Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, right now there's a bug that won't display those options in the settings. There's a fix for it in the experimental build, so it should be pushed to live soon.
TYVM
All these lens effects were originally designed to give you a feeling as if you were looking at the world through a virtual glass visor and/or a virtual display from inside your Exosuit.
There use to be a permanent coloration effect to the world as-well, a sort of slightly yellowish-orange tint. This was meant to simulate as if you were looking through a visor shielding component, as with the 24 carrot cold laminate layer they put inside an astronauts sun visor glass.
Pretty cool concepts but, i too have never like any of these "lens effect" in any vid game because usually the devs adjust the effects to be FAR less than subtle, causing me to constantly be distracted by them... a little bit goes a long way when adding certain spices to videe games.
The ability to turn off these effect use to be only available In MODS... am thankful they have been adding more and more controls to options on how the game looks and feels that can be adjusted by us.
However, i am not sure of the technical aspects (possible stability issues ?) in adding many more user controlled gfx options, but as many as possible would be cool. A couple come to mind like bloom and lens flare.