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In order to speak to Artemis, you must first encounter her crashed ship. That is all part of the starter quests.
Takes a couple of hours to get there.
And yeah, following tutorial for a bit will land you at the anomaly.
From the very start, maybe. If the OPer already has his hyperdrive, the very next stop after picking up the antimatter bp at a monolith is going to be Artemis' crashed ship. 10 mins max at that stage if you don't wander around first.
The first time you take to space after picking up the antimatter bp at a monolith will automatically start the Awakenings quest. You get a signal which is Artemis' crashed ship, (which you should claim for yourself, btw, but don't bother to repair it unless it's really good, just return to your starting ship, find a good space station with ships you want, then sell your starter ship which yanks the crashed ship in, then exchange the crashed ship for a nice ship landing on the station). There may be other intervening quests from the base computer and so on to build a signal processor and finding a drop pod, but you can ignore them if you want. Awakenings is what you want.
After you finish poking around the crashed ship, clearing that signal quest, the very next time you launch into space Artemis will contact you and ask you get info about her situation from Nada. But of course you don't know who he is, so somehow Artemis causes the Anomaly to suddenly warp in dead on in front of you. Subtle, huh?
Thereafter, the Anomaly will always be available for your use. At that point you can keep on the quests to get free blueprints or just take all the salvage data you dug up wandering around and start buying your essential blueprints all by yourself, without help from the quests.
Here's an example of an exchange I did for Artemis' ship in one game. In this game I was doing it for a speed run, hence "the first 15 min". There are ways you can actually get this done in vanilla NMS and do so that fast without taking the 1 or 2 hours as mentioned by the previous poster:
https://steamcommunity.com/sharedfiles/filedetails/?id=2186682118
However I have still mananged to avoid doing the Artemis bit and one day the Anomily was available.
But I am still banned from missions in there at present. Not that I am missing them.
Hope that helps a bit. I have no idea what I did to access the thing though... :(
Since NMS often provides different ways to do things (example, quest for blueprints vs. buy them direct), it may be there's an alternative trigger for the appearance of the Anomaly, maybe some multiplayer entree to the thing. As an analogy, I can think of an alternative route for the space station: it is always there in space, but it is unlabeled until you build and power up a base teleporter as part of a base computer quest. If you go into space prior to that, and you search around, you can find it on your own prior to it being labeled.
Or you simply blew through the conversation with Artemis, quickly forgetting it, as it is boring and not very memorable.
That does not make any sense at all... You can't see the Anomaly unless you can summon it.
I'm not sure what is actually happening here.
You also do not need to delete the game, just start a new save.
It used to be community missions could be done outside of the Anomaly which made it possible to get quest lines stuck in distant unreachable star systems. I did that once and ended up traveling half the galaxy to rejoin the Artemis quest. Not sure how it would happen today unless in multiplayer, somehow joining up with someone else who does have access to the anomaly...is that even possible? Anyone know?