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The original game was all C class...but there were no other classes at that time. A fully upgraded C class can take on anything in the game...know that because I actually did that on one of my NEXT saves.
Warp is the primary deciding factor...and even that becomes pretty minor in a specific ship type. Exotics have the best overall stats, and now that they can be upgraded to 48/21 slots are probably the best choice.
The main takeaway is still the same as the original game. Want a tank? pick a hauler. Want a hybrid hauler/explorer...get a shuttle. Want great warp range and good view, get an explorer. Want a good view and fairly comparable warp range...get an exotic.
You can "cheat' the stats using the save game editor, so talking plain vanilla.
I agree hyperdrive range is the only stat worth chasing. Even in the early game, shields and damage were almost meaningless since shielding is essentially infinite if you have enough Sodium Nitrate to recharge them with. Infinite shielding means infinite damage as well since pirates don't recharge their shields, (or if they do, they can't do it faster than the starter ship's guns can take them down).
Manoeuvrability, however, that's a creature comfort. It's important. Fortunately, explorers have both high hyperdrive range and high manoeuvrability, and that was why I picked small explorers as my initial test sample. The surprise was that you can get a small grasshopper explorer off the rack and upgrade it to 3000+ hyperdrive range and 48/21 inventory. Better than the old "large" explorers.