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Do you have a way of checking the lower and upper boundaries on the new planets? if the previous "distance from surface" was measured from the bedrock layer we can't mine, it might be possible they shifted that boundary instead of the upper boundary, so we might go into negative distances when heading down and still hit 1000u as the upper limit.
from the few volcano/swamp planets i've visited, it doesnt appear to apply to all the new planets, only a couple of select biome types e.g. toxic horror. Or maybe the toxic horror planet i visited happened to spawn with the increased limits idk ( i suspect its the actual biome types though).
But I'll tell you what, the mountain generation has increased AT LEAST 4x in height. The mountain scale can be absolutely massive now.
Found a Volcano planet with the new "large" terrain. Am pretty well convinced they didnt change the 1000u limit, because i can go into warp immediately after lifting off. The mountains extend to the upper atmosphere area.
https://steamcommunity.com/sharedfiles/filedetails/?id=2239616565
The base of the mountain is ~1200u distance from my ship landed on the top, maybe 1000u high as its hard to tell the angle (started near vertical then flattens out at bottom). The mountains have the normal 50u or so of 'soft' terrain you can edit, after that it's all hard rock.
On the negative side, it means the sea level vs sea bottom might not have changed at all.
Given how rare these types of planets are to begin with (only found a handful with 60+ system visits) i think i'll pass on this search.
So far I haven't seen any oceans of exceptional depth. Something in the 100-150u depth range is deep, but not unheard of pre-Origin, and that's around the deepest I've seen.
However, how are you recording your depth? Visor and looking down? I've been to some very deep oceans in nms, but tbh never thought to measure the actual depth.