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If it's too easy to do it the way you complain about, it's then only YOUR choice to make it harder on you.
I personally have an A class superfreighter, have a decent choice of ships I like (ranging from 2 max slots S class Explorer and Fighter, an exotic I like but not the most expansive, and 3 other "junk" ships that serves as additional storage slots)
I have all blueprints to craft the high end stasis deviec and fusion ignitors
I had planetary bases (dismanteled due to the incomingof NEXT) and never turned them into max efficient farms, I have economy scanner, so I can make decent amount of incomes in a rush if needed just with that, and I have around only 140 millions units.
Play it the way you enjoy it WITHOUT GRIND, and you'll witness that while you are correct, units CAN be easy to obtain, if you don't force you to play the min max game, and you just don't care about units, it's not a game about who has the biggest account...
It's a game designed in a way to give you real freedom of doing what you want, without the need to really do one thing over the other because you need units...
So to you, the other "moot" incomes are the ones I like to use in my everyday gamin's sessions, aka missions, scanning, doing nothing to really earn any incomes...
So be at least thankful you have a few ways to get easy units, so you can PLAY a game and it's NOT A SECONDARY job (look at me Elite Dangerous...)
There are different ways to do it.
My way was a grind. I watched flix while doing it...
Others had more fun with it.
They set up the farm and ran misssions, played the market and other game things while the plants grew.
They usually had more fun than I and made money while doing it.
The end result was tthat we all had a Billion. They had more fun at it. I caught up on shows...
Others don't even bother with the Base unless it is to just get the achievment/techs.
They are Explorers! They hit the Black and never come back!
Making money as needed. Running the markets and missions as they travel.
Their motto: We've done the impossible, and that makes us mighty.
Initially one is pretty much limited to exploiting natural resources, performing as a so-called "extraction-based" economy. From there, the Traveler can learn new skills and move on to develop agriculture, which will progress to support light industrialization and production of commodities for sale. Eventually, one develops more advanced technology and combines items crafted from agricultural products with other raw materials to create items with a much higher market value.
There is a lot that goes into producing a single Fusion Igniter or Stasis Device. Once you know what is involved and then plan ahead to accumulate the raw materials, it's not too difficult to bang out five of them in a session, netting close to 100 M units for the lot. Compared to that struggling Traveler on their first ship who is thankful to receive 1,270 units from a Stock Transfer terminal, that's a lot of loot but I don't think that it's an unreasonable progression.
Not covered: commodity trading, "Buy low, sell high." This can probably be a pretty good source of income, too.
The path you choose is your choice... Choose what's more to your liking.
Scan everything with full upgrades on multitool.
Name everythig before uploading. You will make a ton.
Then make all the raw ingredients available for sale, with a rarity depending on it's value, and sell those ingredients and other products (like what you're selling) at on-planet bazaar, where players can setup shops beside NCS and sell to other players and/or NPCs.
Also, don't have every NPC and trade terminal buying and selling the same thing for the same price. That doesn't make any sense.
But hey, again, that's what's fun in this game. should you invest time moving around to find all scaner upgrades + collectin enough nanites (trough again missions and repairing stuff) and you can simply overlook what many still do, aka emeril - gold - "whatever" mining
I'm not even sure it would need a "balancing" pass... look again in some other games where they do that, and overall finally the guys that still plays it, stop to, because it got nerfed to a point where it takes out the fun of the game.
Yeah, many times devs use "nerfing" as a "balancing" tool... and it's NOT the way to go IMO
Leave the game accessible to casual players... many still don't even like the "grind" of survival
Over Powered.
Takes 10 - 20 hours.
Of just farming.
Only farming.
Over.
And over.
Aaaand over.
Yeah, sounds OP to me...
Neither required nor desired. Once a base farm is established, let the stuff grow while you go off and do other things. Every so often head back to home base to process the harvest and then back to exploring. When done for the day, head back for one last harvest before shutting down. It only takes a few minutes.
That does not yield a maximum return for minimum time spent on-line but it beats the heck out of spending a real-time afternoon doing nothing but watching Gamma Weed grow.