No Man's Sky

No Man's Sky

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Dirty Harry Sep 15, 2019 @ 12:10am
Navigation Data - Now Junk
I find no use any more, for navigation data, Calling your ship to a launch pad,, is lame, and the only thing I see they have any use for.
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Showing 1-15 of 17 comments
Mr. Bufferlow Sep 15, 2019 @ 12:36am 
I rarely use them now. The map mechanic is stupid and I have pretty good luck just finding stuff on the planet using the visor scanner and my eyes.

Been finding drop pods easy and about the same on manufacturing centers. I guess if you like the delayed gratification of station to planet...but that just felt super dumb to me.

I kind of wish you could treat them like rusted metal...and get to decide if you want to even waste inventory space on them. Actually, I like rusted metal a lot more than Nav Data.
Dirty Harry Sep 15, 2019 @ 12:53am 
I junk, rusted metal, not sure they are worth it too
Jez Hammond Sep 15, 2019 @ 1:06am 
I send a bunch of five to freighter where the four types sit and go rusty. Almost as rusty as my ship's trading base scanner. Perhaps if the NPCs didn't all sell the same thing since 2.0 it would be worth doing other things than building bases... which isn't working right atm, too. Guess hard to post something positive when we get a broken build released to the public.
Venrez Sep 15, 2019 @ 1:57am 
I dont understand why they changed the Navigational Data from providing you a singular use to singular link by interacting with your Signal Booster (1 Nav Data > Scan for Structures / Relics / Distress etc) to 5 indiviudal different items that do nothing but junk your inventory space.

Why? The prior system worked just fine. Why change it so we must make an additional step by interacting with an NPC on a Station, requiring traversal to get there then back to a planet, for multiple items that take up inventory space, ontop of holding onto any more Nav Data you find (for an additional slot at minimum) requiring yet another trip back to a station later.

Why does calling a Ship to certain landing pads even require a Nav Data, when we can summon our Ship from anywhere, to anywhere, for nothing other than launch fuel if you run just a few meters away?

Why?

NMS is in dire need of many, little but important quality of life changes and they keep doing the opposite by making things less instinctive, useful or logical.
kibishii Sep 15, 2019 @ 2:07am 
Originally posted by Venrez:
NMS is in dire need of many, little but important quality of life changes and they keep doing the opposite by making things less instinctive, useful or logical.
[irony_mode=on]
But you got cooking at last and you can prepare meal for anyone (just like my mom). Why some improvements. HG don't go with the tide, they always go against the tide in spite of all expectations.
[irony_mode=off]
Adarynin Sep 15, 2019 @ 3:24am 
Originally posted by Venrez:
Why?

NMS is in dire need of many, little but important quality of life changes
Yeah, and the navdata is usually readily available in a building next to where you can call the ship for free anyway. It’s just an extra step.
And having to exchange the navdata is one thing, but receiving a _random_ type of map...? (Correct me if I missed something, but we cannot choose which map we get in exchange, right?)

I once read the definition of what a game is, and it was something about having the feeling of success that you’ve made a smart choice that brings you closer to your current subgoal. That implies that a game needs to allow for several (sub)goals and offer different choices — it shouldn’t be random, and not the same for everyone, either. They still need to finetune many interactions to make them more game like...

Originally posted by Dirty Harry:
I junk, rusted metal, not sure they are worth it too
You can refine rust into ferrite, but apart from that, I also junk it to fill one more inventory spot with something more valuable.

Inventory management can be an interesting logistics game, but only if we have more choices than “junk or keep”... And most materials have only one application, why not mix it up and make everything dual purpose?

(For comparison, in your first day in Minecraft, you can choose to kill animals for meat and raid a village for shelter, or you can hide in a giant mushroom and eat mushroom stew, or you can farm wheat and live in a hole. All these strategies fulfil survival subgoals, but their effectiveness varies in different biomes, so you need to choose either the right biome or the right strategy. And on the second day, you might choose to farm living animals, or protect the villagers, or ferment mushrooms for brewing — incredible depth for such a seemingly simple game.)

