No Man's Sky

No Man's Sky

View Stats:
Reskal Jul 7, 2020 @ 10:33am
How many Bio-domes are possible to have in the game ?
I want to make fusion ignitors and need many bases for that so i need to know, can i have only 17 bio-domes per base or is this the max number of bio-domes i can have in my whole game ?
Last edited by Reskal; Jul 7, 2020 @ 10:42am
< >
Showing 1-15 of 21 comments
Rexxer Jul 7, 2020 @ 10:48am 
You can have a bunch, but you don't need to. That is because you can plant an infinite number of plants of various types in ONE dome. This is a little known feature which was implemented I believe to remedy the complaints players had about only being able to plant 4 plants per dome when there were 4 corridors going into a dome. Each corridor blocks access to 3 planting rings. The obvious build order would be to plant the plants first BEFORE you add the corridors, but in addition to this, you can replant the planting rings infinitely. I made a few diagrams to illustrate the process. Since this is normal planting, the dome has to be powered, which means if you don't have corridors going into it while you plant, you must have an external power connection by wire separately:
https://steamcommunity.com/sharedfiles/filedetails/?id=2133791350
https://steamcommunity.com/sharedfiles/filedetails/?id=2146307825
https://steamcommunity.com/sharedfiles/filedetails/?id=2144460507
https://steamcommunity.com/sharedfiles/filedetails/?id=2123427800

I usually get bored overplanting after awhile, so the most I have collected from a single dome was over 30,000 units of 4 different planetary plants.
Last edited by Rexxer; Jul 7, 2020 @ 10:51am
Reskal Jul 7, 2020 @ 11:13am 
Thanks for the info and the diagrams !
But overplanting is not for me, im not a RPG-fanatic but a bit realism i will try to keep, so i better do several bio-domes on 1 or more planets if needed.
I read in the wiki, that if you make a door to your bio-dome, go in, remove the door, build 16 plants and then put a door in again, you can keep all 16 plant-spots.
RemingtonRyder Jul 7, 2020 @ 11:18am 
If you want to keep all the planting spots you can also try using a ladder from below to enter the biodome.
Asmosis Jul 7, 2020 @ 11:25am 
Corridors don't block plants anymore, that was fixed with either abyss or Visions update (unless they unfixed it with living ship or exosuit updates).

No need to gimmicky workarounds, you can just plant all 16 plants before/after placing doors or corridors. That overplanting thing is neat though.
Last edited by Asmosis; Jul 7, 2020 @ 11:28am
Rexxer Jul 7, 2020 @ 12:19pm 
Originally posted by Marvin:
If you want to keep all the planting spots you can also try using a ladder from below to enter the biodome.

That's heck of a slow way to harvest though, as they put a single button at the TOP of the dome to harvest....it's very fast to run through a dome and hit the button without even stopping. That's why "raceway" arrangements of domes are popular, basically all corridors leading in and out of all domes are at 180 degrees so you can run straight through without stopping other than to hit the "harvest all plants" button. The harvest all plants button was introduced years after the ladder entrance to a dome was implemented...and it was done so to eliminate the inefficiency from that.
You can have as many biodomes as you like, on one base or across the galaxies.
As for using all 16 spots, go inside a biodome, delete the door or corridor in; plant all 16 & then replace the door/corridor. Sorted.
Last edited by No Man's Sky Resources; Jul 7, 2020 @ 12:25pm
Rexxer Jul 7, 2020 @ 12:25pm 
Originally posted by Reskal:
Thanks for the info and the diagrams !
But overplanting is not for me, im not a RPG-fanatic but a bit realism i will try to keep, so i better do several bio-domes on 1 or more planets if needed.
I read in the wiki, that if you make a door to your bio-dome, go in, remove the door, build 16 plants and then put a door in again, you can keep all 16 plant-spots.

Actually the term "Overplanting" is from the real world. If you want realism, overplanting doesn't violate that. Overplanting is done in the real world to pack more plants (usually grasses) into a given area, letting nature figure out how much is too much.

The wiki is wrong, unless they fixed it. I was the one who first posted on this unfinished feature in the game, and I tested all the permutations. There are 4 that can only be planted once and they correspond to the remaining planters that remain plantable after corridors are added in 4 positions. All of my testing though was done with a plain vanilla, unmodded PC version of NMS. It's possible some existing base mods may alter the behavior of this feature, as may different platform versions, as I have never been able to replant the 4 vertex planting rings on the PC version.
Last edited by Rexxer; Jul 7, 2020 @ 12:27pm
Rexxer Jul 7, 2020 @ 12:33pm 
Originally posted by Asmosis:
Corridors don't block plants anymore, that was fixed with either abyss or Visions update (unless they unfixed it with living ship or exosuit updates).

No need to gimmicky workarounds, you can just plant all 16 plants before/after placing doors or corridors. That overplanting thing is neat though.

Possibly, as I haven't tried overplanting since I posted on this a few months ago. But then I still was unable to plant with corridors attached, and more bizarrely, if the corridors were removed, those 3 blocked planters would remain unplantable until I activated the overplanting solution. That behavior actually was a problem even in Next, as removing a corridor after planting left the rings unplantable.

