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The max I've gotten has been 249, so I am guessing 250 is the limit.
I also want to try a different experiment which should be more telling: buy some modules and do a trial click run with them in a stripped down ship that has no hyperdrive upgrades, then transfer that module to another ship with full hyperdrive upgrades and try it. I am guessing it may give a different result.
If in fact the value sequence is generated off of the hyperdrive range of the current ship, then it may be advisable to maximize the module value by "unhooking" your upgrades before adding a store-bought module. Disassemble blueprint mods, and separate any existing S-class mods before clicking. That might be a work-around if the values are based off of the existing ship range.
The worst outcome though would be if it simply summed up the existing module values independent of the current range. Then there is nothing one could do to "hunt" for a better value.
Alright, do you have an estimate on how many modules you have spend getting that 249? Would like to know if i'm just unlucky or there might be a reason why i wouldn't be able to obtain the 249/250 (maybe due to using a 181 hyperdrive ship?)
Seems like there's still alot of testing to be done in this game, for us to know all the info. :)
Btw is it just me or are the chance of getting less than 225 hyperdrive module significantly higher, than getting a module above 225?
I also experienced that if you buy a hyperdrive module at a certain space station repeatedly, you get different values. And, the values are higher the more hyperdrive modules I already have installed.
Your placement 6-5 is not the best one. 7-4 is better. Proof:
https://www.reddit.com/r/NMSCoordinateExchange/comments/fyh4wh/hyperdrive_technology_and_module_placement_for/
With the 7-4 placement you can bring a 179.9 (best possible) base explorer a tad over 3200LY.
My Exotic is a native 164.8 and I managed to find 6x249 S class upgrades scrapping other exotics. I could achieve 3005ly range using the 7-4 disposition.
I've upgraded several explorers from A to S class and I deny the fact max range on upgrade is granted. To me it never happened yet and I'm still looking for a best range explorer to this day, having already spent several hundred thousands nanites in the process. This experience is also shared by others in the linked post comments.
I've installed more than 2000 S class warp upgrades and never saw a 250. Number ranges between 200 and 249. In my experience the value you get in that range is completly random. Changing station does not matter, reloading refreshes the shop in your station. I did get a 245 and a 249 in sequence after reloading. I remeber becouse I scrapped the 245 that was really good.
I've never noticed a sequnce like the one you describe. If there's a modifier in the random value generator is one that makes the best values less likely to be achieved than the lower values.
Also if there's a way to transfer an already installed upgrade from a ship to another I don't know it. In my experience it's plain impossible.
Everything counts when going for max!
Yes, it seems that the chance to get lower end modules is higher than to get best value modules.
I did manage to find 6x249 modules, but i needed to install and scrap several thousands S class upgrades. Reloading after install gave me the same value, so the value is attached to that specific module after purchase OR after installing. If you get a low value you can resell the module after reload, no need to try reinstall.
I've never tryed to install the same module on two different ships after reloading, so I don't know if the value is attached to the module or to the module installation on that ship. What is sure is that if you install a specific module on a given ship you'll get always the same value.
So best approach is:
1) descend ship creating a quicksave
2) go to shop
3) install module
4a) if module value is <245 reload, sell module to shop to minimize nanite loss and buy a new one.
4b) if module value is >245, go back in ship, descend it to overwrite the save, reload and buy another module at staion. You'll get a different value.
If you had the luck to find a 180ish native explorer and will endure the grind to get 6x249 S class module let us know what warprange you'll get. Maybe by quoting me in the thread becouse by the time you have them this 3d will be buried deep.
Haha sry to say i took the easy way out a couple of weeks ago and found a youtuber giving the coordinates for the 181 i'm using right now. I might give it a try and get the 6 x 249, i just really wish you could just buy as many as you want from the shop, instead of having to make the reloads. Btw someone posted in the reddit link you send before that the (theoretical) hyperdrive cap for a 181 is 3269,8. I'm on 3242,1 and 946,7 maneuverability right now.
But please explain me this: if I portal to someone posted coordinates and manage to find an S class explorer are the stats the same? I thought they were regenerated again everytime you bought the ship. And even more so, if you buy an A class is it always going to upgrade to the same S class stats or upon upgrading the stats are rerolled everytime?
Also I guess the 3269.8 figure is theoretically calculated using 250ly upgrades that in my experience don't exist.
Do you have a tech disposition for best manueverability? That would save me trying to figure it out myself.
Then: I've noticed that all my 6 249 ly upgrades have the same name. Is this the only name for them?
https://steamcommunity.com/sharedfiles/filedetails/?id=2093344143
https://steamcommunity.com/sharedfiles/filedetails/?id=2093343858
https://steamcommunity.com/sharedfiles/filedetails/?id=2093343638
Nearly every S-class ship you scrap at a space station drops a S-class Hyperdrive module, plus many stations sell them, so it's massively easy to just accumulate a few dozen then (1) save the game (2) then open them all, remember the order, and check how many iterations in you have to go to get to your "good" value. (3) Then reload the autosave and click exactly on that many to get to the high value. That's basically what I do.
Getting massive numbers of nanites (for upgrading ships) and massive numbers of S-hyperdrive modules is easiest by (1) standing in the space station of a busy, RICH, system, (2) buy every S-class (also A and B class if you are building up nanites) ship, (3) sell all the garbage from each scrap to (a) the mod sellers for nanites and (b) to the pilot of the next ship you buy. You can easily get 50,000 nanites in an hour or two at a good space station. If you save all the hyperdrive modules (S-class) you can then line them up to find how far away you are from a high value.
The rarity of values over 225 may have to do with the fact it is curving the gaussian distribution from 100 to 250 not 200 to 250 but just lopping off any values under 200 since S-class gives you 200-250 values only.