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So often it is best to just try to line up and follow the general direction the path shows to pick a system as far out as you can instead. You can move your camera freely and just skip a whole bunch along that path or get beyond the path if possible. If you select something your warp drive can not reach, it will tell you. You then just move back a bit until you do find a system in that direction you can jump to. After you jump, the path will update to your current location again.
You have to interpolate along that line. It is a test of your spatial abilities. Several of my ships have over 3000 ly range and the added range is VERY useful, even if the galaxy map GPS is not. What I interpret is going on is that the game assumes some lame hyperdrive range and shows you the general direction using that lame range and a rather useless drunken walk from one nearby star to another. To overcome this built-in deficiency, what I do is line up the first star, (where you are), with the last charted star on the recommended path....then just zoom outward along that line until you hit your hyperdrive limit. The same key you use to run also zooms the galaxy map super fast so making these extensions out to range is not that bad. It works great.
The only problem with a super long hyperdrive range is the last jump. Once you are within hyperdrive range of the destination, the galaxy map stops helping you other than putting a marker on the destination star.....which is a pain if your range is huge, as you have to hunt around for the destination star as the marker at a distance resembles that of many black hole markers.
Your ship will need a base of around 180 hyperdrive range or more for you to hit 3000+ ly with the proper arrangement of all possible upgrade modules. You have to split hyperdrive modules between the tech section and inventory section to get that high....since each section permits a max of 3 upgrade modules, (the non-blueprint type that you buy with nanites. Blueprint upgrades don't count toward that max, which is why you need EVERY blueprint module available as they all help with the range calculation).
You find out the base stats of a ship by looking at your starship inventory screen....on the right it shows the upgraded range of your ship. But if you have modules on it already, you can't tell the BASE value easily. You have to look at the stats without any upgrades on it to find the base value. Also you can't tell the max stats of the ship if it is less than Class S. Only the Class S version of a ship will show you its max range. All lesser versions (C,B,A) will show some percentage reduction from that max, but it will show the maximum of that ship at that class level.
As for my travelling I made it to the first system I was heading to and found what I was looking for, was very lucky.. Thanks again to all of you for your helpful comments. Hundreds of hours in this game and I am still learning....