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Best is to stay at same location and put all lamps that you want and pull all the wires before leave/go other place. In my own save game, if I leave and then come back later I can no longer pull wire to the lights I have placed. but if I do it immediately and all at once then it works.
Only lights that need wire are those wall lights that look like bread loafs and come in various colours (green, blue, yellow, pink, red and uh.. light blue I guess ?) You need to have a power source (like for example solar panel) and preferebly connected to battery. I find that 2 solar panels are pretty optimal to connect to 1 battery. Then from battery you pull a wire to whatever needs to be powered. Those bread loaf lamps should have a power port in one end where you can connect wire.
But like said, if you put lamp, then return later to try connect wire (at least for me) the game "forgets" it and I can no longer connect wire to the lamp. So I found that best is to put battery, solar panels and lamps all at once, then put any wires needed BEFORE I leave the area.
If you use cuboid rooms you only need to wire the cuboid room itself. Then any power needing machine or light you place inside will automatically get powered. Also any other cuboid room or corridor directly connected to the powered cuboid room will have power, and also any machine or light inside there.
The same is true for big pre-fabricated rooms. So if use pre-fab you only need to power up one part and all other parts that are connected will also have power as well.
Not really tho. Base using basic parts with 1 cable showing.
https://steamcommunity.com/sharedfiles/filedetails/?id=1851932363
Cuboid is 1/2 way between the 2 sytles.
Magic for wall "loaf" lights... put one where you want, on the other side of wall put another and wire it only. Both will light.!
Love that name "Loaf Light".
Wires can be bit of chore, but can be fun.
Most run under floor.
Straight down thro floor for machines. Hook wire to machine, go around, back of wall, or under the floor. Stretch it out some so can see go down straight. Then attach to floor/bottom. Run others to attach this point.
Proximity sensor also work thro floor.
Wires can be "lettering/numbers.."
Draw a square with wire on the wall, all corners connected. Now grab one wire corner and go behind wall. Stretch it out so can see its straight, then attach to wall. Then wire that to power for Blue square. OR wire to "power turned off" for Red square.
Very nice.. :)
The small industrial-looking lights (read: caged lights) of different colors have to be wired, but if they are in close proximity, they don't have to be. For example if you wire one on one side of a wall then place one on the other side around where the other one is, it will light automatically without wiring.
The decorative light stands, flood lights, etc... don't have to be wired as they are always on.
With my screen rez' you'll have to click/zoom center.
https://steamcommunity.com/sharedfiles/filedetails/?id=1860638472
Tower has lit wires too, way up top.
I got basic power up, and 4 resources working and availiable local. Now we can design something.
I also can't power health stations, or hazmat stations.
It's a new feature, proximity power, if the lights are within a few inches of each other they will power other lights or items nearby.
I think current public build is not ideal to dabble with electrics. See my permadeath base in the NipNip thread for an example of hidden wires and a currently broken door that changes each visit.
(1) The snap-on power connectors lights have are easily targetable when using the construction camera at a great distance (300u to 500u), and this is especially true when you cluster them: four huge connnectors in a bunch...can't miss wiring it even half a base away. By "snap on power connector, I mean that large green circle that pops up on some things when wiring is active in the build menu.
(2) It is another immediate "power on" feed back in addition to the power line going blue. This is important in some situations because the reflected light from the power pole is sometimes visible when the wire itself is not. It acts as a "power on" light.
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1861949470