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Crikey. Well, I don't have one of those lol.
Of course it's a simulation! It's pretending to be a thing that flies, is it not?
What I want is to enjoy the other aspects of the game, like exploration and the general magical sense that inspires, but those are in fact gated behind the flight.
It is most definitely aiming for some kind of verisimilitude, lol. From the rain pattering on my canopy and windscreen to the diagetic consoles informing my about my ship status it's certainly trying to give me the experience of being in a spaceship.
Why that program of verisimilitude wouldn't extend to the flight model, I can't quite say. In any case, I've submitted a refund. I'll wait another two years and see if Hello Games gets around to improving core gameplay features like this.
An option would be to try and set up a HOTAS, I have read from others that it can be done again, but I have know idea how well. Used to work great for me, but since I got used to a controller I haven't bothered to try and configure it again. An option would be to pick up a few side jobs and save up until you can get a controller. I prefer M&K in most games, but they do come in handy. GL
Aim your ship, engage the pulse drive, forget about it until you arrive. Repeat as needed.
I do just fine with KB/M
The space "combat" is super simple and does not require any real skill, it is just there to give space a lived in feel. You can actually do best by simply sitting sit and swiveling your ship. They don't run and will almost always come directly toward you.
Even if you find it hard, a few ship upgrades and you can take multiple hits and do one hit/one kill damage.
The game is about exploring. If you want high paced action, this is not your game.