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It's basically a system for not having to pre-make separate LODs, and instead dynamically adjust a single high end texture and high poly model into lower poly and lower resolution versions using calculations from the graphics card and CPU. It probably requires certain levels of computational power and RAM and VRAM, but given it sounds like they're preparing a version that works on smartphone games, it probably doesn't require the greatest of modern systems, so much as being a new method that might require some greater understanding of things like graphics processing systems and graphics cards (either on die or discrete) to use.
Here is the video demonstrating it on PS5:
https://www.youtube.com/watch?v=qC5KtatMcUw