No Man's Sky

No Man's Sky

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bad vr performance
The game keeps warping and jittering in vr and i have no clue how to fix it.
I assume its just my specs.
i5-8400 RX580 8gb and 32gb of ram

edit: using an oculus quest
Last edited by DIRTY CRAPPED BRIEFS; Oct 5, 2020 @ 8:14pm
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Showing 1-13 of 13 comments
Hungry_Eye Oct 5, 2020 @ 4:50pm 
I am running OK with i7 3770K + Nvidia 1080 + 32GB ram. VR is 2016 HTC Vive.

There are occasional glitches, but not so much to make it less than overwhelming!
Originally posted by Hungry_Eye:
I am running OK with i7 3770K + Nvidia 1080 + 32GB ram. VR is 2016 HTC Vive.

There are occasional glitches, but not so much to make it less than overwhelming!
huh, i wonder why my vr experience is a glitchy mess then
'.The Sev.' Oct 6, 2020 @ 2:44am 
Mine is a terrible mess too, completely turned me off to the idea of playing VR with this game. It lagged so bad that it actually crashed my Valve Index. I've seen some optimization guides, but given how atrocious it was before, I have a hard time believing they will fix the issue.

AMD 3900x
RTX 2070 SUPER
32GB RAM
Jim Clark Oct 6, 2020 @ 2:58am 
I can play with ultra settings without any issues. I use a Samsung Odyssey Plus for VR.
AMD Ryzen 5 3600+
RTX 2070
32GB Ram
Alkor Oct 6, 2020 @ 3:49am 
there's a fix for VR in the experimental branch,maybe you could try see if it's better ?
Originally posted by Alkor:
there's a fix for VR in the experimental branch,maybe you could try see if it's better ?
nope, sadly still runs like ♥♥♥♥
DR.Potato Oct 7, 2020 @ 12:04am 
Oh I'm having all the fun issues with vr too.
Compatibility problem?
Well let's see.
I9, 9900k? Check.
Radeon 5700xt? Check.
16gb ram? Check.
Solid state drive? Check.
Vive headset. Check.
So why the heck is this vr game lagging and stuttering all over the place? Standard settings is the only tolerable setting and even then I'm getting a reprojection of 39%.
I went back to the 2019 fixes for vr and ran through allll of them.
That included:
Fiddling around with thread count in the graphics settings.
Undervolting gpu, overclocking gpu.
Non CPU overclock and 5ghz overclock.
Reinstalled steam vr.
Removed display driver and reinstalled.
Opted in for beta for the amd graphics.
Opted in for steam vr beta.
Opted in for nms beta.
Deleted the game and reinstalled.
Ran from direct mode.
Minimised the game window (helps slightly).
Reconnected my cables.
Repositioned base stations and reset them up.
Reinstalled windows.
Downloaded driver booster to update all my drivers.
Made sure Windows was up to date.
Removed the display to my computer while running the game.
Reduced the desktop resolution.
Reduced the eye resolution. (it does help but the quality becomes horrible)
Overrided super sampling and decreased that to .20 (broke the quality of the game for only a minor improvement).
Turned off advanced super sampling.
Turned off motion smoothing.
Turned off steam vr overlay.
Turned vsync off for amd.
Turned windows game mode on and off.
Checked power settings.
Removed all usbs and tried just the headset and controllers.
Hmdi bypass the link box.
Stopped all possible background processes such as antivirus.
Fragmented drive
Checked drive for errors.
Scanned for viruses.
Moved the game from hard drive to solid state drive. (tbh that's what made low setting tolerable rather than unplayable)
I've tried literally everything possible.
You can tell I like this game and it's dissapointing. When I run the game in pancake mode (non vr) I can run all Max settings smoothly.
Last edited by DR.Potato; Oct 7, 2020 @ 12:05am
Aver Oct 7, 2020 @ 1:14am 
from other topic:

"Originally posted by sexy_cosplayer:

Just to be clear about this, the stuttering bugs comes from SteamVR update from 1.14.13 to 1.14.16.
I got it before 1.14.16 was officially released: by going in beta mode, when I opted out, everything went back to normal. Then 1.14.16 released and we all got fudged :).

