No Man's Sky

No Man's Sky

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Emilkof Sep 14, 2017 @ 6:48pm
Best ship weapon after when upgraded to the max
Which one is most worth it to upgrade, photon cannon, phase beam, cyclonic ballista, positron ejector, infra-knife? I'm having a hard time aiming with these slingshot controls.
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Showing 1-15 of 16 comments
OZFugazi Sep 14, 2017 @ 7:20pm 
hi.

my 2 favorites, would be the good ol photon cannon.. and i like the cyclonic ballista as well. photon can dish out some excellent damage upgraded well and slotted properly.

all the best.
Emilkof Sep 14, 2017 @ 7:26pm 
My photon cannon is located at the top corner of my inventory, beside the shields. I don't really see an efficient way to upgrade it.
charliewhiskey1 Sep 14, 2017 @ 7:33pm 
Phase beam.
OZFugazi Sep 14, 2017 @ 7:33pm 
Originally posted by Emilkof:
My photon cannon is located at the top corner of my inventory, beside the shields. I don't really see an efficient way to upgrade it.

that is a problem that everyone faces, and one of the reasons why shopping around for the "best" ship or finding that "best" crashed ship, can come down to initial location of base tech you want to improve. not a problem however with maxed slot ships, and one of the reasons for why they are so disirable.

if i find a ship that makes photon difficult to upgrade and slot for ( i have seen photon cannon base tech single slotted next to no other slots) i use the cyclonic ballista. it can take a while to find that special fit ship though.

i have tried the other weapons. and i find i like the two i mentioned.

good luck.
Last edited by OZFugazi; Sep 14, 2017 @ 7:34pm
Zizin Sep 14, 2017 @ 8:03pm 
I'm fortunate enough to have my photon cannon and 3 other mods touching each other for added bonuses. It shreds thru space pirates. Other than that, I go for the positron ejector, good for breaking down space potatoes for resources and that finishing shot on a heavily damaged pirate when I manage to twist behind him during a dogfight.
Last edited by Zizin; Sep 14, 2017 @ 8:04pm
Asmosis Sep 14, 2017 @ 11:07pm 
i have a 50 slot A class fighter with all the weapon mods installed for testing and stuff, I still find the laser does the most damage and is the easiest to use.

Given that you can buy 2-3k plutonium at the space station, the usage cost doesnt really matter and it also uses 3 less slots that the other weapons so thats more room for cargo which is especially helpful on the exotic ships with their tiny cargo bays.

The shotgun is quite useless, it's spread is good but it does a fraction of the damage of the other ones. cannon is about the same as knife, but uses no fuel so is more convienient.

Rockets are great for a single slot weapon, deal high damage and are a great way to initiate a fight although after that swap to main weapon.

i didnt give the long range one a good test, it has good damage but eh. might be good in freighter fights when enemies travel a long way to you in a straight line, it says it has unlimited range but i havent put it to the test yet.
Rhoklaw Sep 15, 2017 @ 12:33am 
Still pretty new to NMS, but is this Fighter got a decent layout for upgrading?

http://steamcommunity.com/sharedfiles/filedetails/?id=1135396819
OZFugazi Sep 15, 2017 @ 12:40am 
Originally posted by Rhoklaw:
Still pretty new to NMS, but is this Fighter got a decent layout for upgrading?

http://steamcommunity.com/sharedfiles/filedetails/?id=1135396819

if you are speaking of upgrading the cannon.. sure. you can get adjacency bonuses with upgrades making a large L shape from the cannon and adjacency bonus with deflector shielding, makind a little L inside the large L. cannons large L being cannon, plutonium slot, and all the slots that have iron in them. can even use the two empty slots under the iron if you want.

you will have to make a small L with your hyperdrive as well.. if you don't plan to move it into tech slots. as your launch thrusters are in the way.

all the best.
Last edited by OZFugazi; Sep 15, 2017 @ 12:42am
Holce Sep 15, 2017 @ 2:35am 
About the photon cannon. The fire rate sigma upgrades show +1% fire rate. It is that low or the tooltip is wrong?
Ket Sep 15, 2017 @ 3:09am 
Made this spreadsheet a week or so ago:
https://docs.google.com/spreadsheets/d/11Wbof8YA2Dlx0FAle79gatXYn3NYnIubBfxrE_dyqrY/

Does the math including adjacency bonuses on the different weapons, assuming 100% accuracy

Originally posted by Holce:
About the photon cannon. The fire rate sigma upgrades show +1% fire rate. It is that low or the tooltip is wrong?

