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Personally, I don't deal with building very much, I use prefab stuff to place my base specialists and go on with the game.
For prefabs you don't need foundations. For example, place a round building, put a door, put a ramp and there you go. Inside, put a ladder, put a second round building above etc. Then, put corridors and...and...and...That's the simple part. Then, put windows...Lights...Put soloar panels outside connected to a battery which connects to the building.
Landing pad can be off the grond also, using these basic parts.
You can also go the full manual build method mentioned above, using the basic component list, then add doors/channel paths, etc.. with the items from the large and small prefab menu.
A good trick they don't teach in the tutorial is the flattening tool in the terrain manipulator, it's a huge life saver when building a base.
Select terrain manipulator, press middle mouse button and you can change modes 1- destroy terrain 2 - buld terrain 3 - flatten ground. For 1 and 2 you can also increase the bubble size with R and T making it easier to destory/make terrain. The small bubble is only useful for mining since it will optmize mining so much it gives you like double the resources from using the normal bubble.
The walls will sink into the uneven ground and snap together. Usually I will put the first 4 around the base computer. Those walls will be partially buried, so you then snap a floor on top. And that is your building level, slightly elevated over uneven ground. You then build off of that floor, more floor panels then walls. The landing pad will snap into a wall and create it own door.
Then you can add stairs to access and it sort of hides the base computer as well.
Also, with solar panels. They do not need to be outside or in a window. They can be buried under ground and they still work. I know because i did a buried base as part of a nexus mission. So i always hide them, but now i usually use electromagnetic hotspot. Which you'll get to later.
And you can build as elevated as you want, and then delete the supports and you'll have a floating base
https://steamcommunity.com/sharedfiles/filedetails/?id=2026866344
You mean with the small "cuboid" ones, I'll try that, thanks...
Yeah I know how to use the terrain manipulator.. , I also know that any terrain you manipulate keeps comming back after a while, so what's the point...
Some helpful info there, thanks... A question on your pic.. the landing pad on the left of the block building...what are you useing to connect the landing pad to the building..? looks like some railing etc..
It's really that easy, just build an elavated wall and try snapping a pad to it to see.
So with that base in the pic I built the walls all first, decided where I wanted to locate the pads. Then snap snap snap.
There is no other connection point for the pad, no structure underneath. Just snapped into the wall.
Yeah but the terrain comes back after a while.. and I can't get the prefab stuff snap/place properly on any foundation or tiles I put down first, it's rather annoying.
I tried that and it wouldn't snap onto it, I'll try again tho.. :( Thanks..
Wow , I actually got it to snap on this time, thankyou very much :)
Yeah I'll probably be trying that as I get building. The issue is if they are UP how do I connect them with the lower stuff..?