Remember some of this behavior CHANGES depending on whether you have left the base area or not. When you leave the base area, the planting rings become permanent in their current state. So when I would return to a base previously planted and remove a corridor, the rings would remain unplantable. This overplanting "feature" fixes problems like that but in a rather erratically beneficial way.
Rexxer Jul 7, 2020 @ 12:42pm 
Originally posted by craig_mark:
As for using all 16 spots, go inside a biodome, delete the door or corridor in; plant all 16 & then replace the door/corridor. Sorted.

I believe this misinformation was originally spread by me. In my initial experiments with this back in March I mentioned, long before I finalized my results, that all 16 were replantable. That is not true. Four are only plantable once. It's because of this error, which I subsequently corrected in my final posting on this mid to late June, makes me think Xaine who first video posted on this, got his information from another who got it from me. But they got the wrong information. Oops, my bad.

Here are some experiment screenshots I made a few months ago that help illustrate that only 12 of the 16 rings are potentially replantable when corridors or doors are added or removed. Notice that all rings are already planted and some overplanted. The ghosted "option" plantings are only available for the 3 ring areas where a corridor or door attaches, and it skips over the intervening ring between groups of 3:
https://steamcommunity.com/sharedfiles/filedetails/?id=2136712213

That being said, I only tested this on an unmodded vanilla version of NMS on a PC. The behavior may be different on different platforms or configurations.
Last edited by Rexxer; Jul 7, 2020 @ 1:53pm
Originally posted by Rexxer:
Originally posted by craig_mark:
As for using all 16 spots, go inside a biodome, delete the door or corridor in; plant all 16 & then replace the door/corridor. Sorted.

I believe this misinformation was originally spread by me. In my initial experiments with this back in March I mentioned, long before I finalized my results, that all 16 were replantable. That is not true. Four are only plantable once. It's because of this error, which I subsequently corrected in my final posting on this mid to late June, makes me think Xaine who first video posted on this, got his information from another who got it from me. But they got the wrong information. Oops, my bad.

Here is are some experiment screenshots I made a few months ago that help illustrate that only 12 of the 16 rings are potentially replantable when corridors or doors are added or removed. Notice that all rings are already planted and some overplanted. The ghosted "option" plantings are only available for the 3 ring areas where a corridor or door attaches, and it skips over the intervening ring between groups of 3:
https://steamcommunity.com/sharedfiles/filedetails/?id=2136712213

That being said, I only tested this on an unmodded vanilla version of NMS on a PC. The behavior may be different on different platforms.
I wasn't refering to overplanting; just using all 16 spots the one time in normal gameplay; which I have done repeatedly with & without mods on PC & also on PS4.
Last edited by No Man's Sky Resources; Jul 7, 2020 @ 12:59pm
Rexxer Jul 7, 2020 @ 1:03pm 
Originally posted by craig_mark:
I wasn't refering to overplanting; just using all 16 spots the one time in normal gameplay; which I have done repeatedly.

Well yeah, that's always been true. All 16 rings are plantable at least once. Not sure if they fixed it so you can plant with a corridor in place though...gonna test that now.
Rexxer Jul 7, 2020 @ 1:35pm 
Originally posted by Asmosis:
Corridors don't block plants anymore, that was fixed with either abyss or Visions update (unless they unfixed it with living ship or exosuit updates).

Incorrect. I just tested this minutes ago, and provide the screenshot evidence. It's even worse than before: originally the game actually showed the rings that couldn't be planted, just beneath the door sill, - now (not sure when they did this) the ring shapes are even deleted from view around the door or corridor, presumably so you won't be tempted to try and plant in them and then whine to the devs it's a bug. That suggests the devs are making this "bug" a permanent "feature":
https://steamcommunity.com/sharedfiles/filedetails/?id=2157940632
However, as mentioned in a previous post, you can still REMOVE the door or corridor and plant normally, later reattaching the door or corridor. That still works, and clearly the game is forcing you to deal with and *learn* build order issues like that.
Last edited by Rexxer; Jul 7, 2020 @ 1:44pm
Asmosis Jul 8, 2020 @ 3:03am 
hm, they must have undone the fix at some point then. Wouldn't be the first time lol.
Ephaemera Jul 8, 2020 @ 4:33am 
Originally posted by Marvin:
If you want to keep all the planting spots you can also try using a ladder from below to enter the biodome.
A much faster way is to place your biodomes on top of cuboid rooms(the regular and glass ones); they'll automatically get the "ladder-hole", and you can just look up through the hole and use the panel to harvest - no need to jetpack up into them :)
Devilin Pixy Jul 8, 2020 @ 4:57am 
Originally posted by Rexxer:
This is a little known feature which was implemented I believe to remedy the complaints players had about only being able to plant 4 plants per dome when there were 4 corridors going into a dome.
No, this has not been intentionally implemented due to complaints. Intended behaviour is to remove the ability to plant crops where a doorway is created, to prevent collision with the player, making sure the path is clear. Bypassing this behaviour has at least been possible since Atlas Rises. Overplanting has also been possible at least since Atlas Rises. This is just another glitch in the matrix some players love to 'abuse' to make NMS life easier, not intentional at all.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Jul 7, 2020 @ 10:33am
Posts: 21