No Man's Sky

No Man's Sky

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Hello Games  [developer] Sep 12, 2019 @ 8:00am
Experimental Branch 12/09
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Update to Experimental Branch 17/09
  • Improved localised text.

Experimental Branch 12/09
  • Added new events to the Nexus:
  • Occasionally, 'Encrypted Missions' will appear on the Nexus mission list. The objectives for these missions are hidden until the mission is in progress, but the rewards are far higher.
  • Each day, every player also has the chance to complete a Nexus mission to earn Quicksilver.

  • Added new customisation items to the Quicksilver shop: a full suit of Vy'keen-style armour.
  • Progress towards unlocking these items is achieved by community-wide completion of Nexus missions.
  • Please note these items and the relevant progression quest will not unlock until this update is live on all platforms.

  • Fixed a number of mission flow issues in standard Nexus missions.
  • Increased the reward from standard Nexus missions.
  • Improved the visuals of the mission start UI in Nexus missions.

  • Introduced a number of PC VR and PSVR rendering optimisations.
  • Significantly improved image quality in PSVR: reduced blurriness caused by TAA jitter and fixed low-quality terrain/atmosphere jaggies.
  • Introduced a number of general PC optimisations.
  • Introduced an optimisation to region decoration.

  • Increased the stack multiplier on a significant number of products.
  • Fixed an issue that prevented Larval Cores and Hypnotic Eyes from being used as cooking ingredients.
  • Fixed bad data in the Nutrient Refiner recipes for various cheeses and cheese-based products.
  • Fixed an issue that prevented ships/Multi-Tools/etc being rotated in the inventory.
  • Fixed an issue that caused the Blaze Javelin not to work in VR.
  • Fixed an issue that caused players with Rocket Boots to jump when selecting things in the Quick Menu.
  • Rebalanced NPC language encounters so that attempts at using alien words are viewed more positively.
  • Fixed an issue that caused creature bait stored in the cargo inventory to be unavailable.

  • Fixed an issue that caused double inputs on some UI screens.
  • Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.
  • Improved the audio balance in a number of places, as well as fixing some missing sounds and some incorrectly looping sounds.
  • Fixed an issue that caused NPCs to sometimes face the wrong way on the Nexus.
  • Fixed a number of incorrect and missing control icons.
  • Fixed a number of control conflict issues when plugging multiple gamepads into one PC.
  • Added validation to prevent invalid actions being bound.
  • Fixed a number of stuttering issues when using mouselook on the Steam controller.
  • Fixed an issue where the input for uploading a base screenshot did not work correctly on consoles.

  • Fixed repeated triggering of a warning noise when registering specific actions with Steam.
  • Fixed a number of issues where weapons would interfere with Quick Menu use on PC.
  • Fixed a PC controller issue that caused Discovery Page subsections to be incorrectly closed.
  • Fixed a number of colour and texture issues in a specific exotic biome variant.

  • Fixed a number of collision issues on the Space Anomaly.
  • Added audio to Cronos' barbeque on the Space Anomaly.
  • Made landing bay seats sittable on the Space Anomaly.
  • Fixed some specific LODing issues on the Space Anomaly.
  • Fixed a number of LODing issues with specific fighter-style starship variants.
  • Fixed a number of collision and visual issues with freighter hangers.
  • Fixed an issue that caused faecium deposits to have an incorrect icon when viewed through the Analysis Visor.
  • Fixed a number of issues with the graphics settings descriptions in the PC options pages.
  • Improved the visuals of a number of mission icons.

  • Removed some erroneous automatic chat messages.
  • Added automatic chat messages when transferring items to players not in your current group.
  • Added automatic chat messages when starting missions.
  • Added automatic chat messages when short of ingredients to build a pinned item.

  • Fixed a soft lock that could occur when answering the Communicator after swapping ships or summoning ships.
  • Fixed a camera issue that could occur when answering the Communicator when playing in third person.
  • Added a workaround to prevent a permanent black screen when using older AMD drivers.
  • Added a workaround to prevent a crash bug in older AMD drivers.
  • Added a workaround for driver issues with AMD laptops.
  • Fixed a number of rare crashes when testing collision.
  • Fixed a number of inventory-related crashes.
  • Fixed a rare threading crash.
  • Fixed a softlock that could occur when opening the Nexus mission list with the chat window open.
  • Fixed a crash that could occur on PS4 in the Galaxy Map and loading starfield.
  • Fixed a crash that could occur when loading very large bases.
  • Fixed a rare networking crash.
  • Fixed a rare memory corruption.
  • Fixed a Linux driver issue.

