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This is not correct. There is an economy, much like Oblivion where there are diminshing returns for selling the same item repeatedly.
Different systems buy and sell specific types of commodities at different prices.
Generally, the money management in the game is trying to point players towards crafting items rather than mass mining and selling.
Does this adjust itself overtime or will it always stay low? Given true economies, I would believe it rebounds overtime. Anyone confirm this? Astasia said it's automagically over a long period of time.
That's not an economy though. It's not even a simulated economy. It's just random price deviations based on the procedural generation, with a general nerf to selling things.
X3 has an economy.
I haven't seen prices recover, and I've heard from other people that they also have never seen prices recover. I assume they probably will eventually, but if they do it's a long time, and there's a chance they simply don't.
Sorry, I wasn't aware that anything had been published regarding the underlying economic mechanics. How exactly do you know that there is absolutely no simulation going on under the hood?
It depends on the economy type for starters, try to find the economy scanner to get started.