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Have you tried without? Using the melee attack launch is much more effective and easier to control.
Using rocket boots is like the drunken lurching leap, uncertain path, stumbling landing, and downhill sliding one is accustomed to with a Mech suit on.
Jet-packing without rocket boots is more like the smooth, controlled and precise trajectory of an Olympic pole vaulter with the 10-point landing of a gymnast.
You cannot melee attack on space stations, Atlas interface, and the Anomaly, and I use the Rocket Boots to move fast in those spaces. At least in my experience, I have spent no small part of this game walking from the teleporter/launch pads to the module vendors/spaceship editor.
The Rocket Boots can boost in places where you can't attack, at least two of them places many of us visit with a lot of frequency, especially space stations. That's primarily how I use them, while doing melee attack + jetpack for moving around open planets.
The funny thing is, it took Expedition 3 for me to come to my senses and say enough! With rocket boots on, you loose the ability to climb up long, steep hills where your jet pack tank drain is put on hold while climbing. I uninstalled my rocket boots while on Expedition 3 and never put them back on, and I'm really glad I did. Life is better.
Having said that, I wish we could toggle it on and off with a key stroke, as there are situations where rocket boots do help, like navigating through lots of large plants/trees and rocks. But in the big picture, I traverse NMS worlds better without them.
This is exactly why I finally dumped rocket boots from my inventory, too. Why would anyone give up unlimited fly time on vertical slopes? It makes no sense, especially since they recently made a large number of planets with ridiculously high vertical terrain differences, - The starting Expeditions 3 planet is actually a mild version of what you can find out in the universe.
But you probably could have done it in less time without rocket boots. That is because you have UNLIMITED fly time/fuel on vertical and near vertical surfaces without rocket boots....it's an old feature. The reason is because sometimes people used to get stuck in deep holes without being able to fly up vertically against a wall for long or being able to call their ship, and they had no fuel for the terrain manipulator so something....and then they have to reload a prior save. I forget when but a few years ago, one of the game version changes actually made that problem obsolete by making the silicate dirt you dig with the terrain manipulator the actual fuel of it. They also made all ships callable so if you landed on a high mesa then fell off, you could call your ship down to you ... this also made the unlimited fuel feature obsolete, but so many people liked it they still have it in.
There still are construction scenarios where the unlimited vertical fuel thing really makes life easier: If you build up high in the air, instead of laying down lots of stairs going into the sky, all you have to do is build a high wall then fly up to the end.... no matter the height. And you can repeat this over and over, extending the wall to the limits of your construction camera then adding a platform to stand on at the end.
Too many conflicting control systems involved to move smoothly across uneven terrain.
The melee launch offers more control and it more my style.