  • Various localised text improvements.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Sep 17, 2019 @ 10:53am
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Showing 1-15 of 278 comments
Jerry Sep 12, 2019 @ 8:03am 
That's a lot of fixes. Glad to hear there are new events in the Nexus.
Sir Kruntington Sep 12, 2019 @ 8:04am 
Oh, hey, what do you know. Look children. Not abandoned! Thanks HG!
Last edited by Sir Kruntington; Sep 12, 2019 @ 8:04am
Sir Kruntington Sep 12, 2019 @ 8:06am 
Significantly improved image quality in PSVR: reduced blurriness caused by TAA jitter and fixed low-quality terrain/atmosphere jaggies.

I don't play on PS4, but how cool is that!
Zarinthal Sep 12, 2019 @ 8:11am 
i was just about to comment in the last update post on someone who rage-quit claiming there would never be any more updates haha here we are
Gambit Sep 12, 2019 @ 8:13am 
I'd like to ask when quicksilver is coming to the nexus. I'm currently a helmetless Gek on PS4. Also, when is the game going to be optimized on PS4? I keep falling through my planet and the land keeps growing over my base... Love this beautiful game though!
Zarinthal Sep 12, 2019 @ 8:16am 
Originally posted by Hello Games:
  • Added new customisation items to the Quicksilver shop: a full suit of Vy'keen-style armour.
  • Progress towards unlocking these items is achieved by community-wide completion of Nexus missions.
  • Please note these items and the relevant progression quest will not unlock until this update is live on all platforms.
Gambit Sep 12, 2019 @ 8:19am 
Originally posted by SuturedEmotions:
@Zarinthal, The game is amazing! We need more cosmetics and goals, but its great. I think the currency system is a bit broken.
Also, a more stable multiplayer would be great. Every time my fiance comes to my galaxy, all of my bases are renamed *JohnDoe* as if they were her bases.
Zarinthal Sep 12, 2019 @ 8:22am 
Originally posted by SuturedEmotions:
Originally posted by SuturedEmotions:
@Zarinthal, The game is amazing! We need more cosmetics and goals, but its great. I think the currency system is a bit broken.
Also, a more stable multiplayer would be great. Every time my fiance comes to my galaxy, all of my bases are renamed *JohnDoe* as if they were her bases.
thats funny! youre supposed to lose youre house in a divorce, not a marriage
Bloomorte Sep 12, 2019 @ 8:22am 
Can't wait to see the performance of PSVR on PS4 Pro!
GenBrien Sep 12, 2019 @ 8:24am 
''Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades''

go get your free slots while you can!!!!
ricarnev Sep 12, 2019 @ 8:29am 
Powered Large doors still missing ?
Zarinthal Sep 12, 2019 @ 8:31am 
Originally posted by ricarnev:
Powered Large doors still missing ?
is it in the patch notes?
Azure Fang Sep 12, 2019 @ 8:39am 
  • Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.
Party's over.
Last edited by Azure Fang; Sep 12, 2019 @ 8:39am
Zarinthal Sep 12, 2019 @ 8:40am 
Originally posted by GenBrien:
''Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades''

go get your free slots while you can!!!!


Originally posted by Azure Fang:
  • Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.
Party's over.
cant you still manually edit your save files anyway?
Vitamin Arrr Sep 12, 2019 @ 8:48am 
Terminus teleporter still deletes all my space station and other players’ bases destinations in Euclid when I TP back to Euclid.

In general Terminus deletes all “non-Galaxy-X” space station and other players’ bases destinations whenever you TP out of Galaxy X. And the bug prevents you from adding any non-Galaxy-X space station or other players’ bases destinations.

This is a big problem since many of us were not in our primary galaxy when we updated to 2.11, so now we cannot go back without losing tons of TP destinations.

In general I think Terminus should let you add space station and other players’ bases as destinations no matter what galaxy they’re in, but as of now, it does not do that.

We have been waiting since the launch of Beyond for a fix to this major bug. Since 2.11 some of us are now stranded outside of Euclid, since if we go back it deletes all our data.

I submitted a long bug report on this issue on Thursday of last week to Zendesk yet I do not see any fix for it in these patch notes.

I can’t really play Beyond until this is fixed since I don’t want a bunch of data to get deleted out of my saves. And I’m not the only one in this situation.

Is there any possible way you can please fix this bug so the game stops deleting terminus destinations? 2.11 was supposed to have fixed it, but all it did was change which galaxies are affected by the bug.

Seems like this should not require much code to fix... maybe even just a one-liner!

Please...
Last edited by Vitamin Arrr; Sep 12, 2019 @ 8:58am
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Date Posted: Sep 12, 2019 @ 8:00am
Posts: 278