No Man's Sky

No Man's Sky

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SpinDie426 Jul 9, 2020 @ 1:45am
NMS needs more danger
so im 52 hours in on my normal playthrough

In my first like 1-2 hours of playing i got killed by this huge dinosaur with horns and i respawn and tried to get my stuff but it killed me again. I was like.. This game is going to be AWESOME!! And i thought that encounters would only get scarier and harder from there. Turns out that was the first and last time i would ever die by a creature

52hrs in now and i have not even come close to being killed or put in danger by another creature, ive been to 40 different planets so far. i've seen "aggresive" wildlife but you can completely ignore them, even go afk for a bit if you want, its no risk at all

It just feels like half a game, like something is missing.

Things i imagined would happen in this game but never did
-All sorts of different creatures killing me in various ways
-Flying creatures attacking my ship upon entering atmosphere
-Things trying to attack my base
-Massive sea creatures eating me
-Aliens with guns shooting at me

This game is sooo good but its kind of like an interactive meditation relaxation video rather than a proper videogame

Still pretty impressive for an indie game. I want all games to be like this. I want an mmo like this. With emphasis on deep water content. Subnautica changed my life and this game could give that a run for its money
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Studdza Jul 9, 2020 @ 1:49am 
This isn't really a combat type pf game....
Originally posted by Studdza:
This isn't really a combat type pf game....


The only extra dangour I would like to see is grab attacks when your out of the ship, ea a predator pinning you.

I dont need creatures attacking me when I enter atmosphere if I flee from a sentinel fleet.
gianlum Jul 9, 2020 @ 3:16am 
Originally posted by SpinDie426:
Things i imagined would happen in this game but never did
-All sorts of different creatures killing me in various ways

On some planets you cannot simply ignore the predators, they will be too numerous and too aggressive to do it.

But it is a roll of dice (I only was on a couple of planets this way)

-Flying creatures attacking my ship upon entering atmosphere
-Things trying to attack my base

Nope.
It can be interesting that sentinels and pirates follow you in the planet atmosphere, but nothing else. Pirates are a joke to fight once you have some decent upgrade on the ship and if also the sentinel follow you on the planet, there should be a way to interrupt the attack else is a non-ending fight: they continue to arrive and you cannot escape: in the end you will lose.


-Massive sea creatures eating me
There is one, look for an Alluring Specimen... Ok, not so dangerous but...

-Aliens with guns shooting at me

Not a combat game, but a not so friendly alien every now and then can be interesting, specially in the missions.


Jason Ford Jul 9, 2020 @ 3:23am 
There's already a few different modes to play on and literally all of them are too easy, why can't they take survival a step further and add more danger from enemies on top of the hazards.
Dirak2012 Jul 9, 2020 @ 5:15am 
The game being procedural means that there is not up or down, in game difficulty. There is no moving forward, or meeting a greater challenge.
You can find an extreme planet with frenzied sentinels within minutes, and that's literally the worst thing the game can throw at you.
Fast Johnny Jul 9, 2020 @ 5:17am 
Lava, raging rivers, icebergs falling off glaciers, crevasses that are way too deep to get out, landslides, snow avalanches, crushing depths under water, geysers, nasty lightening, tornados, giant hurricane like storms, huge tidal forces, etc....

...and that is not even getting into nasty animals and Aliens and stuff.

Dangers just like you'd find on good old, calm and pleasant earth.
Dirak2012 Jul 9, 2020 @ 5:19am 
Originally posted by Fast Johnny:
Lava, raging rivers, icebergs falling off glaciers, crevasses that are way too deep to get out, landslides, snow avalanches, crushing depths under water, geysers, nasty lightening, tornados, giant hurricane like storms, huge tidal forces, etc....

...and that is not even getting into nasty animals and Aliens and stuff.

Dangers just like you'd find on good old, calm and pleasant earth.
I think most of those things are beyond what the game engine can handle.
gianlum Jul 9, 2020 @ 5:37am 
Originally posted by Fast Johnny:
Lava, raging rivers, icebergs falling off glaciers, crevasses that are way too deep to get out, landslides, snow avalanches, crushing depths under water, geysers, nasty lightening, tornados, giant hurricane like storms, huge tidal forces, etc....

...and that is not even getting into nasty animals and Aliens and stuff.

