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ymmv
WHat do you mean by cost-prohibitive? Buying a tuner costs 5 million, and you can rarely get as much or more than 5 million by getting stuff from a Derelict ship, that is why I only use the free tuners from the guy, I do not understand why it is worth it to buy a tuner for 5 million, when you barely get that much credit worth of stuff out of it?
not worth the salvage that is secondary, its the freigher upgrade modules that are worth it. especially when you find a s class spawn you can start farming it for modules.
The loot you get from exploring the wreck will very, very rarely have a monetary value equal to the cost of the tuner. However, the usefulness of the loot is often worth the price for many players because you can find high-value treasures for collectors, nanites & quicksilver, as well as upgrades for your Capital Ship and Base Building items that can not be acquired in other ways.
edit: ninja'd by Jalore
It's a unit sink. It's only cost-prohibitive at the beginning of the game, after you've been playing a while you can earn 100M+ units a day passively pretty easily. So some things cost a ton of units so people will have something to do with them.
Helios gives you a free tuner once a week so early-game players can access freighters. It's not and was never supposed to be a good source of units.
It does not take long to do one of the unit making strategies available in game. You just need a plan and focus.
The freighters are a nice diversion and way to get some nice stuff. But I don't think the main question was answered here. The freighter in a system will always be the same. It is determined by the type of system. You can go get system addresses for systems that have certain types of derelict freighters. That system will always have that freighter. It does not depend on the EBR at all. Take an EBR from that system to another system and a different freighter will appear.