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Any other lights like basic lanterns, or the new bio-lanterns, do not require power; they only require being built to function, but they also put off only red or gold light, respectively.
There is one that is called "Ceiling Light" and... I think I've only ever seen it work on a Freighter. That being said, I don't think it works planetside *at all;* however, if anyone else has a different experience to that I'd be happy to hear from them!
Hope this helps somewhat!
If you don't wish to use mods, I recommend using glass for everything you can regarding walls and ceilings - I've also replaced my base floor with the lighted floor - so now I have I guess a party club going on haha.
Also, the large prefabs are very well lit and will get even brighter if you change their color to yellow!
Have a look here and maybe try it out. (Personally I have yet to use any mods, but eventually I'll get bored enough or sick enough of something)
https://www.nexusmods.com/nomanssky/mods/1644
Ceiling lights work just the same as any other - and also planetside :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2613584419
However, like most lights they are dull/dim and I find the best way to get more light is to stack them - side-by-side for the coloured lights and inside for the ring lights.
https://steamcommunity.com/sharedfiles/filedetails/?id=2613577214
Candelabra bloom is still the best light in the game (IMO)
https://steamcommunity.com/sharedfiles/filedetails/?id=2613967038
https://steamcommunity.com/sharedfiles/filedetails/?id=2614143966
I can relate! I made this thread hoping devs read them some times. The candelabra plant you purchase in the nexus with mission quick silver helps. You can shrink them all the way down, and they still put out the same light, so you can hide them in things,
https://steamcommunity.com/app/275850/discussions/0/5086242673972415665/
For the devs to adjust the lighting output is not rocket science. It doesn't require complex coding. When I was building game environments in Unreal 4 and wanted to increase lighting in a place in a room, I clicked on the light, adjusted the throw distance, brightness and cone shape. If I wanted to make floor lamps, fire place fires or whatever light source consistently have a certain brightness, I could apply to all, so I didn't have to set the parameters each and every time. Once I had it to where l liked it, I baked it in.
Many games with building allow the player to adjust each individual light. When games do this you see player builds go to another level. Lighting is crucial to good building.
There are several mods out there that addressed NMS lighting issues a long time ago. There's no excuse at this point.