No Man's Sky

No Man's Sky

View Stats:
This topic has been locked
Scrapping a ship but not getting units
I’ve seen bugs about other things but not this.
Did I not look hard enough?

I’ve got a ship, says salvage is 6.2 million. When I agree the ship goes but I didn’t get paid. What’s going on? Can I fix this?
Last edited by iNVERTEDpLAZMA; Apr 11, 2020 @ 11:42pm
< >
Showing 1-15 of 21 comments
Machete91 Apr 11, 2020 @ 11:42pm 
How much money do you have :o
The limit is 2,147,483,647
So if youre past the 2 billion you cant get more, could be a reason why, if its not that then welll... F i guess
Last edited by Machete91; Apr 11, 2020 @ 11:44pm
iNVERTEDpLAZMA Apr 11, 2020 @ 11:46pm 
Haha I’ve got 132 units. I’m broke. That’s why I’m trading
Asterin Apr 11, 2020 @ 11:59pm 
When you salvage your ship, you don't actually receive the credits, but a batch of sellable parts worth the estimated value if you sell them at market value.

As for "why" they chose to do it this way instead of just giving credits, I'm not sure. Maybe they thought it would be more interesting, but I find that it just adds an extra chore to the process of scrapping a ship for credits.
Last edited by Asterin; Apr 11, 2020 @ 11:59pm
iNVERTEDpLAZMA Apr 12, 2020 @ 12:01am 
Ahhhhhh, OK. Yeah. Weird
iNVERTEDpLAZMA Apr 12, 2020 @ 12:02am 
I guess it DOES say “claim scrap worth 6.6 mil”
🙄
Steven Apr 12, 2020 @ 12:25am 
I think the way it works is great.
This way you can get upgrades and storage augmentation.
If you don’t need to upgrades you can sell them for nanites.
So this way you make cash and nantites or keep the cool upgrades.
I’m about 30 hours in and I’ve probably scrapped over 20 ships now, it’s fun.
Last edited by Steven; Apr 12, 2020 @ 12:25am
iNVERTEDpLAZMA Apr 12, 2020 @ 12:27am 
Yeah, it is pretty cool. I just am a little disappointed I didn’t realize that’s the way it works, haha.
bustedpresents Mar 12, 2023 @ 4:46pm 
If you don’t have open slots is the scrap not awarded? I just scrapped a ship and got nothing but a notification I didn’t have open slots.
Jaggid Edje Mar 12, 2023 @ 4:47pm 
You do not get Units directly when scrapping, at all. What you get is junk items that you can sell at the galactic trade terminal for units. If you don't have open slots, it won't let you scrap the ship in the first place.
Personally i think the scrapping is far too generous. In an outlaw system you can be consistently buying 8.5 million dollar s class solar ships, getting 1-3 storage augmentations, 1-3 S class upgrades (worth 450-1300 nanites) AND 70% of your units back.

Then for some reason they have the option to buy just a single augment for 75,000,000.

Why would that even be an option with the scrapping option, so that some new guy can blow 75,000,000 million for a single augment when that same 75,000 could have gotten him/her 30 or more?
Jaggid Edje Mar 12, 2023 @ 5:00pm 
It's compounded by the fact that the difficulty setting that effects purchase prices makes the direct purchase of storage augmentation more expensive, but has no effect at all on what you receive when scrapping ships (you still get the same upgrades at the same probability) That makes the disparity between the two methods even more extreme than it already is just on normal difficulty.

The only real difference is that one is a guarantee. Spend xxx units at the upgrade station and you 100% will get another slot added. Buying ships to scrap, on the other hand, is not guaranteed. Though if you only buy S-class it's close enough to a guarantee that it doesn't really feel like gambling.

The direct-unit-purchase option is basically there for people who do not like to gamble. Plus it's faster. But I do agree that the price is out of whack with the other options.
Last edited by Jaggid Edje; Mar 12, 2023 @ 5:01pm
You're aversion to gambling would have to be pretty high to justify spending 75,000,000 for just one augmentation when the scrapping option exists, especially when S class have 100% chance to drop at least one,

8.5 million dollar solar S class nets you: 5,950,000 of your units back in scrap. 100% chance to get at least 1-3 augments, and 1-3 S class upgrades.

That't not gambling, that's sound business sense.

Seriously though, they should just not give the 5,970,000 back in credits.

If you scrap a ship you should get a chance at 1-3 augments, and 1-3 s class modules. No units back. That's my opinion anyways.
Jaggid Edje Mar 12, 2023 @ 5:18pm 
Originally posted by Gunther Ultrabolt Novacrunch:
Seriously though, they should just not give the 5,970,000 back in credits.

If you scrap a ship you should get a chance at 1-3 augments, and 1-3 s class modules. No units back. That's my opinion anyways.

That would take away a gameplay loop for earning units that some players enjoy, which is finding and salvaging crashed ships. It's already a less-profitable way of earning units than a lot of other methods, so removing that entirely is (imo), not a good idea.

What they need to do is just lower the cost of directly buying the upgrade slots. Either that or nerf ALL other methods of earning units (which is a good idea, but that's never going to happen. People cried just because Indium+ farming for passive wealth was nerfed).
STATIK Mar 12, 2023 @ 5:27pm 
I think the expensive slot buying is there for later in the game when you're filthy rich and want to quickly expand out a new ship.
Originally posted by Jaggid Edje:
Originally posted by Gunther Ultrabolt Novacrunch:
Seriously though, they should just not give the 5,970,000 back in credits.

If you scrap a ship you should get a chance at 1-3 augments, and 1-3 s class modules. No units back. That's my opinion anyways.

That would take away a gameplay loop for earning units that some players enjoy, which is finding and salvaging crashed ships. It's already a less-profitable way of earning units than a lot of other methods, so removing that entirely is (imo), not a good idea.

What they need to do is just lower the cost of directly buying the upgrade slots. Either that or nerf ALL other methods of earning units (which is a good idea, but that's never going to happen. People cried just because Indium+ farming for passive wealth was nerfed).

I respectfully disagree.

Raise the resale value of storage augmentations slightly, that would be my solution. So if a ship hunter wants to sell his augments for units he/she can make money that way.

There are so many ridiculously easy ways to get credits. Making scrapping as OP as it is just to accommodate the players who like to get their income solely resurrecting crashed ships I think is a mistake. For their sake you're cheesing the whole game. To be truthful it wouldn't have to be "no units" to appeal to me but certainly not 70%. I mean you can't get 70% of a cars value scrappign it in real life. And lets be honest, scrapping an S class and only getting the 1 guaranteed augment is essentially netting you 70,000,000(+/-) in value and that doesn't even take into account the S class upgrades which are included in the deal.

This game needs a unit sink, and one possible unit sink could have been storage augmentations, but scrapping has nixed that.

Lowering the 75,000,000 will move this game in the opposite direction I feel it needs to go.

Another option? Get rid rid of storage augmentations. Make us pay 75,000,000 for each slot. Make salvaging net us S class upgrades and scrap only.

Things don't cost enough, currency (nanites/units) are too easy to get.

Tell me you're not flying around with millions (billions) of nanites /unites that you'll never use.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Apr 11, 2020 @ 11:41pm
Posts: 21