Dangers just like you'd find on good old, calm and pleasant earth.

Probably the only thing you can do with the current game engine is lava.
Sometimes happen to enter in the water and be advised that it has high radiations or toxicity levels, so it could be feasible to just set the temperature higher and the set the color to simulate lava.

All the others are not possible, even if interesting (once they solved some glitch)
japp_02 Jul 9, 2020 @ 6:35am 
More danger? Yes, besides other things.
Hello Games have added lots of features in the last 4 years but apparently they didn't care much about the quality of their entire game. I wish in the next update an overhawl in bug hunting and feature *improvements* instead of features 'added'. More danger and a overhawl and expansion in the combat mechanics (on planets and in space) is very welcome, a tougher game in Survival too.
Gumsk Jul 9, 2020 @ 6:41am 
I'm working on a challenge mod pack with Exosolar that makes many parts of the game harder, from sentinels and pirates to exosuit slots and trading. This reminds me that I need to increase predator damage, then it's pretty close for beta testing.
SpinDie426 Jul 9, 2020 @ 10:23am 
Originally posted by Fast Johnny:
Lava, raging rivers, icebergs falling off glaciers, crevasses that are way too deep to get out, landslides, snow avalanches, crushing depths under water, geysers, nasty lightening, tornados, giant hurricane like storms, huge tidal forces, etc....

...and that is not even getting into nasty animals and Aliens and stuff.

Dangers just like you'd find on good old, calm and pleasant earth.

i think it would be cool to have a base on top of a mountain, and the next day it is completely underwater. Like planets with extreme tidal activity or floods
Mr. Bufferlow Jul 9, 2020 @ 10:54am 
Originally posted by japp_02:
More danger? Yes, besides other things.
Hello Games have added lots of features in the last 4 years but apparently they didn't care much about the quality of their entire game. I wish in the next update an overhawl in bug hunting and feature *improvements* instead of features 'added'. More danger and a overhawl and expansion in the combat mechanics (on planets and in space) is very welcome, a tougher game in Survival too.

Yeah, other than an obvious reluctance to make this a combat game, some of the updates are head-scratchers...Byte Beat being the most strange...why not Barbie's Malibu Dream House while we are at it.

They have systematically removed all the original challenge in the game. It has never been excitement oriented but had kind of creepy motif that combined with some of the limits...like not being able to go back to prior galaxies, made it fun. Not against galaxy jumping in either direction, but it needs to be harder than it is now.

The only problem with adding dangers is they have to add them everywhere given the nature of the game. There is no easy way to increase the dangers as a player gains experience. They could exist on your starter planet...and that could be a bummer.

Prior to Beyond, a lot of players thought the game was too hard...even now some players detest the sentinels...usually because they have not figured out how they work.

I would be happy with more exploring content and maybe make the pirates more extreme in the agressive/warlike systems.
Rexxer Jul 9, 2020 @ 11:02am 
Perma-Death mode?
SpinDie426 Jul 9, 2020 @ 11:39am 
i understand the nature of the procedural game engine. But that doesn't mean real content is harder to add.

They could have made a dozen or so non-procedural planets that are actually interesting to explore

after 50+ hrs im finally doing the questlines and holy fk they are boring

Go here.
Tell nada
Go there
Tell nada
Blow up a balloon
Tell nada
Pick a booger
Tell nada

will someone please give nada a walky talky wtf is this?? Nothing is worse or more insulting than artificial redundancy to prolong the length of a game. I hate when developers do stuff like this
Last edited by SpinDie426; Jul 9, 2020 @ 11:40am
Dirak2012 Jul 9, 2020 @ 12:34pm 
Originally posted by SpinDie426:
i understand the nature of the procedural game engine. But that doesn't mean real content is harder to add.

They could have made a dozen or so non-procedural planets that are actually interesting to explore
To put them where exactly?
People don't really seem to understand how big the game actually is. Making 12 hand crafted planets would be a huge task, even for a AAA developer, even more for a small indie studio, and even then they would be either impossible to reach, or so ridiculously easy to reach with a portal that it would feel pointless as a real adventure.
As I have said many times, the size of the game is a blessing and a curse, but it's absurdly big size is pretty much the only reason the game exists at all.
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Date Posted: Jul 9, 2020 @ 1:45am
Posts: 44