Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://nomanssky.gamepedia.com/Relic_Gate
Just like with planets: I like to pick base planets that have few or no sentinels. Avoid the annoying ones.
What is most irksome to me are the space encounters that trigger right outside of a planet's atmosphere. Even if you hit the stop button fast enough, you'll hit the atmosphere and the encounter will terminate. So you never know what you missed.
I haven't seen trader ships in about 3-4 months. I saw them (traders and derelict freighters in space) frequently after the initial release of the Living Ship release 2.3 - 2.34 but after the Exo Mech release hardly any (again traders and derelict freighters in space), I've observed a fairly "balanced" # of the other space anomalies. Since to the best of my knowledge, we do not have access to any in-game statistics on the # and type of encounters it's pretty subjective to come up with any thing other than an impression of what kind and how many we are seeing in game.
I do a lot of galactic travelling and keep stats on every system I visit, so I see hundreds of different systems if not thousands. They definitely vary and in some systems I get innundated with traders and others almost nothing except a rare encounter. That could also just be a fluke of a randomized algorithm having nothing to do with position, however since diversity in NMS seed values appears to be linked to "spatial" position in the coordinate system, the character of a system is likely fixed within a range. Random encounters in Fallout were also like that. They were fixed within a range, so that some encounters were rarely seen in one location, and others were more common. And one was very common.