No Man's Sky

No Man's Sky

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Ms Peaches Sep 27, 2021 @ 10:19am
Question regarding base lights
so I'm trying to light up my wood house with some lights and the ones i'm placing are making literally no difference. is this a known issue? or is there any way to fix it?
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Showing 1-15 of 15 comments
Evo Aeon Sep 27, 2021 @ 10:28am 
Which lights are you trying to put up? Most require some kind of power connection, and some - even though they are powered and active - don't put out much in the way of light. I usually use the ones that look like work lights (the ones you can learn options for red/green/blue/yellow/white/pink) because they provide stronger effects.
Any other lights like basic lanterns, or the new bio-lanterns, do not require power; they only require being built to function, but they also put off only red or gold light, respectively.
There is one that is called "Ceiling Light" and... I think I've only ever seen it work on a Freighter. That being said, I don't think it works planetside *at all;* however, if anyone else has a different experience to that I'd be happy to hear from them!

Hope this helps somewhat!
Last edited by Evo Aeon; Sep 27, 2021 @ 10:31am
zaphodikus Sep 27, 2021 @ 10:44am 
Not had any joy with lights actually "doing" anything. I'm keen to know if the devs know that lights are terrible in the game, or if the low lighting is a feature for mood. It feels "dirty" often when I really want "light and fun" in my base.
Last edited by zaphodikus; Sep 27, 2021 @ 10:44am
Krash Megiddo Sep 27, 2021 @ 10:47am 
Lighting is notoriously dark in this game. I use windowed ceilings / walls and the white light when needed.
webmetalreese Sep 27, 2021 @ 10:53am 
Actual lights are nothing more than decoration sadly in game. The only ones I've found that actually brighten an area are the green, white, blue, pink ones. I also had some questions about lighting and the only real fix atm is a mod from Nexus that overhauls lights and the Torch.
If you don't wish to use mods, I recommend using glass for everything you can regarding walls and ceilings - I've also replaced my base floor with the lighted floor - so now I have I guess a party club going on haha.
Also, the large prefabs are very well lit and will get even brighter if you change their color to yellow!

Have a look here and maybe try it out. (Personally I have yet to use any mods, but eventually I'll get bored enough or sick enough of something)
https://www.nexusmods.com/nomanssky/mods/1644
Last edited by webmetalreese; Sep 27, 2021 @ 11:06am
bill Sep 28, 2021 @ 4:26am 
Originally posted by Evo Aeon:
..........
There is one that is called "Ceiling Light" and... I think I've only ever seen it work on a Freighter. That being said, I don't think it works planetside *at all;* however, if anyone else has a different experience to that I'd be happy to hear from them!

.....

Ceiling lights work just the same as any other - and also planetside :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2613584419
However, like most lights they are dull/dim and I find the best way to get more light is to stack them - side-by-side for the coloured lights and inside for the ring lights.

https://steamcommunity.com/sharedfiles/filedetails/?id=2613577214

Candelabra bloom is still the best light in the game (IMO)
Durandal Sep 28, 2021 @ 1:42pm 
Just mod. Honestly, the few mods on Nexus mods this game has fix the problems this game /refuses/ to fix, still for some reason. If a modder can fix the light issues along with the Exocraft issues. HOW is it still not fixed already by the devs themselves? Not asking for much. It's literally a hotfix at this point. I love this game. But holy crap does it love to be irritating on the most menial of things that have to be addressed.
Yxklyx Sep 28, 2021 @ 1:51pm 
Candelabra bloom is really good - too bad it can't be put on the ceiling. The basic white light does well if you place enough of them. This is a 12-sided building and there are 12 of those on each floor.

https://steamcommunity.com/sharedfiles/filedetails/?id=2613967038
Joe Sep 28, 2021 @ 5:23pm 
What I hate is the way my outside lights totally disappear at a far distance. It’d be nice to see my base lit up in the darkness when I’m out exploring at night.
ELDERBLIVION Sep 28, 2021 @ 8:03pm 
I like to use one of the new ones called, I believe, "Wall Light", and it can be resized. I've got one on that wall and then one shrunk down as far as it will go and placed inside that terrarium. Not overly bright and fits the bill for what I'm working on.

https://steamcommunity.com/sharedfiles/filedetails/?id=2614143966
Galadhlinn Sep 28, 2021 @ 10:49pm 
Originally posted by Evo Aeon:
Which lights are you trying to put up? Most require some kind of power connection, and some - even though they are powered and active - don't put out much in the way of light. I usually use the ones that look like work lights (the ones you can learn options for red/green/blue/yellow/white/pink) because they provide stronger effects.
Any other lights like basic lanterns, or the new bio-lanterns, do not require power; they only require being built to function, but they also put off only red or gold light, respectively.
There is one that is called "Ceiling Light" and... I think I've only ever seen it work on a Freighter. That being said, I don't think it works planetside *at all;* however, if anyone else has a different experience to that I'd be happy to hear from them!

Hope this helps somewhat!


I can relate! I made this thread hoping devs read them some times. The candelabra plant you purchase in the nexus with mission quick silver helps. You can shrink them all the way down, and they still put out the same light, so you can hide them in things,

https://steamcommunity.com/app/275850/discussions/0/5086242673972415665/
Rexxer Sep 28, 2021 @ 11:04pm 
Part of the problem also is that large spaces dilute light rapidly....in real life, too. Light intensity falls off with the inverse square of the distance from the light source. I wouldn't doubt though if they tinkered with the physics to make it fall off as the inverse cube of the distances.
SirProsik Sep 29, 2021 @ 2:50am 
Really sad when the salvage research terminal puts out more light than anything else in a room including lights.
remid0d0s0 Sep 29, 2021 @ 3:23am 
Originally posted by Yxklyx:
Candelabra bloom is really good - too bad it can't be put on the ceiling. The basic white light does well if you place enough of them. This is a 12-sided building and there are 12 of those on each floor.

https://steamcommunity.com/sharedfiles/filedetails/?id=2613967038
I have a bunch on the ceiling ... from when we could rotate around a horizontal axis ...
Galadhlinn Sep 29, 2021 @ 7:46am 
Originally posted by Rexxer:
Part of the problem also is that large spaces dilute light rapidly....in real life, too. Light intensity falls off with the inverse square of the distance from the light source. I wouldn't doubt though if they tinkered with the physics to make it fall off as the inverse cube of the distances.

For the devs to adjust the lighting output is not rocket science. It doesn't require complex coding. When I was building game environments in Unreal 4 and wanted to increase lighting in a place in a room, I clicked on the light, adjusted the throw distance, brightness and cone shape. If I wanted to make floor lamps, fire place fires or whatever light source consistently have a certain brightness, I could apply to all, so I didn't have to set the parameters each and every time. Once I had it to where l liked it, I baked it in.

Many games with building allow the player to adjust each individual light. When games do this you see player builds go to another level. Lighting is crucial to good building.

There are several mods out there that addressed NMS lighting issues a long time ago. There's no excuse at this point.
zaphodikus Sep 30, 2021 @ 10:33am 
Originally posted by Galadhlinn:
...

Many games with building allow the player to adjust each individual light. When games do this you see player builds go to another level. Lighting is crucial to good building.

There are several mods out there that addressed NMS lighting issues a long time ago. There's no excuse at this point.
Yep other games do get adjustable lighting, at least partly right. I wish people developing apps would compare their apps to other similar apps more often dammit. I have to do this in my day job, and it's hard work, but so worthwhile in the end.
Last edited by zaphodikus; Sep 30, 2021 @ 10:34am
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Date Posted: Sep 27, 2021 @ 10:19am
Posts: 15