It is correct, Base photon cannon shoots 13 shots per second, while fully upgraded with adjacency bonuses you get about 20 shots per second, Ballista and Positron ejector more than double in firerate
Last edited by Ket; Sep 15, 2017 @ 3:12am
Holce Sep 15, 2017 @ 4:11am 
Originally posted by Ket:
Made this spreadsheet a week or so ago:
https://docs.google.com/spreadsheets/d/11Wbof8YA2Dlx0FAle79gatXYn3NYnIubBfxrE_dyqrY/

Does the math including adjacency bonuses on the different weapons, assuming 100% accuracy

Originally posted by Holce:
About the photon cannon. The fire rate sigma upgrades show +1% fire rate. It is that low or the tooltip is wrong?

It is correct, Base photon cannon shoots 13 shots per second, while fully upgraded with adjacency bonuses you get about 20 shots per second, Ballista and Positron ejector more than double in firerate

It is one more shot per second and not +1% fire rate as shown in the tooltip. 1% of 13 shots per second is 0.13 shots per second. 13 to 14 is 8% more fire rate. At least the upgrade is usefull.
Asmosis Sep 15, 2017 @ 4:13am 
Originally posted by Rhoklaw:
Still pretty new to NMS, but is this Fighter got a decent layout for upgrading?

http://steamcommunity.com/sharedfiles/filedetails/?id=1135396819

You know if you just keep searching that system you'll find the same ship with different slot layouts. Its definitely worth it when you find a S class ship with a bad layout. This applies to both crashed ships, and the ones that land in trade/space ports.
Emilkof Sep 15, 2017 @ 4:14am 
If you have a freighter, I say don't even bother with warpdrive upgrades on your starship. Use those slots for something else.
Ket Sep 15, 2017 @ 4:24am 
Originally posted by Holce:
Originally posted by Ket:
Made this spreadsheet a week or so ago:
https://docs.google.com/spreadsheets/d/11Wbof8YA2Dlx0FAle79gatXYn3NYnIubBfxrE_dyqrY/

Does the math including adjacency bonuses on the different weapons, assuming 100% accuracy



It is correct, Base photon cannon shoots 13 shots per second, while fully upgraded with adjacency bonuses you get about 20 shots per second, Ballista and Positron ejector more than double in firerate

It is one more shot per second and not +1% fire rate as shown in the tooltip. 1% of 13 shots per second is 0.13 shots per second. 13 to 14 is 8% more fire rate. At least the upgrade is usefull.

You have to account for the 4% adjacency bonus, which with the photon cannon is worth more than the fire rate itself, check the math in the spreadsheet or in the adjacency/synergy bonus calculator spreadsheet. All 3 firerate modules with no adjacency bonus only gives a +6% multiplier to the base firerate, but with optimal adjacency bonus that increases to a +55%
Last edited by Ket; Sep 15, 2017 @ 4:29am
Ygolnac Sep 15, 2017 @ 8:30am 
Originally posted by Rhoklaw:
Still pretty new to NMS, but is this Fighter got a decent layout for upgrading?

http://steamcommunity.com/sharedfiles/filedetails/?id=1135396819
Honestly it's not the best layout if you want to use the photon cannon. If you don't want to use the photon cannon it's quite good.

Fact is that you want to upgrade shields for better defence, and pulse engine for better manuverability. So the photon cannon line is interrupted after 2 slots, and if you make an L shape then you would eat shields OR pulse engine boosters.

As already suggested if you like the other stats and the shape of the ship, linger in the system and you'll find another one with a better layout.

If you have a freighter, the fighter ships have no use in warp drive upgrades, so if you find another gihter like that one, that has holes under the warp drive and all the slotss down the other modules, that would be the best option.
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Date Posted: Sep 14, 2017 @ 6:48pm
Posts: 16