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The only extra dangour I would like to see is grab attacks when your out of the ship, ea a predator pinning you.
I dont need creatures attacking me when I enter atmosphere if I flee from a sentinel fleet.
On some planets you cannot simply ignore the predators, they will be too numerous and too aggressive to do it.
But it is a roll of dice (I only was on a couple of planets this way)
Nope.
It can be interesting that sentinels and pirates follow you in the planet atmosphere, but nothing else. Pirates are a joke to fight once you have some decent upgrade on the ship and if also the sentinel follow you on the planet, there should be a way to interrupt the attack else is a non-ending fight: they continue to arrive and you cannot escape: in the end you will lose.
There is one, look for an Alluring Specimen... Ok, not so dangerous but...
Not a combat game, but a not so friendly alien every now and then can be interesting, specially in the missions.
You can find an extreme planet with frenzied sentinels within minutes, and that's literally the worst thing the game can throw at you.
...and that is not even getting into nasty animals and Aliens and stuff.
Dangers just like you'd find on good old, calm and pleasant earth.
Probably the only thing you can do with the current game engine is lava.
Sometimes happen to enter in the water and be advised that it has high radiations or toxicity levels, so it could be feasible to just set the temperature higher and the set the color to simulate lava.
All the others are not possible, even if interesting (once they solved some glitch)
Hello Games have added lots of features in the last 4 years but apparently they didn't care much about the quality of their entire game. I wish in the next update an overhawl in bug hunting and feature *improvements* instead of features 'added'. More danger and a overhawl and expansion in the combat mechanics (on planets and in space) is very welcome, a tougher game in Survival too.
i think it would be cool to have a base on top of a mountain, and the next day it is completely underwater. Like planets with extreme tidal activity or floods
Yeah, other than an obvious reluctance to make this a combat game, some of the updates are head-scratchers...Byte Beat being the most strange...why not Barbie's Malibu Dream House while we are at it.
They have systematically removed all the original challenge in the game. It has never been excitement oriented but had kind of creepy motif that combined with some of the limits...like not being able to go back to prior galaxies, made it fun. Not against galaxy jumping in either direction, but it needs to be harder than it is now.
The only problem with adding dangers is they have to add them everywhere given the nature of the game. There is no easy way to increase the dangers as a player gains experience. They could exist on your starter planet...and that could be a bummer.
Prior to Beyond, a lot of players thought the game was too hard...even now some players detest the sentinels...usually because they have not figured out how they work.
I would be happy with more exploring content and maybe make the pirates more extreme in the agressive/warlike systems.
They could have made a dozen or so non-procedural planets that are actually interesting to explore
after 50+ hrs im finally doing the questlines and holy fk they are boring
Go here.
Tell nada
Go there
Tell nada
Blow up a balloon
Tell nada
Pick a booger
Tell nada
will someone please give nada a walky talky wtf is this?? Nothing is worse or more insulting than artificial redundancy to prolong the length of a game. I hate when developers do stuff like this
People don't really seem to understand how big the game actually is. Making 12 hand crafted planets would be a huge task, even for a AAA developer, even more for a small indie studio, and even then they would be either impossible to reach, or so ridiculously easy to reach with a portal that it would feel pointless as a real adventure.
As I have said many times, the size of the game is a blessing and a curse, but it's absurdly big size is pretty much the only reason the game exists at all.