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(1) extend the range of your base from 300u up to 1000u. I included a diagram to show you how that is done. You can use any construction menu object like a pyramid or cylinder, I just happened to use a flag as an example.
(2) Chain about five 200 u segments of wire or pipe together in the area where you need to extend your base. If it's not in a straight line or there is lots of vertical terrain relief, then you will probably need five 200 u segments to reach that far. The extension of the base is more like a corridor as each construction menu object you place only has a radius of effect of about 50 u. Sometimes I just build scaffolding out to wherever I want, a walkway, then delete it later so as not to make too big a dent in the construction limit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2131892753
Both electrical wire and supply pipe can be chained to any distance in 200u segments. Only electrical wire easily "snaps" together. Supply pipe will also "connect" if you place the ends of each segment close enough to the other, but pipe does not snap together. I repeat, supply pipe will NOT give you a satisfying snap connection, but it will connect.
Short range teleporter cable CANNOT be directly chained like wire or supply pipe. You must replicate pairs of teleporter pads to extend that kind of short range travel out to distances greater than 200u. Here is an example where I chained teleport pads (200u interval stops housed with a circular base building) 1000u out to a Portal:
https://steamcommunity.com/sharedfiles/filedetails/?id=2158287237
Because electrical wire has zero resource cost, you can easily use wire as a TAPE MEASURE. The leading light for laying wire goes from green to red when you hit 200 u. I find this very useful as a way to measure the distance between teleport pads which I want to max out at 200 u.
Your info on supply pipe is incorrect unless it was recently changed. Supply pipe is also limited to 200 u.
All wires, cables, and pipe is limited to 200 u segments. Wire and Pipe segments can be directly chained, but Teleport cable cannot be chained directly.
Actually you can join to existing pipe. It doesn't have a satisfying snap, and it looks funny like it isn't connecting, but if you position the ends of the pipe as closely as you can, they will functionally connect. I am always editing pipe, so this is for sure.
Supply pipe apparently benefits from the general "proximity effect" implemented by the devs for a wide range of base objects. For example, supply depots stuck closely together will cross connect without directly piping the depots. Also lights when placed in close proximity to another powered light will also be powered. Oddly, if electrical wire is not directly snapped together though, it won't connect. So yeah, this game is very inconsistent.
<Property name="MaximumPipeSegmentLength" value="400" />
That I always assumed was for pipes, but it's either no longer used or it doesn't something else, I know not what.
And confirming that pipe ends have an aura of about 3-5u where they will connect to any other pipe, extractor, or depot. This is one of the reasons people get weird bugs in their extractor networks, when a pipe of one resource is a tiny bit close to an item of another resource; they mix and it all breaks.
It's easy to accidentally create a new segment, and that's probably what you did without realizing it. It's not bugged as one wire segment will not ever go beyond 200u. Also read what I said about vertical distances...not measured the same, so if you are referencing a marker for distance, you may read it as 113 u when it is actually 200 u. Remember, the hypotenuse is always going to be longer than the rise on a triangle unless the angle is zero...ie. flat ground.
You'll have to provide a screenshot for proof, as I have never seen that behavior. It always hits 200u on the dot when I pull wire out, and this can be verified by using it to measure out distances for teleport cable which can never be joined or chained. I use electrical wire as tape measure all the time and it is smack on the distance teleport cable will go. See the screenshot panorama I provided above....all teleporters are evenly spaced 200u (the perspective is cylindrical though so it looks like it dog-legs, but it is straight).