have an 600k unearthed treasure I might try to boost so wondering how the value risk is defined. Hypothetically if I set up 20 bases near trade hubs with Archives could I upgrade an item 20 times?
Is there a quick way to tell which race or system economy will give me better prices for certain items or do I just have to jump/port to each system to check? So far the best I've found is +5%, it would be nice to find a system with at least +20% or more before selling but having these things in my cargo bay makes me a pirate magnet currently.
Thanks for help.
Not sure. In any case you'll probably reach a value ceiling at around 2.2m. So even if there's no technical limit to the number of times you can upgrade (which I have not tested and do not know), there's a point from where further upgrade attempts don't make sense because the item's value is already close to the maximum.
Yes. I mean, you could do it "for science" to test if our understanding of the system is correct. Or to find out if there is perhaps a chance to get mega-valuable items through this system, which could theoretically be possible, we won't know for sure until someone runs extensive tests. But I expect the item to most likely lose value at this point, and you may want to keep that value for yourself. :)
I'm not aware of anyone who tried that. The main issue is - if you put that much effort into upgrading artifacts, you could alternatively put less effort into other strategies and still make more money.
The risk of losing value _might_ be bigger if an item is already at the higher end of its rarity group. If the game first determines whether the rarity will be upgraded (e.g. item with purple background becomes item with gold background), and _then_ assigns a monetary value in the range of the chosen rarity group, then an item that is already at the max value for its group has nothing to gain unless it gets put into a higher rarity group, which won't always be the case. But this is pure speculation. It would require extensive testing to find out more, but I'm skeptical if it's worth the effort.
The main issue that I have with the artifacts is that their max value is very low compared to other means of making money, and that they take up a lot of inventory space if you want to use them on a bigger scale. I can make much more money by just visiting an ActIndium mine once a day, or by crafting stasis devices or fusion ignitors. And I find those much more manageable. I mean, a stack of 10 stasis devices has a raw value of 156m units. In a single inventory slot. And whenever I need money, I just sell a couple stacks for a billion units. So why would I go through the effort of manually collecting, managing, and upgrading artifacts that can have a max value of 2.5m units per inventory slot _if_ I'm lucky? That's pocket change.
But as I said, in the beginning of the game, when you don't yet have the means to set up an ActIndium farm or go big into crafting, artifact upgrades may be worthwhile. Though personally I'd still prefer to just trade commodities between wealthy systems, which I would expect to yield a bit more money with considerably less hassle. And it can be done with almost no start capital.
If you have an economy scanner installed on your starship, you can see how strong a system's economy is (in three stages), and you also get percentages for "selling" and "buying". However, these values never correspond to the actual prices that I find on these stations - I'm not sure if they are averages, maxima, or if they only refer to trade commodities and not to other items. I always meant to take a closer look at that, but then again, I'm already making more money than I can reasonably spend, so my incentive for doing so is low. ;)
I'll just consider myself lucky for what occurred and move on. I'd much rather be making that 156 mil thing you mentioned. =)
It's really to bad there isn't something more attached to this "archaeology" system. It would be nice if it unlocked lore, titles, or even some sort of decoration for our bases.