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https://nomanssky.gamepedia.com/Starship_Launch_Fuel
It's absolutely true. There will always be di-hydrogen and ferrite dust.
Only time I've seen someone have trouble is having a mod installed that changed element availabiliity. But that was many versions ago.
Plutonium and the stuff to make your carite sheets are on EVERY planet. In 3 years I've never found a planet that didn't have the stuff.
but you still need ferrite dust for metal plating and oxygen, to build portable refiner. and the carbon/carbon+ to fuel it. unles you've already built a portable refiner. and you should ofc :)
Uranium can also be found in Metal Fingers that have a chance of appearing on some planets. These are special resource nodes (like vortex cubes and Navigation stones ) but are stacked coloured gold, globular stones. They are rare but are found by reading the icon information from the Analysis Scanner during a scan. You may even find uranium on the ocean floor as a by product in small quantities from harvesting rocks, plants etc as on land.
You might need the advanced laser beam or hazmat gloves or the exocar laser to destroy them, I don't remember which.
All you have to do there is scan the underwater flora/rocks.
Every water planet has some standard things that are always available, but sometimes you gotta look closely (read: you dont have to travel far but scan every type of rock/plant).
People just assume they can only get DH from blue crystals above sea level, not true.
Thanks for this. For some reason, I thought launch fuel was locked behind a blueprint.
Ferrite Dust and Di Hydrogen was one of the few things on this planet. Thanks again.
Thats only if your playing on Normal. In survival and permadeath stack size is 250 in inventory 500 in exocuit cargo/ship slots, and 1000 on freighter slots. But even on permadeath (Which is survival with the added caveat that your save gets wiped if u die), 500 Uranium lasts quite a bit once your in a decent ship, can get launch costs down to 20% or so in Survival. For comparason to launch the starter ship costs 50% thruster fuel a launch in survival/permadeath. its 25% in normal.
Not that survival is actually hard really, its more... tedious and more inventory management simulator than anything else. Lower stack sizes, stuff like launching a ship costs double the fuel, jetpack seems to recharge at half or slower than half of normal. Hazard protection lasts about 2 min 40s or so on a new char, compared to 6-7 mins on normal. Sentinels are more common and I believe they do more damage and have more health, more lush planets have aggressive sentinels compared to normal as well. I think even refining things takes longer in Survival/PD as well over normal. takes almost 2 mins to refine 250 sodium into 125 sodium nitrate on survival. Thats what I meant by its more tedious than difficult.
I just did a permadeath game for the achievement myself, now I am playing normal as I see no real point to survival difficulty other than the achievement, as I said its not really much harder than normal, its just MUCH more tedious/grindy in several ways.
As for the OP there is a lesson here: Always make sure you got stuff to launch your ship, and always refuel your launch thrusters before you leave your ship if its less than it costs to launch it twice (once to bring it to you, then a 2nd launch to get you back in the air).