No Man's Sky 无人深空

No Man's Sky 无人深空

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Parker 2017 年 9 月 15 日 上午 11:59
Flight controls in 1.37
So i know they added a new control method, with the pip extending so you can guage turn speed better, but did they improve the overall handling? The one thing i dislike about this game is how jerky the ship controls are on PC :(
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正在显示第 31 - 45 条,共 70 条留言
Devourment 2017 年 9 月 15 日 下午 9:38 
引用自 Arpadiam
引用自 devourment138

Well, you may be used to old controls.
That deoesnt mean the new one is slughish or worse...
From a technical or mechanical perspective is more precise, smoother and less clunky.

If you ever played space sims with option to play it keyboard + mouse, this kind of control is the best.
Give it a try you wont regret it

Exactly this, i play often to Elite dangerous and Star citizen and both of those 2 games have similar controls and NMS now too and TBH i glad that HG took this direction on this particular matter, now the control of the ship feels natural for me insted of the clunky and abrupt movements that was with the other flight control

still i whould prefeer more flight dynamics like diferent flight models one for space using newtonian physics and atmospheric flight when in planets

Also we need more controls over the ship, we need rudders, elevation up and down without the need to move the mouse/control to move and also strafing

It would be really nice if they added physics mechanics... but I think NMS is not heading in that direction nor was the intention to be a space sim.
But yeah I agree with you, alotugh that is outside of the controls and more of a "engine physics programming" thing.
Noobiecanoobie 2017 年 9 月 15 日 下午 10:11 
I noticed two things about the new flight controls:

1) I had to bump the mouse sensitivity way up to avoid long mouse drags to control the ship.

2) You need to keep your eye on the HUD to see how much turn, or where your future nose will be pointed. The HUD is difficult to see in some lighting conditions. I don't know if there is a way to change the HUD color scheme.
SternLX 2017 年 9 月 15 日 下午 10:12 
If was still using KB+Mouse for flying in NMS I'd prefer it to be like X2 or X3(same really) series of games. I tried this new control setup and I find you have to drag the mouse to far off center to get any kind of response IMHO.

I'll stick to my Steam Conroller for flying my Starships TYVM.
Roman Richter 2017 年 9 月 15 日 下午 11:13 
My 2 cents: NMS is now more like space-sim game and traditional tethered controls feels awesome with k\m, but feedback need to be tuned.
Compy 2017 年 9 月 15 日 下午 11:22 
mouse accelration is missing what would cause bad steering , and they need to adjust the pointer ti follow the mouse in tethered inverted mode ( fr up and down movement ) and also they need to change the pointer to centered dot and got stretched to short line indicate the steer movement
Holce 2017 年 9 月 15 日 下午 11:45 
The only problem is we have to see the cursor to control the ship. In planets sometimes the backgroun is white. If it is easy to learn the new control. I will need time to be used to it when the cursor is not visible.
JefferyNothing 2017 年 9 月 16 日 上午 12:24 
引用自 Arpadiam
引用自 devourment138

Well, you may be used to old controls.
That deoesnt mean the new one is slughish or worse...
From a technical or mechanical perspective is more precise, smoother and less clunky.

If you ever played space sims with option to play it keyboard + mouse, this kind of control is the best.
Give it a try you wont regret it

Exactly this, i play often to Elite dangerous and Star citizen and both of those 2 games have similar controls and NMS now too and TBH i glad that HG took this direction on this particular matter, now the control of the ship feels natural for me insted of the clunky and abrupt movements that was with the other flight control

still i whould prefeer more flight dynamics like diferent flight models one for space using newtonian physics and atmospheric flight when in planets

Also we need more controls over the ship, we need rudders, elevation up and down without the need to move the mouse/control to move and also strafing

Elite dangerous doesn't have a tethered style control scheme?
Eternauta 2017 年 9 月 16 日 上午 6:00 
引用自 Hazuki
引用自 Arpadiam

Exactly this, i play often to Elite dangerous and Star citizen and both of those 2 games have similar controls and NMS now too and TBH i glad that HG took this direction on this particular matter, now the control of the ship feels natural for me insted of the clunky and abrupt movements that was with the other flight control

still i whould prefeer more flight dynamics like diferent flight models one for space using newtonian physics and atmospheric flight when in planets

Also we need more controls over the ship, we need rudders, elevation up and down without the need to move the mouse/control to move and also strafing

Elite dangerous doesn't have a tethered style control scheme?

NO, and doesnt need it, ED use newtonian physcis if you disable the flight assist otherwise with FA on you fly normaly
JefferyNothing 2017 年 9 月 16 日 上午 6:51 
I know it doesnt. I was questioning it because he made it sound like there is one. Id actually invest more time into it if it did. The standard M&K controls for that aswell are irritating to the point where it doesnt want to make you play the game. Had to use a controller for it to be playable.
Haunt Fox 2017 年 9 月 16 日 上午 7:05 
Well, I did appreciate muchly the toggle to go back to original controls, which somehow feel even tighter than before; after remapping to my preference, I feel any clunkiness I'm having simply falls into "git gud" territory. At least I can handle the one-star pirates again. :P

Peter Why 2017 年 9 月 16 日 上午 7:42 
Very odd, so many people saying that the controls have improved. I play on a PC, with mouse and keyboard. I've returned to the game after a few months away, and flight control has degraded horrifically. 1 on-planet, the ship doesn't cruise, its speed drops to 3 or 4 units/sec if I take my finger off teh Shift key. 2 I have to drop to that speed to make changes of direction. 3 direction changes occasionally cause the ship to point drunkenly across the sky.

I'm just glad that I've not encountered any opponents in interplanetary space; I'd be completely unable to target them.

I've found myself shouting at the ship's behaviour; I'm going to stop playing for a while and see if this gets sorted out in the next patch. I'd like to like the game, but it's fighting me all the way.
最后由 Peter Why 编辑于; 2017 年 9 月 16 日 上午 7:48
TAKI1 2017 年 9 月 16 日 上午 7:47 
Space combat is ruined. I am not able to fight with my high resolution gaming mouse and S class exotic ships! Flying around planets is now very uncomfortable too.
JefferyNothing 2017 年 9 月 16 日 上午 8:14 
Why is it ruined? If you're moaning about the tethered controls toggle the old style controls back then. Do people even read patch notes before they complain?
Groversmill1938 2017 年 9 月 16 日 上午 8:33 
Ive gone from holding my own in space combat to dying everytime. For me these new controls suck and Im just not going to play anymore.
Parker 2017 年 9 月 16 日 上午 8:45 
Thats strange, the controls are massivley improvced for me, a lot smoother with a mouse
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发帖日期: 2017 年 9 月 15 日 上午 11:59
回复数: 70