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Luckily I hold a lot of sodium on me.
Right?! Stuff like this always makes me question if the devs even play their own game at all...
Exovehicles are super useful but having to jump in and out of them every 5 seconds when you're looking for a hotspot is a poor design choice IMO.
I mean; it´s called MINING beam.
But it can´t mine deposits.
Instead I have to get out and use the terrain tool by hand.
Why that change?
No more driving on a hazardeous planet and mining activated minerals?
So what´s the whole purpose of the first four exocrafts then?
that's the problem with the game. There is no point in exocraft if you become no less fast(or faster) with the exosuit eventually. Now if you had environmental protection and visor mode in exocraft it would somehow worth it, but it's not. Heck it doesn't even have any solar power to help minimize the fuel requirements. Hello Games really need to improve all exocrafts, otherwise they are pretty pointless. yes they offer additional storage but we have hauler starships and storage containers for that. Having more storage in a different places just makes things even more complicated.
Other than that, they are really just alternative toys to play with. Pretty much everything in the game is equivalent or can be made equivalent with upgrades. So it really comes down to how you want to play the game.
I never use exocraft unless it is required for some reason like in E3. I would be happy if they just fixed the view when you use them. They are not much fun after about the first 10 minutes or so IMO.
Really? That's your problem with it? Not the horrible control scheme, particularly the inability to reverse.