No Man's Sky

No Man's Sky

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Supply Depot and pipes max distances?..
Anyone figure out the length of the pipes distances between supply depots yet?.. this ♥♥♥♥♥ annoying..
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Showing 1-15 of 15 comments
Happy Monkey Jul 7, 2020 @ 4:28pm 
200u per segment, but you can have multiple segments by clicking where to put the joint. Note that all segments must be laid in one session, as you can't connect to an existing pipe.
Gumsk Jul 7, 2020 @ 6:23pm 
Pipes should be 400u per segment, 200u on all other wires and cables.
MisusedPower Jul 7, 2020 @ 7:52pm 
I measured it out and mine only seem to go about 150u before giving me issues but its random on the "limits" .. wires and cables on the other hand Ive had go as far as 450u
Rexxer Jul 7, 2020 @ 8:19pm 
All wires, cables, and tubing are limited to 200 u segments, that is the MAXIMUM per segement. But you can chain 200 u segments of electrical wire and supply pipe tubing up to and slightly beyond 1000 u. To do this, do two things:
(1) extend the range of your base from 300u up to 1000u. I included a diagram to show you how that is done. You can use any construction menu object like a pyramid or cylinder, I just happened to use a flag as an example.
(2) Chain about five 200 u segments of wire or pipe together in the area where you need to extend your base. If it's not in a straight line or there is lots of vertical terrain relief, then you will probably need five 200 u segments to reach that far. The extension of the base is more like a corridor as each construction menu object you place only has a radius of effect of about 50 u. Sometimes I just build scaffolding out to wherever I want, a walkway, then delete it later so as not to make too big a dent in the construction limit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2131892753
Both electrical wire and supply pipe can be chained to any distance in 200u segments. Only electrical wire easily "snaps" together. Supply pipe will also "connect" if you place the ends of each segment close enough to the other, but pipe does not snap together. I repeat, supply pipe will NOT give you a satisfying snap connection, but it will connect.

Short range teleporter cable CANNOT be directly chained like wire or supply pipe. You must replicate pairs of teleporter pads to extend that kind of short range travel out to distances greater than 200u. Here is an example where I chained teleport pads (200u interval stops housed with a circular base building) 1000u out to a Portal:
https://steamcommunity.com/sharedfiles/filedetails/?id=2158287237

Because electrical wire has zero resource cost, you can easily use wire as a TAPE MEASURE. The leading light for laying wire goes from green to red when you hit 200 u. I find this very useful as a way to measure the distance between teleport pads which I want to max out at 200 u.
Last edited by Rexxer; Jul 7, 2020 @ 8:26pm
Rexxer Jul 7, 2020 @ 8:34pm 
Originally posted by Gumsk:
Pipes should be 400u per segment, 200u on all other wires and cables.

Your info on supply pipe is incorrect unless it was recently changed. Supply pipe is also limited to 200 u.
Rexxer Jul 7, 2020 @ 8:35pm 
Originally posted by Necrosis:
I measured it out and mine only seem to go about 150u before giving me issues but its random on the "limits" .. wires and cables on the other hand Ive had go as far as 450u

All wires, cables, and pipe is limited to 200 u segments. Wire and Pipe segments can be directly chained, but Teleport cable cannot be chained directly.
Rexxer Jul 7, 2020 @ 8:46pm 
When the Beyond update first dropped last year, wire could be stretched to any length. And the electrical wire also doubled as short-range Teleport wire. There was no 200 u limit originally. So you only needed two teleporter pads to span a 1000 u distance. Now you need ten pads. There must have been some performance reason but the devs limited all wire, pipe, and cable length maximums to 200 u by the turn of the year. It could also be that the maximum distance you can work with the construction camera is about 200 u, 100 u on each side of you, so maybe they thought it didn't make sense to allow longer than 200 u segments. It makes using the construction camera even more important.
Last edited by Rexxer; Jul 7, 2020 @ 8:46pm
Rexxer Jul 7, 2020 @ 8:54pm 
Originally posted by Happy Monkey:
200u per segment, but you can have multiple segments by clicking where to put the joint. Note that all segments must be laid in one session, as you can't connect to an existing pipe.

Actually you can join to existing pipe. It doesn't have a satisfying snap, and it looks funny like it isn't connecting, but if you position the ends of the pipe as closely as you can, they will functionally connect. I am always editing pipe, so this is for sure.

