Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you can't quite get a good angle or close enough for scan range, then take a screenshot of each ship's stat screen and flip between (as Musashi suggested above).
I used a C class 40 slot hauler in one play through and the game was designed that a C class can take on anything in the game. Once you have a ship higher than C class, it is like boiling water...it never really gets any hotter. The numbers just tell you how many times over you could take out a pirate or sentinel.
Okay, the warp distance is a relevant stat.
Put simply: everything but the shield value is misrepresented in some fashion.