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I can see you didn't really read the OP huh? "Skimming" is dangerous.
I quite clearly pointed out, that the game is lacking an infinite loop late game, to keep players interested. Something to keep them invested in both continueing to play once they've done the base game loop, and to continue to enjoy the base game loop of "Gathering, exploring".
You're suggesting this isn't necessary, my post and the player base population numbers disagree with you. Since there is always a heavy fall off a month or two after a big release. (This is normal) is not a good argument. It simply shows there is nothing keeping them invested to play, except for the smal lnumber of players who enjoy exploring a beautiful game world, even if there is nothing left to actually do.
I also clearly stated, that Skyrim was an example of a game loop, as an explanation, not that it is comparative to NMS, and there are plenty of open world, open ended, no end games out there with good infinite loops that help keep the players invested all the time with player given goals, and things to engage in, that aren't repetitive.
It really would be best if you didn't skim stuff, so other people don't have to wast time re explaining things to you which you should of already read, and comprehended.
if they enjoy exploring, there is one more thing to do, EXPLORING, that aint hard
When you build something using legos, do you have an end game? Do you purchase building blocks with the idea in your mind that there is some end game you want to experience with those building blocks? The answer is no.
This game is a tool to express your creativity and EVERYTHING ELSE is atmospheric in nature. Flavor text to go along with your creations. You are creating cities for the purpose of roleplay. The npc enemies serve as plot points in your adventure in the galaxy they've provided for you.
You aren't playing some mega triple a single player rpg title, and if that's how you're interpreting this game, you're going about the game entirely wrong.
Your focus shouldn't be completing the game, it should be finding a world you enjoy looking at, and then colonising the world with your friends by building giant mega structures, factories, and cool buildings you can post screenshots of on the steam forums.
Lets look at minecraft for just a small moment. This game is VERY similar to minecraft in how you play the game. In minecraft you craft armor and weapons and tools for the purpose of survival and to build your base faster and with more interesting blocks. Eventually you are able to go to the nether and end areas of the game to collect resources to build even more things. The same can be said for no mans sky. Originally you cannot go to red green or blue stars, but once you upgrade your warp drive to have emeril / cadmium / whatever the blue one is, you gain access to more planet types and higher difficulty content.
Eventually you can kill the ender dragon in minecraft, sure. However that is a 5 minute fight with a leggo looking dragon and after it's done you can go right back to crafting / building.
So my point with all of this is that you need to treat these games as high graphic versions of minecraft or lego, and NOT as skyrim type games. You're trying to play the game in an unintended way and it's causing you unneeded frustration.
Hope this helped you understand what no mans sky ACTUALLY IS.
But realistically i think star citizen, if it ever comes out, is the best chance we have to get such game. Until that i enjoy nms for what it offers, mods help with that abit too.
YOu completely missed the point of the post.
When did I compare this game to Skyrim? The skyim reference was CLEARLY an example for people who didn't know what a gameplay loop is..
Or are you another one who completely failed to read, skimmed, and didn't comprehend anything you read?
I can't tell you how sick and tired I am of people skimming crap, and typing a bunch of worthless jibberish...
No I don't want X-series, or eve online injected...
That's not skyrim or witcher, though. You're describing MMO hamsterwheel grind - chasing carrot on a stick forever.
The core "loop" of witcher is chasing storylines. Find storyline, follow it, reach decision, pick one (regret it anyway), seek next storyline. Only to see your decisions pile up in the final result of the game, giving you feeling of satisfaction/amazement. Gear/abilities/leveling is very secondary to it, and largely serves only to artificially gate your progression.
If you fancy hamstrewheel grind type of targets, however, NMS has plenty of it.
For example... unlock all things in Anomaly.
Find the perfect freighter with super specs.
Find the perfect multitool.
Unlock every thing in discovery catalogue (or whatever it is called).
Close all major storylines.
Learn all words.
Unlock every title.
Fill entire catalogue.
This shoudl keep you busy for couple of dozen hours at the very least.
Once it is all done, go to the center of the galaxy.
So it is largely fine as it is.
Also, do not forget the ultimate goal - "visit every start system."
With that logic, The devs just wasted their time releasing all the expansions... Great logic...
But liket he devs, I'm looking at what the game could use to help prolong its life and give the players something they can engage in for a long time without getting bored.
I, like the developers, don't cop out to those weak excuses "eh they'll get tired of it eventually, 1.0 was a bust.. lets release NMS 2!"
is literally the logic you just pulled with me.. and its dirty and garbage.Why release any expansions if people will jsut get bored eventually anyway right?
Why make games at all with that logic?
/facepalm
Because when you think about it if all games within a certain genre were exactly the same, and had nothing to make them stand out from each other then they would all be very boring..
That being said, NMS seems to mean different things to different people. Personally, I've always been in it for the exploration and discovery....and Geknip.
The fact is Hello Games "envisioned" a game with a bigger combat part of the actual, factions battles(where you can choose sides with bigger meaning), destroy fleet and space station.
They even "envisioned" a no man sky where you can play only like a trader or play only in space
And others things people know no man sky from when was announced know.
Hello games for various reason failed to delivery the game they wanted to do and after the launch they started to fix all the missing and lacking parts of the game.
Hello games expanded various time the combat parts of the game, they want to make it better.
If you don't like combat or deeper gameplay ok, there are other game more adapt to you, but Hello games want combat to be better and want deeper gameplay.
Hello games want the actual no man sky to be more in line with the game they envisioned and developed for various years.