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Been finding drop pods easy and about the same on manufacturing centers. I guess if you like the delayed gratification of station to planet...but that just felt super dumb to me.
I kind of wish you could treat them like rusted metal...and get to decide if you want to even waste inventory space on them. Actually, I like rusted metal a lot more than Nav Data.
Why? The prior system worked just fine. Why change it so we must make an additional step by interacting with an NPC on a Station, requiring traversal to get there then back to a planet, for multiple items that take up inventory space, ontop of holding onto any more Nav Data you find (for an additional slot at minimum) requiring yet another trip back to a station later.
Why does calling a Ship to certain landing pads even require a Nav Data, when we can summon our Ship from anywhere, to anywhere, for nothing other than launch fuel if you run just a few meters away?
Why?
NMS is in dire need of many, little but important quality of life changes and they keep doing the opposite by making things less instinctive, useful or logical.
But you got cooking at last and you can prepare meal for anyone (just like my mom). Why some improvements. HG don't go with the tide, they always go against the tide in spite of all expectations.
[irony_mode=off]
And having to exchange the navdata is one thing, but receiving a _random_ type of map...? (Correct me if I missed something, but we cannot choose which map we get in exchange, right?)
I once read the definition of what a game is, and it was something about having the feeling of success that you’ve made a smart choice that brings you closer to your current subgoal. That implies that a game needs to allow for several (sub)goals and offer different choices — it shouldn’t be random, and not the same for everyone, either. They still need to finetune many interactions to make them more game like...
You can refine rust into ferrite, but apart from that, I also junk it to fill one more inventory spot with something more valuable.
Inventory management can be an interesting logistics game, but only if we have more choices than “junk or keep”... And most materials have only one application, why not mix it up and make everything dual purpose?
(For comparison, in your first day in Minecraft, you can choose to kill animals for meat and raid a village for shelter, or you can hide in a giant mushroom and eat mushroom stew, or you can farm wheat and live in a hole. All these strategies fulfil survival subgoals, but their effectiveness varies in different biomes, so you need to choose either the right biome or the right strategy. And on the second day, you might choose to farm living animals, or protect the villagers, or ferment mushrooms for brewing — incredible depth for such a seemingly simple game.)
Cartographer NPC in the stations takes Nav Data now. It replaces the original function of the Signal Booster.
Apart from that, my freighter has 4 slots filled with 4 types of map. I can press/hold the 'E' key over them from anywhere. I exchange a bunch of 5, fast transfer from exo-suit to freighter, then spam overfill at some point along a journey.
Pretty cool suggestion, have to say. Maybe even throw in the ability to warp to an Observed System for a discount in fuel, as well. Or adds it onto the Teleporter List, but for a cost and a first time teleport still costs fuel.
Maybe they ought to hire you to redesign this game. Me like.
But when I know that I'm going to visit a station soon, I swap them for the charts which will be promptly sold anyway (+1.5k more profit). It's sad but I need the money's.
Lucky I got a base with a moon close by with storm crystals. Getting rich is now a tad easier.
@Zorro, that's an excellent idea.
nav data should be used to find (as it used to) point of interests and yes, summon ships, except that points of interests like relics should be very rare, but no, you can find em easily with 5 mins of exploring around.
so...... yea............... many possibilities, idk, imagine uncharted planets and systems that you could find with nav datas, but no.
oh dear, i hope for nms relaunch soon...
oh I'm sorry. I thought you were looking for an answer to YOUR post, since you've yet to even acknowledge the "first post" , which still didn't explain what they were for , how to use them or where to spend them either. That said, like it or not, they DO have a purpose where you care to accept it or not. Good day.