No Man's Sky

No Man's Sky

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FTL Jul 4, 2020 @ 12:49pm
Can you gather Salvage Data while playing the game and not grinding for many hours?
Occasionally lost my save...
There I've collected all Salvage Data needed for every base part, by grinding for lots of hours straight, just to start playing without restrictions in base building.
I have no more power for such a hard mining.

Is there a way to get Salvage Data while doing some other things?

Or gimme an idea of what to do in co-op, besides of the base building?
Last edited by FTL; Jul 4, 2020 @ 12:50pm
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Showing 1-11 of 11 comments
Cpl. Spellguru Jul 4, 2020 @ 1:11pm 
IIRC you can buy them so if you're able to get creds you can get them without digging.
Dirak2012 Jul 4, 2020 @ 1:12pm 
Well, if you casually scan around and see a salvage data, get it and keep doing other things? It might take quite a while however...

There is not much to do in co-op to be honest.
Nevu Jul 4, 2020 @ 1:32pm 
definitely not! sometimes I just go on a planet exploring run and then get salvage data as I go. sometimes, you can get 3-4 data from one module which really boosts the grind.
Mr. Bufferlow Jul 4, 2020 @ 1:48pm 
As mentioned, my general approach is to collect as I am exploring and looking for fauna. I do the same for mats for frigate fuel...when I am doing that....those missions get old and not really credit-makers so I quit when it is no longer fun.

Once you got everything, you can also quit seeking out salvaged data.
b1vantage Jul 4, 2020 @ 1:55pm 
Get the movement and jet pack mods and upgrades as soon as possible makes thing much easier.
PSA- At least 1 salvage will spawn next to the Shelter, Manufacturing Facility, Operacion Center, and I thinn holoterminus type buildings. Use your maps you get infinite of from the nav data you get by charting sectors and you can focus on stuff like Blueprints from the Manufacturing Facilities or nanites while getting easy data
Last edited by CertifiedDwarfLord; Jul 4, 2020 @ 2:29pm
Grimmslayer73 Jul 4, 2020 @ 4:33pm 
The roamer exocraft makes gathering them fast. Hit your scanner to find one and mark it. Hop in roamer and drive to it. Collect. Repeat. There is almost always one within scanner range of the next one. You can have a ton of them in no time.
tkwoods Jul 4, 2020 @ 4:47pm 
Almost every building area has one location to dig up, every crash ship site, every damaged machinery has one to dig up. I had about 20 before even getting the hyperdrive on a start I did today. It easy to just travel a direction and stop at any building with free parking. Alo, can look for crashed ships, learn words, and get nanites as you go.
Do all the story missions & loads of stuff gets unlocked for free. Especially the 'expanding your base' msssions.
Rexxer Jul 4, 2020 @ 11:36pm 
Originally posted by A Perfect Enemy:
Occasionally lost my save...
There I've collected all Salvage Data needed for every base part, by grinding for lots of hours straight, just to start playing without restrictions in base building.
I have no more power for such a hard mining.

Is there a way to get Salvage Data while doing some other things?

Or gimme an idea of what to do in co-op, besides of the base building?

I bypassed the starter quests once the Anomaly appeared and simply dug up salvage data for 2 hours to get everything in the construction menu, and I mean everything. If you are lazy, then there are lots of things you will likely never use or rarely use, so instead of over 500 salvage data modules, you'll probably only need about 250 to be fully functional, which is only an hour of running around on a nice planet. Just go to the Anomaly...they have a number of featured worlds with beautiful climates...no storms, very easy to dig modules for with minimal resource drain for hazard support.

Half of your salvage modules will be associated with damaged machinery (100% of all damaged machinery in the landscape have a buried salvaged tech module within 30 u), so digging them up also gives you lots of nanites. The Anomaly sells construction blueprints for savaged tech, but every other blueprint you buy for nanites. So you need both. And hunting salvaged tech therefore can be done at the same time as getting nanites.

Since each salvage tech drops between 2 and 4 modules, I find I can easily dig up 300 or more in an hour, less time if you focus on it. This is one of the less grindy things in the game IMO. Getting started with all you need is pretty easy. I think it seems more grindy to some because they waste time with other things, or buy some of the more useless blueprints, wasting their time.
Rexxer Jul 5, 2020 @ 12:15am 
If I were to list the most important construction menu blueprints, you could streamline it so you only need about 100 salvage data to hit the big leagues super fast. To set up a basic mine for example

BASE MATERIALS (pick one material type initially, either wood or concrete as they are cheapest, but often most of these you get for free doing some of the starter base quests. But if you have a planet without storms, you don't even need this to start.)
(a) floor panel (2 sizes, you really only need the large one to start)
(b) wall panel
(c) stairs (2 sizes, you really only need one to start)
(d) door (actually you don't really need this, but because the construction menu is a flow chart, it requires you to get this before anything else in that llne)
(e) window (if you want you could skip this and not have to get the door)
(f) roof (again not really needed, but nice)
(g) roof corners (not really needed, but nice)

ESSENTIAL INDUSTRIAL blueprints: Only 50 to 53 salvage data needed.
(a) Wire (COST=0 salvage data, yes, it's free)
(b) Biofuel reactor, (COST=1 salvage data; this is useless but you need to buy it to get to the useful stuff)
(c) Solar panel, (COST=8 salvage data; again, I don't consider this that useful because I have never had trouble finding an electromagnetic hotspot, but again it must be bought to get to something more useful). If you do want to use this in the start, get the battery (COST=3 salvage data)
(d) Electromagnetic Generator, (COST=10 salvage data; THIS is what you need. The most important item.)
(e) Mineral Extractor, (COST=10 salvage data, THIS is critical, it's why you need power to begin with)
(f) Supply Depot, (COST=10 salvage data. THIS is critical.)
(g) Gas Extractor (COST=10 salvage data. Oxygen can double your refining productivity, so it saves time. Worth the initial expenditure)
(h) Supply Pipe (COST=1 salvage data. THIS is critical.

MISC. GENERAL TECH ITEMS THAT ARE USEFUL:
(a) NUMBERED STORAGE CONTAINERS, (this is a no brainer...needed)
(b) Base teleporter, (you get this early in the starting game quest too, but you can buy it as well)
(c) Landing Pad
(d) Galactic Trade Terminal
(e) Short range teleporter and cable

Depending on other things you get, you could spend way less than 100 salvage data to set up a mine and start extracting mass quantities of rare metals....bascially become a billionaire in NMS before you even buy all the roof variations or other multitude of things that look good but don't do much. Mining and Power as you see minimally you can get with only 50 salvage data. That's like less than 5 mins of digging. It doesn't have to be grindy if you don't waste time with useless stuff at the start.
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Date Posted: Jul 4, 2020 @ 12:49pm
Posts: 11