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The limit is 2,147,483,647
So if youre past the 2 billion you cant get more, could be a reason why, if its not that then welll... F i guess
As for "why" they chose to do it this way instead of just giving credits, I'm not sure. Maybe they thought it would be more interesting, but I find that it just adds an extra chore to the process of scrapping a ship for credits.
🙄
This way you can get upgrades and storage augmentation.
If you don’t need to upgrades you can sell them for nanites.
So this way you make cash and nantites or keep the cool upgrades.
I’m about 30 hours in and I’ve probably scrapped over 20 ships now, it’s fun.
Then for some reason they have the option to buy just a single augment for 75,000,000.
Why would that even be an option with the scrapping option, so that some new guy can blow 75,000,000 million for a single augment when that same 75,000 could have gotten him/her 30 or more?
The only real difference is that one is a guarantee. Spend xxx units at the upgrade station and you 100% will get another slot added. Buying ships to scrap, on the other hand, is not guaranteed. Though if you only buy S-class it's close enough to a guarantee that it doesn't really feel like gambling.
The direct-unit-purchase option is basically there for people who do not like to gamble. Plus it's faster. But I do agree that the price is out of whack with the other options.
8.5 million dollar solar S class nets you: 5,950,000 of your units back in scrap. 100% chance to get at least 1-3 augments, and 1-3 S class upgrades.
That't not gambling, that's sound business sense.
Seriously though, they should just not give the 5,970,000 back in credits.
If you scrap a ship you should get a chance at 1-3 augments, and 1-3 s class modules. No units back. That's my opinion anyways.
That would take away a gameplay loop for earning units that some players enjoy, which is finding and salvaging crashed ships. It's already a less-profitable way of earning units than a lot of other methods, so removing that entirely is (imo), not a good idea.
What they need to do is just lower the cost of directly buying the upgrade slots. Either that or nerf ALL other methods of earning units (which is a good idea, but that's never going to happen. People cried just because Indium+ farming for passive wealth was nerfed).
I respectfully disagree.
Raise the resale value of storage augmentations slightly, that would be my solution. So if a ship hunter wants to sell his augments for units he/she can make money that way.
There are so many ridiculously easy ways to get credits. Making scrapping as OP as it is just to accommodate the players who like to get their income solely resurrecting crashed ships I think is a mistake. For their sake you're cheesing the whole game. To be truthful it wouldn't have to be "no units" to appeal to me but certainly not 70%. I mean you can't get 70% of a cars value scrappign it in real life. And lets be honest, scrapping an S class and only getting the 1 guaranteed augment is essentially netting you 70,000,000(+/-) in value and that doesn't even take into account the S class upgrades which are included in the deal.
This game needs a unit sink, and one possible unit sink could have been storage augmentations, but scrapping has nixed that.
Lowering the 75,000,000 will move this game in the opposite direction I feel it needs to go.
Another option? Get rid rid of storage augmentations. Make us pay 75,000,000 for each slot. Make salvaging net us S class upgrades and scrap only.
Things don't cost enough, currency (nanites/units) are too easy to get.
Tell me you're not flying around with millions (billions) of nanites /unites that you'll never use.