DthBlayde Sep 15, 2019 @ 5:58am 
Originally posted by Dirty Harry:
I find no use any more, for navigation data, Calling your ship to a launch pad,, is lame, and the only thing I see they have any use for.

Cartographer NPC in the stations takes Nav Data now. It replaces the original function of the Signal Booster.
kibishii Sep 15, 2019 @ 6:02am 
Originally posted by DthBlayde:
Cartographer NPC in the stations takes Nav Data now. It replaces the original function of the Signal Booster.
Maybe read first post again. And whole.
Jez Hammond Sep 16, 2019 @ 1:09am 
Calling ship to your base's launch pad only requires the pad to be loaded once for any ship. Same for MOP launch pads.

Apart from that, my freighter has 4 slots filled with 4 types of map. I can press/hold the 'E' key over them from anywhere. I exchange a bunch of 5, fast transfer from exo-suit to freighter, then spam overfill at some point along a journey.
Zorro Sep 16, 2019 @ 3:16am 
They need to redesign the observatory buildings you'll find on a planet to be actual observatories. When the observatory terminal is activated, it should open the star map. Once opened, it should allow the player to view any star system within X number of light years from the current planet. The player would see all the basic info that they'd see with the economy and conflict scanners in their ships. But then you could take it a step further - for the cost of 1 navigation data chip, they could also zoom in on the system to see the colors of the planets it contains (i.e. a similar visual to what currently shows when the system is viewed in the Discoveries section). You could then spend an additional 1 navigation data chip to see the "major attributes" on a selected planet (each planet would cost a navigation data chip to lookup). This would do two things. 1) It'd make observatories actually worth visiting, and 2) it'd make navigation data chips actually worth keeping.
DedZedNub Sep 16, 2019 @ 3:23am 
@ Zorro

Pretty cool suggestion, have to say. Maybe even throw in the ability to warp to an Observed System for a discount in fuel, as well. Or adds it onto the Teleporter List, but for a cost and a first time teleport still costs fuel.

Maybe they ought to hire you to redesign this game. Me like.
Last edited by DedZedNub; Sep 16, 2019 @ 3:24am
Captain Brendig Sep 16, 2019 @ 4:35am 
Good idea, Zorro. Me like as well.
Thorin Sep 16, 2019 @ 5:44am 
Depends, if in need for more inv. slots I junk them too.

But when I know that I'm going to visit a station soon, I swap them for the charts which will be promptly sold anyway (+1.5k more profit). It's sad but I need the money's.

Lucky I got a base with a moon close by with storm crystals. Getting rich is now a tad easier.

@Zorro, that's an excellent idea.
Mein Schweg Sep 16, 2019 @ 5:53am 
thats why i keep saying, sean murray, hg in general dont know what is that they want with NMS, update after update they just change things over and over, leading to more and more problems...

nav data should be used to find (as it used to) point of interests and yes, summon ships, except that points of interests like relics should be very rare, but no, you can find em easily with 5 mins of exploring around.

so...... yea............... many possibilities, idk, imagine uncharted planets and systems that you could find with nav datas, but no.

oh dear, i hope for nms relaunch soon...
DthBlayde Sep 16, 2019 @ 7:11am 
Originally posted by kibishii:
Originally posted by DthBlayde:
Cartographer NPC in the stations takes Nav Data now. It replaces the original function of the Signal Booster.
Maybe read first post again. And whole.

oh I'm sorry. I thought you were looking for an answer to YOUR post, since you've yet to even acknowledge the "first post" , which still didn't explain what they were for , how to use them or where to spend them either. That said, like it or not, they DO have a purpose where you care to accept it or not. Good day.
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Date Posted: Sep 15, 2019 @ 12:10am
Posts: 17