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https://steamcommunity.com/sharedfiles/filedetails/?id=1863769372
This shows the maximum amount the supply depot can enter a cuboid without causing any obstruction to walking within the cuboid. There is no easy automatic way to hit this glitch level though, the closest being the "Glitch Solution #3" which is hidden even more. This one was done the hard way: adding and subtracting terrain until the depot glitched in just right. I wouldn't recommend doing this manually like that. Wastes a lot of time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2131892753
The connection method of a cuboid *directly* to a biodome is not that intuitive. If you just place a cuboid next to the dome, there is no connecton. If you just place a single door, again there is no connection. However, if you stand in the cuboid and place a door facing out, then carefully orient a second door on the biodome (from your position in the cuboid), they will connect. The door can be a regular door or holo door. Illustrated below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2133717288
As you can see in the background, you could also just use a corridor as an intermediary, but it would break the line of a cuboid structure, ...it doesn't look as good and a corridor wastes space as you can't mount some equipment in it: it's only for passing.
https://steamcommunity.com/sharedfiles/filedetails/?id=2133730821
This is easy to do since CUBOIDS SNAP TO THE BOTTOM OF BIODOMES.
However note: DIRECT CONNECTION OF BIODOMES DOES NOT PROVIDE POWER TO THE DOMES. The solution is just use the external power connection points to power each dome separately.
After the biodomes are connected in the proper position, you can delete the cuboid scaffolding, - which is a good idea since a cuboid under a biodome opens up a hole in the floor of the biodome. A hole in the floor of the biodome is not a great idea if you want to run through hitting the upper display panel....you reach up and then fall through the hole in the floor. Believe me, just use the cuboids beneath the biodomes for positioning the biodomes...detritus to be swept away once your masterpiece of latticed domes is complete.
Another possible issue is that when you want to overplant each biodome, (plant more plants than there are planting rings), you will have to delete and replace two doors per connection rather than just deleting and replacing one corridor.
https://steamcommunity.com/sharedfiles/filedetails/?id=2133791350
https://steamcommunity.com/sharedfiles/filedetails/?id=2146307825
https://steamcommunity.com/sharedfiles/filedetails/?id=2150383164
I use a polar coordinate map primarily because the x,y coordinates are somewhat clumsy to use for multiple objects in a small area as they can have both positive and negative numbers and it's harder to orient to. Just place an object down as a center point then survey away. After you have all your hotspots, then go back to the center and plot out the spots since you have both relative angle (which you can eyeball), and distance from that one point, (survey markers provide distance). Maps like this are also useful if you want to position your base so you have access to all 5 planetary resources from the same base, in which case positioning is almost always critical:
https://steamcommunity.com/sharedfiles/filedetails/?id=2123429470
And here's a template if you want to try it yourself:
https://steamcommunity.com/sharedfiles/filedetails/?id=2162623487