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https://steamcommunity.com/sharedfiles/filedetails/?id=2614779924 now this battery is connected to my 4 em generators that are link into my base directly. This base has 12 Ore extractors set on an indium deposit & 4 gas extractors on an Oxygen point & has 1 square building with 3 round buildings & 12 bio-domes so this is my base & in the picture provided my base is good for power Yet its overloaded but these numbers say other wise what should I do?
in the display the first number seems cut (maybe is 1486/1066) and then you need about 500kp extra power, then it will work.
That's what it was I built & linked in 1 more EM generator & the 486kp updated properly to 1,486kp... I literally tried EVERYTHING Else except adding a new one of these expensive generators.
I also see only one battery. You can use up to 3 batteries per one solar panel.
I seem to have a good outcome by chaining the power sources as well and then chaining them to the batteries. You then only need one leading wire from one battery to the building/object to be powered.
Namely glass cubes.
I also connect a number of batteries....sometimes to extend my cables. Also to keep track of power totals.
And i always connect one solar device even if i am not having to use them.
That is because it tells me how long until its dark or light.
<Wish i had a clock in game of in game day light time i could look at easier.>
{sigh}
On a Base with solar panels, i have tons of batteries too, but also typically a bio fuel device as well to kick start it....as i realized i would need tons of energy to keep things going when there was no more day light.
As to the Ops issue:
1. Either you are not reading the number right....as in the amount being used is missing a number.<i doubt this>
Or
2. you don't have that battery hooked up the main power supply.
Batteries tell the entire power supply....not what its hooked up to.
So that looks like you do not have that battery hooked to the main part of the grid for the base.
In this case i am guessing you did something silly....like powered a bunch of items and buildings....and then created say a solid cube or space port and built more stuff on the other side of it with out realizing you where not powering your new structures...because the solid cube or space port wont connect the power between the structures...nor will the basic panels.
My advice to the thread creator is:
check you lines, red means no power and blue means powered.
Just because you build an EM power plant on a structure or in it does not make it give that structure power. Always use extra power lines.
I highly stress that to everyone use extra power lines.
Base loading when you arrive or load in will not load everything right off and if you do not have enough electric lines things wont be powered.
Yes its very silly.
oh yes you can get that sort of bug too having no power when it says you have tons if you build em generators super far away as well.
As in connecting via lines chaining back to you from a super long distance.
That is also a loading thing and the easy fix is use batteries in between.
There is a limit to base length.....i have reached it a few times.....i am not talking the normal one....i am talking the one where you reach the limit and build more....extending your range.....there is an actual limit it wont let you go out further.
I found this out when i tried to extend way super far....to an Alien landing outpost...daisy chained teleporters to get there....and had to have power reach super far.
Ended up having to use independent solar generators and Batteries, just to keep the system running so i could get there. Ended up having to make another base, lol...whihc the game didnt like me connecting things together. Ie I could not share power.
But i could teleport there...lol