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There is not much to do in co-op to be honest.
Once you got everything, you can also quit seeking out salvaged data.
I bypassed the starter quests once the Anomaly appeared and simply dug up salvage data for 2 hours to get everything in the construction menu, and I mean everything. If you are lazy, then there are lots of things you will likely never use or rarely use, so instead of over 500 salvage data modules, you'll probably only need about 250 to be fully functional, which is only an hour of running around on a nice planet. Just go to the Anomaly...they have a number of featured worlds with beautiful climates...no storms, very easy to dig modules for with minimal resource drain for hazard support.
Half of your salvage modules will be associated with damaged machinery (100% of all damaged machinery in the landscape have a buried salvaged tech module within 30 u), so digging them up also gives you lots of nanites. The Anomaly sells construction blueprints for savaged tech, but every other blueprint you buy for nanites. So you need both. And hunting salvaged tech therefore can be done at the same time as getting nanites.
Since each salvage tech drops between 2 and 4 modules, I find I can easily dig up 300 or more in an hour, less time if you focus on it. This is one of the less grindy things in the game IMO. Getting started with all you need is pretty easy. I think it seems more grindy to some because they waste time with other things, or buy some of the more useless blueprints, wasting their time.
BASE MATERIALS (pick one material type initially, either wood or concrete as they are cheapest, but often most of these you get for free doing some of the starter base quests. But if you have a planet without storms, you don't even need this to start.)
(a) floor panel (2 sizes, you really only need the large one to start)
(b) wall panel
(c) stairs (2 sizes, you really only need one to start)
(d) door (actually you don't really need this, but because the construction menu is a flow chart, it requires you to get this before anything else in that llne)
(e) window (if you want you could skip this and not have to get the door)
(f) roof (again not really needed, but nice)
(g) roof corners (not really needed, but nice)
ESSENTIAL INDUSTRIAL blueprints: Only 50 to 53 salvage data needed.
(a) Wire (COST=0 salvage data, yes, it's free)
(b) Biofuel reactor, (COST=1 salvage data; this is useless but you need to buy it to get to the useful stuff)
(c) Solar panel, (COST=8 salvage data; again, I don't consider this that useful because I have never had trouble finding an electromagnetic hotspot, but again it must be bought to get to something more useful). If you do want to use this in the start, get the battery (COST=3 salvage data)
(d) Electromagnetic Generator, (COST=10 salvage data; THIS is what you need. The most important item.)
(e) Mineral Extractor, (COST=10 salvage data, THIS is critical, it's why you need power to begin with)
(f) Supply Depot, (COST=10 salvage data. THIS is critical.)
(g) Gas Extractor (COST=10 salvage data. Oxygen can double your refining productivity, so it saves time. Worth the initial expenditure)
(h) Supply Pipe (COST=1 salvage data. THIS is critical.
MISC. GENERAL TECH ITEMS THAT ARE USEFUL:
(a) NUMBERED STORAGE CONTAINERS, (this is a no brainer...needed)
(b) Base teleporter, (you get this early in the starting game quest too, but you can buy it as well)
(c) Landing Pad
(d) Galactic Trade Terminal
(e) Short range teleporter and cable
Depending on other things you get, you could spend way less than 100 salvage data to set up a mine and start extracting mass quantities of rare metals....bascially become a billionaire in NMS before you even buy all the roof variations or other multitude of things that look good but don't do much. Mining and Power as you see minimally you can get with only 50 salvage data. That's like less than 5 mins of digging. It doesn't have to be grindy if you don't waste time with useless stuff at the start.