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1. The furthest you can build -normally- without workaround is 300 units from base computer. This is your guranteed radius without doing anything.
2. Putting this tip as second because so important and frustrating to figure out if don't know - the range calculation including any extensions you made are done correctly when you load or reload save game. But it does -not- do it right when you port to your base via portal.
e.g. if you correctly extended your base range beyond the normal 300 unit from base computer limit, but find you can't build anything in the extended range area, it is almost certainly because you ported to your base and then tried to build. Call it bug, unexplained feature, whatever - but if you portal to your base, it never loads for me the correct extended range calculation. Have to save and reload save to properly allow building in that extended area.
3. To extend your base range limit from 300 to at least 1000, you build some object just before the 300 unit limit, and this object will extend your range another 300 from that object (I am not sure how far the max limit is, I've never had to go more than ~600 units and I've heard 1000 is sort of the safe max but don't really know.
What I -will- say is you get a certain limit of base edits you can have for entire game. And the more you extend your base range area, the more you can cause unintended base terrain edits unless you are really careful to not adventure in your base area.
e.g. say you extend your base radius to 800, that is quite a bit of distance. You see some buried salvage and go get it, well that hole you dug is not a base terrain edit and counts against overall limit. Then you get into fight with some sentinels, dig a hole to hide or escape, again more base edits. Basically, unless you only land/port to base and never adventure / dig/ fight in your local area, is extending huge range a good idea imo. Otherwise you gotta spend some tedious time using manipulator in restore mode to delete/restore the terrain edits you made.
Some people use cheap lights, I like to put down my banner flag with the banner pointing in the general direction of whatever I built out there (like say towards where my power hotspot generators are).
Long story short - extend your base 300 unit range by building an object and you can now build something else up to another 300 units from that object. If you can't build in an extended area you already made, save and reload save because for me porting to base 100% every time messes that up. And careful about digging around your own local area because every piece of terrain you touch inside your base limit counts towards the max base edits limit for your entire save.
No. Any changes you made to terrain before you extended range is treated like any normal terrain modification - e.g. it will 'grow' back after awhile because any non-base owned land you modify by digging, mining rocks, etc all grow back after awhile.
So if you dug out a big hole where you mined a deposit just outside your base range before extending it, you are fine. It will grow back and not count as a base terrain edit.
But if you go back and mine it after you extend the range to include that area, then yes - it will count as base terrain edit and will not grow back (for you).
*I saw 'for you' because any base terrain edits you make are purely unique to your save only - if someone in multiplayer visits your base, they will still see the original non-edited terrain. Which is why some player bases you visit seem like it is all covered in overgrowth, because any terrain edits that player made to make base look nice doesn't appear for anyone else viewing that base.
This is why ppl that make showcase bases either build them along natural terrain areas that are already flat and don't need any terrain edits, or build them up high enough on platforms or just floating in air so everyone who visits sees the same thing.