No Man's Sky

No Man's Sky

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SpaceFox40K Jul 13, 2020 @ 2:11pm
Space Encounters - RARE or NOT? BUGGED???
Me and my friend got into NMS and we both began a new SAVE together.
Been playing for about 2 weeks now, sticking close to another (same planets, stations, solar systems, etc).
However, after finding out about the SPACE-ENCOUNTERS, we quickly noticed a huge "problem":
• For some unknown reason, whenever i pulse into space, it takes less than 10 seconds for me to find one fo those random SPACE-ENCOUNTERS. YES ~ every 10 seconds, always! It's feels way too broken and annoys me at this point. I get all sorts of different encounters too!
• My friend on the other hand RARELY finds anything, and if he does, it is ALWAYS a TRADER-SHIP!!!

We both are super frustrated about this as he would love to find something interesting for once while i get spamed all the time.
In fact, most of the time when i just start to pulse and then stop right away because i decided to go into a different direction, i often INSTANTLY find an encounter even without the message!
In the meantime ~ my friend has been traveling between planets for 10 minutes straight: nothing.

We also tried playing solo from another and in different solar systems: no change.
I also thought of it maybe having to do with our spaceships, so we tried using different ones: no change.

Soooo... yeah, if anyone has a solution or at least reasoning behind this, PLEASE help us out here. Thanks a lot for reading.

--- EDIT (Answers to comments) ---
• Neither of us uses any mods.
• My question is why me and my friend get to have so very different experiences, even though we play together.
• Yes, he CAN find my encounters after i found them, but ONLY if i stay close to them. He somehow can not see my Black Holes though.
• Even if we travel back and forth between the same planets together, he will RARELY find anything (mostly Traders) while i bump into things every 10 seconds (no joke, i literally mean every 10 seconds).
• Changing HOST makes no change.
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Best Regards, Fox.
Last edited by SpaceFox40K; Jul 14, 2020 @ 4:53am
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Showing 1-7 of 7 comments
b1vantage Jul 13, 2020 @ 2:23pm 
Either of you using mods?
SirProsik Jul 13, 2020 @ 2:30pm 
I have a save that does this where as all other saves get only traders.
credhc Jul 13, 2020 @ 2:38pm 
I've almost only seen traders/repairs and destroyed freighters so far. Only two encounters were not, one was a relic gate and the other I don't remember.
Last edited by credhc; Jul 13, 2020 @ 2:40pm
Hehe.. in my system there seems to be a relic gate and it's in the same location between a planet and the space station.(maybe planet orbital(day night cycle) is slow in my system?) I was going back and forth at one point where I kept on encountering it that I now I ignore it. I never cared much about these encounters but makes me think if some might be static. The info on wiki does not mention if they are static but are random. Perhaps has a spawn timer and i'm just running into it while its still up.

https://nomanssky.gamepedia.com/Relic_Gate
Rexxer Jul 13, 2020 @ 4:53pm 
Trade ship encounters are common. That is a fact. Just like advertising....annoyingly common. But it varies depending on the system. If you are in a system with lots of ships, you will also get a lot of trader stops. In some systems I have never once been stopped by traders. Others, like every 2 min. If you don't like them, just find a system that don't have many. Different systems will have different mixes of space encounters. You just have to find the one that is least annoying.

Just like with planets: I like to pick base planets that have few or no sentinels. Avoid the annoying ones.

What is most irksome to me are the space encounters that trigger right outside of a planet's atmosphere. Even if you hit the stop button fast enough, you'll hit the atmosphere and the encounter will terminate. So you never know what you missed.
The Prisoner Jul 13, 2020 @ 7:35pm 
Originally posted by Rexxer:
Trade ship encounters are common. That is a fact. Just like advertising....annoyingly common. But it varies depending on the system. If you are in a system with lots of ships, you will also get a lot of trader stops. In some systems I have never once been stopped by traders. Others, like every 2 min.

I haven't seen trader ships in about 3-4 months. I saw them (traders and derelict freighters in space) frequently after the initial release of the Living Ship release 2.3 - 2.34 but after the Exo Mech release hardly any (again traders and derelict freighters in space), I've observed a fairly "balanced" # of the other space anomalies. Since to the best of my knowledge, we do not have access to any in-game statistics on the # and type of encounters it's pretty subjective to come up with any thing other than an impression of what kind and how many we are seeing in game.
Rexxer Jul 13, 2020 @ 8:13pm 
Originally posted by The Prisoner:
I haven't seen trader ships in about 3-4 months. I saw them (traders and derelict freighters in space) frequently after the initial release of the Living Ship release 2.3 - 2.34 but after the Exo Mech release hardly any (again traders and derelict freighters in space), I've observed a fairly "balanced" # of the other space anomalies. Since to the best of my knowledge, we do not have access to any in-game statistics on the # and type of encounters it's pretty subjective to come up with any thing other than an impression of what kind and how many we are seeing in game.

I do a lot of galactic travelling and keep stats on every system I visit, so I see hundreds of different systems if not thousands. They definitely vary and in some systems I get innundated with traders and others almost nothing except a rare encounter. That could also just be a fluke of a randomized algorithm having nothing to do with position, however since diversity in NMS seed values appears to be linked to "spatial" position in the coordinate system, the character of a system is likely fixed within a range. Random encounters in Fallout were also like that. They were fixed within a range, so that some encounters were rarely seen in one location, and others were more common. And one was very common.
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Date Posted: Jul 13, 2020 @ 2:11pm
Posts: 7