My guess would be SteamVR change some code that broke compatibility with some games, the shortest fix would be to use an older version of steamVR (<= 1.14.13)."


"bored222:

I think you're right. Since Origins was released, the framerate went up in VR for me, especially flying over planets (fixed 45 AWS on 'cos no way to get 90fps constant).

I was playing NMS in VR, came out to give me eyes a rest, then a mandatory update for steamVR installed and when I went back in again these problems started appearing.

This latest patch makes things worse. Much, much worse."
Hungry_Eye Oct 7, 2020 @ 8:19am 
NMS : VR = sorry to hear this with no workable solutions to date. My VR gaming is OK and I live in a remote area with very low internet bandwidth (waiting for StarLink).

I do have my Nvidia GeForce Experience optimized for NMS and it is set on the 'highest' options for everything. I do not know it this translates across to SteamVR & NMS.
SirProsik Oct 7, 2020 @ 8:43am 
I have not seen an honest improvement in VR mode since beyond released. Running Experimental here since before beyond released and only saw a major drop in performance globally with the release of official non-experimental vulkan with Beyond.

There are many issues graphically with the game and once those are fixed, back to approximately April 2019's version of vulkan, we might have a great game but, don't hold your breath folks.

Running on i7-6700 32gig ram m2ssd, gtx 1070 8gig card. Game runs ok in VR and normal. Could run much much better with proper motivation/fixes from Hello Games.

Inside freighter check out the center ship look at the "fake" shadows there. Many more examples everywhere not just here.
Problem with lighting effects since beyond maybe prior build a 4x3x1 glass cuboid room look at the floors in VR and Normal just a few cuboids away. No way I have found to clean up the mess.
Tried various ways to correct with in game filters no luck. If you know of a way to correct please let me know its very annoying to me.

If you note when you play the Normal version vs VR version not just the controls are different. Variables are set differently that probably should not be like using 3/4 warp fuel per single jump in freighter in VR vs 20% in normal. Ship does not turn around first like for NPC's etc.
tsoL Oct 7, 2020 @ 9:00am 
Originally posted by '.The Sev.':
Mine is a terrible mess too, completely turned me off to the idea of playing VR with this game. It lagged so bad that it actually crashed my Valve Index. I've seen some optimization guides, but given how atrocious it was before, I have a hard time believing they will fix the issue.

AMD 3900x
RTX 2070 SUPER
32GB RAM

And the odd thing is that when the VR expansion was released, it ran flawlessly for me. Now? I can't even get started, the stuttering is so bad.
RatedAboveX Oct 7, 2020 @ 9:02am 
It's not just VR. I would imagine VR is probably harder on a system then playing on a screen. Before Origins for me the game was butter for me. Now, no matter the settings the game is a lag fest with horrible pop in. It is not graphical lag either as my FPS stays steady, this is a coding issue. My specs:

3700X
32GB Ram
5700XT
Game is on a 1TB NVME SSD

Low settings, ultra and anything in between, does not matter. I also notice the hardware runs warmer after this update. I think there are some added calculations going on in the background either really badly coded or the engine simply can't handle it.
Aver Oct 7, 2020 @ 9:03am 
From other topic:

"bored222 has No Man's Sky 18 hours ago
So, I managed to downgrade steamVR to 1.13.10 today and no more stutters

* hardly any stutters when flying over planet surface,

* doing loops and split-s or flying inverted near a large crashed freighters or very large buildings didn't lead to uncontrollable stutters,

* flying forward 20 ft then landing then looking around didn't lead to a micro-stutter.

Seems to look better as well, though not sure.

I can swap between 1.13.10 and 1.14.x and in 1.14.x stutters occur and 1.13.10 they don't.

Conclusion : steam VR 1.14.x is crap (at least for my system).

Make of that what you will, but if you have some technical skills, give it a go."



"bored222 has No Man's Sky 1 hour ago

1.15.2 beta does appear to have fixed the problems I was having with some major runaway stutter problems and minor head tracking stutters.

Bloody annoying though. Thought it was HG problem or AMD drivers. I'll go back to 1.13.10 until they release 1.15.x."
Last edited by Aver; Oct 7, 2020 @ 9:05am
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Date Posted: Oct 5, 2020 @ 3:01pm
Posts: 13