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It just a small source of extra income.
Can you abandon this community and seek out another? Say one on a bizarre / dangerous planet?
I've tried to interact with an empty one, but I don't personally see the draw, just another "family" to have to worry about. I don't visit my base on my first planet either.
https://steamcommunity.com/sharedfiles/filedetails/?id=2611460690
The Korvax settlement began as a C class and has currently reached 68 population 65 happiness and 100 productivity. The settlement is now fluctuating between an S class or A depending on my Overseer decisions and resolving disputes. I think all the buildings are now complete and in extreme storms its fun to watch and 'hear' the NPCs running around with their thoughts to take shelter in the building, on the home planet.
https://steamcommunity.com/sharedfiles/filedetails/?id=2596351141
The four markets or bazaars built in the settlement provide high valuable crafting ingredients Less time is now spent actually collecting or making them. Simply visiting each of the Trade Terminals on site, on each visit is a quick easy alternative way to finding them elsewhere. The settlement gives me a greater choice and fun interest in how I play the game. The NPC stories are amusing and curious which is fun and now with patches, more NPCs wander around, it has all come to life in a spectacular way.
https://steamcommunity.com/sharedfiles/filedetails/?id=2611460925
So without any effort there is at least 60+ million units collected on almost each visit from crafting items from the markets added to those collected playing the game doing missions and exploring. Usually those ingredients are collected from raiding depots or visiting vendors at NPC Minor buildings in the landscape found using maps or signal boosters. That's a big time saver and a hugely useful benefit of Frontiers. Also three landing pads provide a constant supply of NPC landing ships to buy and sell items from. Just like at the Space Station.
https://steamcommunity.com/sharedfiles/filedetails/?id=2607028151
The other thing is currently the settlement economy type, creates about 24 Cogs and 15 or so Scientific Goods produced every 20 hours or so. The cogs sell for about 300K and the Scientific items often sell in Gek Trade Space Stations for upwards of 500k depending on their rate of exchange or the system I chose to sell them in. The system is an industrial economy I think. Other economies I guess produce different items.
https://steamcommunity.com/sharedfiles/filedetails/?id=2605410226
It's the initial settlement, so another in a better economy may be even more lucrative. A lot of the Overseer decisions have changed the settlement traits for either better or worse productivity etc. Some amusing decisions too so its fun to return every hour hour so for a brief visit and fly off again. It's another valuable source of income and more units to spend. Next is to start other settlements in other races and economies to compare.
https://steamcommunity.com/sharedfiles/filedetails/?id=2607947914
I visited another settlement on a volacnic fire storm planet and was told I did not have sufficient battle experience to buy it. I've no idea what that means. Soon to find out I expect after beating off another attack by the sentinels on my planet lol
https://steamcommunity.com/sharedfiles/filedetails/?id=2607028076
I don't have bases that make me money at the moment, my main income is scanning fauna and it doesn't look like I need more money than that.
I wouldn't mind managing a settlement if at least it made useful products or maybe if you could decide the products it made by 'choosing' particular buildings to build.
I guess I'm gonna have to look for a better one
Both Settlements and Companions can be safely ignored if they're not your thing. That hatching egg at the end of Expedition 3? Deleted it; no regrets.
Honestly Settlements offer nothing game-play wise, it's a minor distraction and I don't see it evolving beyond that point. Just like Companions, BeatByte and those big towers they added a year ago.
Bottom line though is you don't have to utilize any of these things if you don't want to. I just dislike when people crap on things others MAY like.
It shares the same qualities of the nutrition system, critter farming, exocraft, and ByteBeats. More to come!
When I play a game I play the features present right now, not those that may come later.
I asked a question since I spent quite some time managing my settlement to find out at the end it produces next to nothing, you may understand why it's not exactly a good game design at the moment.
I would understand if that was not the main point of a settlement, but at the moment that is the only point from what I see.
The only interaction you can have with your settlement is making decisions to improve its stats, which only exist to produce more/less products. Nothing else is interactable.
But then you got the grasp of what's happening. There is not much else. If you are not convinced, then read here:
https://steamcommunity.com/app/275850/discussions/0/2963922521567840843/