Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Temperate planets without extreme weather or sentinels are just less annoying to work on.
Yeah, obviously you don't want extreme weather.... Sentinels. Eh. They only matter when you're trying to harvest stuff, which I doubt you'd really need to do after you build a base. But I suppose you probably don't want random robots flying around in your base to pester you, true. But they could make a nice Pugneum farm, shoot up a few, and then take cover in some mazy area they could never find you in and wait out the timer when you need to recover.
Also depending on how you build your base, frequent hostile predators are also something to avoid. My planet has this little bug bastards every 10 feet, but I'm building on massive rock formations they can't reach so it doesn't matter.
That said, if you want to tame critters and get items from them it pays to scope out where they are spawning and build very close. I had that happen by happy accident so whenever I wanted to mess with that stuff they were right there.
One of my other saves my base is pretty far from both spawn spots and I have to go ride them over to the "barn".
The nutrition stuff is kind of lame, but if you want to check it out it helps if you don't have to go find the critters.
Having a nearby portal is another nice perk...for those few times you want to do some visiting around the galaxy.
I made sure to build them 500u away, and used land marks to make sure I could find the thing again when I wanted to check for respawn.
This sunrise makes it all worth:
https://steamcommunity.com/sharedfiles/filedetails/?id=2134696507
And yes, I was assaulted by 3 Walkers 3 hounds and a bunch of armored fliers after taking this screenshot in photo mode and reloaded from my last manual save inside.
If you drop a save point one with 4 legs it will put a map marker up you can see hanging in the air and on the galactic map. handy to mark out interesting points nearby especially on a busy world.
I don't want to "taint" the area with these things to mess with their respawns. So I used landmarks. The manufacturing plant, I can see in the distance, and the crash site has a comm tower near it, I put the base so that if I look directly north, I see the comm tower, and the crashed ship is just beyond that.
That is a good point, we don't know what all could accidently interfer with a spawner. proximity or adding an item, or terrain edit etc...
Then again, it is a lot of fun to do it the hard way on survival after landing on some miserable piece of rock and not much else. That does require patience and planning. I don't recommend it for early students, but I suppose ??