Supply pipe apparently benefits from the general "proximity effect" implemented by the devs for a wide range of base objects. For example, supply depots stuck closely together will cross connect without directly piping the depots. Also lights when placed in close proximity to another powered light will also be powered. Oddly, if electrical wire is not directly snapped together though, it won't connect. So yeah, this game is very inconsistent.
Gumsk Jul 7, 2020 @ 9:13pm 
You're right, it's 200u as well. There's a section in the building globals files that says:
<Property name="MaximumPipeSegmentLength" value="400" />
That I always assumed was for pipes, but it's either no longer used or it doesn't something else, I know not what.

And confirming that pipe ends have an aura of about 3-5u where they will connect to any other pipe, extractor, or depot. This is one of the reasons people get weird bugs in their extractor networks, when a pipe of one resource is a tiny bit close to an item of another resource; they mix and it all breaks.
Rexxer Jul 7, 2020 @ 9:28pm 
One more note: vertical terrain will alter the apparent length of segments. Let's say you place a marker with distance info. The marker mostly tells you how far you are HORIZONTALLY from it, (it's actually a little more complicated, but vertical is not counted the same). The wire segments however measure ACTUAL distance. So if you are at the top of a mountain, place a marker, and then run wire from the marker downhill, the marker may say 150 u, but the wire will go red saying you've reached the end.
Last edited by Rexxer; Jul 7, 2020 @ 9:28pm
MisusedPower Jul 7, 2020 @ 10:44pm 
must be bugged then since I wired solar panels over 450u away from them to a battery.. lol while pipes are kinda weird.. I measured out 2 seperate lines and one went as far as 140u while another wouldnt go past 113u... my guess is a bug is the only reason.
Rexxer Jul 8, 2020 @ 1:22am 
Originally posted by Necrosis:
must be bugged then since I wired solar panels over 450u away from them to a battery.. lol while pipes are kinda weird.. I measured out 2 seperate lines and one went as far as 140u while another wouldnt go past 113u... my guess is a bug is the only reason.

It's easy to accidentally create a new segment, and that's probably what you did without realizing it. It's not bugged as one wire segment will not ever go beyond 200u. Also read what I said about vertical distances...not measured the same, so if you are referencing a marker for distance, you may read it as 113 u when it is actually 200 u. Remember, the hypotenuse is always going to be longer than the rise on a triangle unless the angle is zero...ie. flat ground.
Last edited by Rexxer; Jul 8, 2020 @ 1:25am
MisusedPower Jul 8, 2020 @ 1:32am 
Originally posted by Rexxer:
Originally posted by Necrosis:
must be bugged then since I wired solar panels over 450u away from them to a battery.. lol while pipes are kinda weird.. I measured out 2 seperate lines and one went as far as 140u while another wouldnt go past 113u... my guess is a bug is the only reason.

It's easy to accidentally create a new segment, and that's probably what you did without realizing it. It's not bugged as one wire segment will not ever go beyond 200u. Also read what I said about vertical distances...not measured the same, so if you are referencing a marker for distance, you may read it as 113 u when it is actually 200 u. Remember, the hypotenuse is always going to be longer than the rise on a triangle unless the angle is zero...ie. flat ground.
nope I know what Im doing Ive rechecked it over and over as well this was all done as a test on flat ground and on platforms also
Rexxer Jul 8, 2020 @ 8:43am 
Originally posted by Necrosis:
Originally posted by Rexxer:

It's easy to accidentally create a new segment, and that's probably what you did without realizing it. It's not bugged as one wire segment will not ever go beyond 200u. Also read what I said about vertical distances...not measured the same, so if you are referencing a marker for distance, you may read it as 113 u when it is actually 200 u. Remember, the hypotenuse is always going to be longer than the rise on a triangle unless the angle is zero...ie. flat ground.
nope I know what Im doing Ive rechecked it over and over as well this was all done as a test on flat ground and on platforms also

You'll have to provide a screenshot for proof, as I have never seen that behavior. It always hits 200u on the dot when I pull wire out, and this can be verified by using it to measure out distances for teleport cable which can never be joined or chained. I use electrical wire as tape measure all the time and it is smack on the distance teleport cable will go. See the screenshot panorama I provided above....all teleporters are evenly spaced 200u (the perspective is cylindrical though so it looks like it dog-legs, but it is straight).
Last edited by Rexxer; Jul 8, 2020 @ 9:34am
MisusedPower Jul 8, 2020 @ 7:56pm 
I just scrapped the entire thing and made a line with depots every 100u.. didnt relise its max adds up per depot.. now I got a nifty 10k every so often.. lol
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Date Posted: Jul 7, 2020 @ 4:23pm
Posts: 15