No Man's Sky

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Powering up lights in stone buildings
Hi, hope someone may help me.

I'm building a seaside "summer house" made in stone on a paradise planet, but I've discovered most of the new light items (ceiling lamps. triple hanging lamps etc) cannot be powered using electrical wires. Does anyone knows how to do it? Thanks in advance.
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Showing 1-10 of 10 comments
myna Oct 1, 2021 @ 1:14pm 
Most of the electric devices without a power input work only in the manufactured rooms that you can power up. Really stupid design because these rooms are already well lit, perhaps even overly bright to begin with.
Scorpion Oct 1, 2021 @ 1:22pm 
I have been able to fit lighting in my Overseers office and that is stone.
I have used candelabra and wall lights
Yxklyx Oct 1, 2021 @ 1:24pm 
I don't think those new lights get any brighter in prefabs. They're like the lights that come with the tables. They're like glo-sticks. Get the Candelabra Bloom with Quicksilver at the Anomaly. You can resize those and they don't dim. For those basic wall lights I suggest placing them on a wall near the floor - one on each wall.
Last edited by Yxklyx; Oct 1, 2021 @ 1:25pm
Mr. Bufferlow Oct 1, 2021 @ 1:34pm 
I am not sure why, but my new materials building seems to just auto-power the lights I am using. I am hoping it is a design and not some fluke. I also used some of the bio lights for certain features because they add to things.

Still, it is not super bright inside, but that has been an aspect of building with individual pieces from day one.

https://steamcommunity.com/sharedfiles/filedetails/?id=2616327608

As you can see the lights on the banners are working but I have not wired the building at all. I put various lights inside that are working. (the new kind) The old sodium lights would not work.
Last edited by Mr. Bufferlow; Oct 1, 2021 @ 1:36pm
Galadhlinn Oct 1, 2021 @ 1:57pm 
New lights in the new building pieces do not need to be wired. Old lights, like the colored pill lights do. Pill lights are the only true lights that throw off light. As others have said the candelabra plant that you can purchase from the nexus guy for missions does throw off a lot of light, even if you resize it to its smallest size it throws off the same amount of light.

Those of us who are in the camp that one should be able to see indoors when it is night time, are learning all kinds of creative ways to hide the candelabra plant inside other objects so we can steal its light.
signorellil Oct 1, 2021 @ 2:17pm 
Thanks for all the answers, but I'm afraid I'm not made myself clear enough. My problem is not that lamps are too dim - the problem is that they don't tun on at all - theyr remain completely dark. How do I bring power to the stone buildings?
Krash Megiddo Oct 1, 2021 @ 2:20pm 
The lights I use require a power line to connect them to a power source. Not sure what lights you are trying to turn on. Screenshot?
Galadhlinn Oct 1, 2021 @ 2:30pm 
Originally posted by signorellil:
Hi, hope someone may help me.

I'm building a seaside "summer house" made in stone on a paradise planet, but I've discovered most of the new light items (ceiling lamps. triple hanging lamps etc) cannot be powered using electrical wires. Does anyone knows how to do it? Thanks in advance.

The lamps you listed here are the new ones. You cannot hook a power wire to them. HG made them so they don't need power. Those lights will not light up a room however which may be why you are thinking they don't work at all. In that sense I agree with you. The picture below has 30 ceiling lights and 10 wall lights "on". And look how dark it is in the room still. Join the gang and file a bug report so HG will address this issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=2607370136
ihleslie Oct 1, 2021 @ 2:30pm 
Here is what I can light without power. Not real bright but not terrible either.

https://steamcommunity.com/sharedfiles/filedetails/?id=2616507950
Galadhlinn Oct 1, 2021 @ 2:36pm 
Yes, the ceiling is light but how about the floor where you stand? In my picture I show both. The ceiling is lit but the floor is dark. In Unreal Engine (and other game engines) lights are described in terms of brightness (how bright they are), throw distance (how far away the light lights things) and cone (the shape of the light pattern) Think flashlight beam versus light bulb with no lamp shade on.

The new lights have almost no throw distance. We can't really tell the cone shape because the light does not travel far enough to tell.
Last edited by Galadhlinn; Oct 1, 2021 @ 2:38pm
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Date Posted: Oct 1, 2021 @ 1:03pm
Posts: 10